HDRP Template fix incorrect volume used for sky baking #7941
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The issue
If users rebake lighting on the template, it will look significantly more yellow. This happens because the volume assigned for baking has no sky assigned(see image below). This regression appeared after the Default Settings rework, I dont know if I need to make backport PRs for other unity versions (as the scene file might be different).
The fix
My PR simply changes what volume is used in the Lighting->Environment tab. Before the fix it was VolumeDefault(sky missing), after the fix its using VolumeGlobal(has HDRI sky).
Showcase
On project open, the template will look normal as in the image below.
If user rebakes the lighting, newly generated data will be incorrect, as seen below(yellow). After the fix it will no longer look like this.