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Releases: UU-cellbiology/bvv-playground

bvv-playground-0.2.9

23 Oct 17:47
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  • enable min projection in the converter

bvv-playground-0.2.8

23 Oct 15:35
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  • remove alpha based max projection, it does not work well with multiple channels;
  • added minimum intensity projection;

bvv-playground-0.2.7

18 Oct 09:08
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  • bump FIJI pom version;
  • in Max Intensity render use alpha, not the color.

bvv-playground-0.2.6

26 Aug 11:45
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  • added "rendering mode" for the VolumeViewerPanel;

bvv-playground-0.2.2

26 Aug 09:18
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What's Changed

  • exposed rendering repaint status;
  • changed the position of the "sync" checkbox in the channel settings;

bvv-playground-0.2.1

29 May 10:07
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What's Changed

  • implemented LUTs as textures;
  • adjusted UI to incorporate LUT selection from ImageJ;
  • new "Brightness and color" dialog using the same panels as in Cards;
    ( added "expand/collapse" to hide gamma and alpha values;
  • fixed LUT gamma update in the shaders;

bvv-playground-0.1.4

31 Jan 10:26
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Added exclusion of boxes in shaders (to speed up volumes render in clipped mode).
Updated pom to be uploaded to scijava maven.

bvv-playground-0.1.3

02 Jan 14:12
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Renamed all "crop" appearances to "clip" (in text and methods), since it makes more sense.

bvv-playground-0.1.2

28 Nov 10:34
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Added "crop transform" option to the ConverterSetup.

bvv-playground-0.1.1

17 Nov 16:37
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Fixed the background of the slider and slider's track visibility.