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next version is 0.10.2. (#374)
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H3idi-X authored Aug 19, 2024
1 parent 3ae5664 commit 314181d
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5 changes: 5 additions & 0 deletions com.unity.toonshader/CHANGELOG.md
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# Changelog
## [0.10.2-preview] - 2024-08-20
### Fixed:
* Plane objects can not be chosen from their front face in SceneViews.
* Wrong include path for Linux systems.

## [0.10.1-preview] - 2024-07-08
### Fixed:
* URP Shader Eroors on newer then Unity 6000.0.9.
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2 changes: 1 addition & 1 deletion com.unity.toonshader/Documentation~/FeatureModel_en.md
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| Function | Legacy | URP | HDRP | Note |
|- |- |- |- |- |
| | | | | as of 0.10.1-preview |
| | | | | as of 0.10.2-preview |
| ***1. Modes*** | | | | |
| Standard | OK | OK | OK | |
| With Advanced Control Map | OK | OK | OK | |
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4 changes: 2 additions & 2 deletions com.unity.toonshader/Editor/UTS3GUI.cs
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Expand Up @@ -13,9 +13,9 @@ internal partial class UTS3GUI : UnityEditor.ShaderGUI

internal const float kVersionX = 0.0f;
internal const float kVersionY = 10.0f;
internal const float kVersionZ = 1.0f;
internal const float kVersionZ = 2.0f;

internal static string versionString => "0.10.1-preview";
internal static string versionString => "0.10.2-preview";

// Render Pipelines UTS supports are the followings
internal enum RenderPipeline
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Expand Up @@ -8,7 +8,7 @@ Shader "Toon" {
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
[HideInInspector] _utsVersionX("VersionX", Float) = 0
[HideInInspector] _utsVersionY("VersionY", Float) = 10
[HideInInspector] _utsVersionZ("VersionZ", Float) = 1
[HideInInspector] _utsVersionZ("VersionZ", Float) = 2
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
_AutoRenderQueue("Automatic Render Queue ", int) = 1

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Expand Up @@ -8,7 +8,7 @@ Shader "Toon(Tessellation)" {
[HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1
[HideInInspector] _utsVersionX("VersionX", Float) = 0
[HideInInspector] _utsVersionY("VersionY", Float) = 10
[HideInInspector] _utsVersionZ("VersionZ", Float) = 1
[HideInInspector] _utsVersionZ("VersionZ", Float) = 2
[HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF
_AutoRenderQueue("Automatic Render Queue ", int) = 1

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2 changes: 1 addition & 1 deletion com.unity.toonshader/package.json
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{
"name": "com.unity.toonshader",
"displayName":"Unity Toon Shader",
"version": "0.10.1-preview",
"version": "0.10.2-preview",
"unity": "2020.3",
"description": "Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.",
"dependencies":
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