Releases: UU-cellbiology/bvv-playground
Releases · UU-cellbiology/bvv-playground
bvv-playground-0.2.9
- enable min projection in the converter
bvv-playground-0.2.8
- remove alpha based max projection, it does not work well with multiple channels;
- added minimum intensity projection;
bvv-playground-0.2.7
- bump FIJI pom version;
- in Max Intensity render use alpha, not the color.
bvv-playground-0.2.6
- added "rendering mode" for the VolumeViewerPanel;
bvv-playground-0.2.2
What's Changed
- exposed rendering repaint status;
- changed the position of the "sync" checkbox in the channel settings;
bvv-playground-0.2.1
What's Changed
- implemented LUTs as textures;
- adjusted UI to incorporate LUT selection from ImageJ;
- new "Brightness and color" dialog using the same panels as in Cards;
( added "expand/collapse" to hide gamma and alpha values; - fixed LUT gamma update in the shaders;
bvv-playground-0.1.4
Added exclusion of boxes in shaders (to speed up volumes render in clipped mode).
Updated pom to be uploaded to scijava maven.
bvv-playground-0.1.3
Renamed all "crop" appearances to "clip" (in text and methods), since it makes more sense.
bvv-playground-0.1.2
Added "crop transform" option to the ConverterSetup.
bvv-playground-0.1.1
Fixed the background of the slider and slider's track visibility.