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Looks like NetworkSpawnManager.AddPlayerObject is the culprit here.
I will have a PR up for this fix sometime today/tomorrow and the fix should be in the next NGO v2.0.1 update.
Description
With the Spawn With Observers flag unticked on the Player prefab Player objects of other clients will spawn on a client, but (correctly) not its own.
NGO 1.11.0 behaves correctly and no Player objects are spawned on clients.
Reproduce Steps
Actual Outcome
On client connection the host's Player object spawns on the client, the client's own Player object correctly does not.
Expected Outcome
No Player objects should spawn on the client.
Environment
Additional Context
The code used to test is here, it's currently set to NetworkShow the client's own Player so both host and client's Player objects will be spawning.
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