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Fix windoor and high security door not showing electrocution HUD (spa…
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slarticodefast authored Nov 27, 2024
1 parent 6187675 commit 8ea388b
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Showing 2 changed files with 37 additions and 0 deletions.
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Expand Up @@ -27,6 +27,11 @@
shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
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containerAccessProvider: board
- type: Appearance
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver
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Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,11 @@
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
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type: WiresBoundUserInterface
- type: Appearance
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: Airtight
noAirWhenFullyAirBlocked: false
airBlockedDirection:
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- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Damageable
damageModifierSet: RGlass
- type: Destructible
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- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
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- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: Destructible
thresholds:
- trigger:
Expand Down Expand Up @@ -355,6 +376,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
Expand Down Expand Up @@ -411,6 +437,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
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