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Fixed: wrong path to shader GUI in the tesselation shader.
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H3idi-X committed Mar 26, 2021
1 parent a27e6e6 commit 39ab812
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Showing 16 changed files with 956 additions and 68 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,15 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Cube_HardEdge
m_Shader: {fileID: 4800000, guid: 31dfbecc7cb879847aa8626f0d30ec43, type: 3}
m_ShaderKeywords: _ _EMISSIVE_SIMPLE _OUTLINE_NML
m_ShaderKeywords: _ _EMISSIVE_SIMPLE _IS_ANGELRING_OFF _IS_CLIPPING_OFF _IS_OUTLINE_CLIPPING_NO
_OUTLINE_NML
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
IgnoreProjection: False
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
Expand Down Expand Up @@ -51,14 +54,26 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HighColor_TexSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCap_Sampler:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCap_SamplerSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -75,6 +90,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Outline_SamplerSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Set_1st_ShadePosition:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -99,6 +118,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowControlSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _1st2nd_Shades_Feather: 0.332
- _1st_ShadeColor_Feather: 0.304
Expand Down Expand Up @@ -183,7 +206,7 @@ Material:
- _Scroll_EmissiveV: 0
- _Set_SystemShadowsToBase: 1
- _ShadeColor_Step: 0.907
- _StencilComp: 8
- _StencilComp: 0
- _StencilMode: 0
- _StencilNo: 1
- _StencilOpFail: 0
Expand Down Expand Up @@ -214,7 +237,7 @@ Material:
- _utsVersion: 2.075
- _utsVersionX: 0
- _utsVersionY: 0
- _utsVersionZ: 1
- _utsVersionZ: 2
m_Colors:
- _1st_ShadeColor: {r: 0.7488292, g: 0.97794116, b: 0.6759299, a: 1}
- _2nd_ShadeColor: {r: 0, g: 0.6985294, b: 0.17824532, a: 1}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,15 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: MatCapMask
m_Shader: {fileID: 4800000, guid: 9baf30ce95c751649b14d96da3a4b4d5, type: 3}
m_ShaderKeywords: _EMISSIVE_SIMPLE _OUTLINE_NML
m_ShaderKeywords: _EMISSIVE_SIMPLE _IS_ANGELRING_OFF _IS_CLIPPING_OFF _IS_OUTLINE_CLIPPING_NO
_MatCap _OUTLINE_NML
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
IgnoreProjection: False
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
Expand All @@ -27,6 +30,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AngelRing_Sampler:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BakedNormal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -35,6 +42,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ClippingMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Emissive_Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -43,14 +54,26 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HighColor_TexSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTexSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCap_Sampler:
m_Texture: {fileID: 2800000, guid: 6889a59d4b2b4a9085bffc7bac188d03, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCap_SamplerSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -67,6 +90,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Outline_SamplerSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Set_1st_ShadePosition:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -87,30 +114,48 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadingGradeMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowControlSynthesized:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _1st2nd_Shades_Feather: 0.0001
- _1st_ShadeColor_Feather: 0.0001
- _1st_ShadeColor_Step: 0.8
- _2nd_ShadeColor_Feather: 0.0001
- _2nd_ShadeColor_Step: 0.56
- _ARSampler_AlphaOn: 0
- _AR_OffsetU: 0
- _AR_OffsetV: 0.3
- _Add_Antipodean_RimLight: 1
- _AngelRing: 0
- _Ap_RimLight_FeatherOff: 0
- _Ap_RimLight_Power: 0.86
- _AutoRenderQueue: 1
- _BaseColor_Step: 0.8
- _BaseShade_Feather: 0.0001
- _Base_Speed: 0
- _BlurLevelMatcap: 0
- _BlurLevelSGM: 0
- _BumpScale: 1
- _BumpScaleMatcap: 1
- _CameraRolling_Stabilizer: 1
- _ClippingMode: 0
- _Clipping_Level: 0
- _ColorShift_Speed: 0
- _CullMode: 2
- _EMISSIVE: 0
- _Farthest_Distance: 10
- _GI_Intensity: 0
- _HighColor_Power: 0.677
- _Inverse_Clipping: 0
- _Inverse_MatcapMask: 0
- _Inverse_Z_Axis_BLD: 1
- _IsBaseMapAlphaAsClippingMask: 0
- _Is_BLD: 0
- _Is_BakedNormal: 0
- _Is_BlendAddToHiColor: 0
Expand All @@ -121,10 +166,12 @@ Material:
- _Is_Filter_LightColor: 0
- _Is_LightColor_1st_Shade: 1
- _Is_LightColor_2nd_Shade: 1
- _Is_LightColor_AR: 1
- _Is_LightColor_Ap_RimLight: 1
- _Is_LightColor_Base: 1
- _Is_LightColor_HighColor: 1
- _Is_LightColor_MatCap: 1
- _Is_LightColor_Outline: 1
- _Is_LightColor_RimLight: 1
- _Is_NormalMapForMatCap: 0
- _Is_NormalMapToBase: 0
Expand Down Expand Up @@ -153,28 +200,45 @@ Material:
- _Rotate_EmissiveUV: 0
- _Rotate_MatCapUV: 0
- _Rotate_NormalMapForMatCapUV: 0
- _SPRDefaultUnlitColorMask: 15
- _SRPDefaultUnlitColMode: 1
- _Scroll_EmissiveU: 0
- _Scroll_EmissiveV: 0
- _Set_SystemShadowsToBase: 0
- _ShadeColor_Step: 0.56
- _StencilComp: 0
- _StencilMode: 0
- _StencilNo: 1
- _StencilOpFail: 0
- _StencilOpPass: 0
- _StepOffset: 0
- _TransparentEnabled: 0
- _TweakHighColorOnShadow: 0
- _TweakMatCapOnShadow: 0
- _Tweak_HighColorMaskLevel: 0
- _Tweak_LightDirection_MaskLevel: 0
- _Tweak_MatCapUV: -0.019
- _Tweak_MatcapMaskLevel: 1
- _Tweak_RimLightMaskLevel: 0
- _Tweak_ShadingGradeMapLevel: 0
- _Tweak_SystemShadowsLevel: 0
- _Tweak_transparency: 0
- _Unlit_Intensity: 1
- _Use_1stAs2nd: 0
- _Use_BaseAs1st: 0
- _ZOverDrawMode: 0
- _ZWriteMode: 1
- _isUnityToonshader: 1
- _simpleUI: 0
- _utsTechnique: 0
- _utsVersion: 2.075
- _utsVersionX: 0
- _utsVersionY: 0
- _utsVersionZ: 2
m_Colors:
- _1st_ShadeColor: {r: 0.50735295, g: 0.50735295, b: 0.50735295, a: 1}
- _2nd_ShadeColor: {r: 0.3455882, g: 0.3455882, b: 0.3455882, a: 1}
- _AngelRing_Color: {r: 1, g: 1, b: 1, a: 1}
- _Ap_RimLightColor: {r: 0.10899655, g: 0.55742764, b: 0.8235294, a: 1}
- _BaseColor: {r: 0.71323526, g: 0.71323526, b: 0.71323526, a: 1}
- _Color: {r: 0.71323526, g: 0.71323526, b: 0.71323526, a: 1}
Expand Down
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