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Merge PR DeltaV-Station#18 (delete Respirator for Shadowkins)
FixShadowkin
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Resources/Prototypes/SimpleStation14/Entities/Mobs/Species/shadowkin.yml
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- type: entity | ||
save: false | ||
parent: | ||
- BaseMob | ||
- MobDamageable | ||
- MobCombat | ||
id: BaseMobShadowkinPerson | ||
abstract: true | ||
components: | ||
- type: Sprite | ||
layers: | ||
- map: [ "enum.HumanoidVisualLayers.Chest" ] | ||
- map: [ "enum.HumanoidVisualLayers.Head" ] | ||
- map: [ "enum.HumanoidVisualLayers.Snout" ] | ||
- map: [ "enum.HumanoidVisualLayers.Eyes" ] | ||
- map: [ "enum.HumanoidVisualLayers.RArm" ] | ||
- map: [ "enum.HumanoidVisualLayers.LArm" ] | ||
- map: [ "enum.HumanoidVisualLayers.RLeg" ] | ||
- map: [ "enum.HumanoidVisualLayers.LLeg" ] | ||
- shader: StencilClear | ||
sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115 | ||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear. | ||
# sprite refactor when | ||
state: l_leg | ||
- shader: StencilMask | ||
map: ["enum.HumanoidVisualLayers.StencilMask"] | ||
sprite: Mobs/Customization/masking_helpers.rsi | ||
state: unisex_full | ||
visible: false | ||
- map: ["jumpsuit"] | ||
- map: ["enum.HumanoidVisualLayers.LFoot"] | ||
- map: ["enum.HumanoidVisualLayers.RFoot"] | ||
- map: ["enum.HumanoidVisualLayers.LHand"] | ||
- map: ["enum.HumanoidVisualLayers.RHand"] | ||
- map: [ "gloves" ] | ||
- map: [ "shoes" ] | ||
- map: [ "ears" ] | ||
- map: [ "outerClothing" ] | ||
- map: [ "eyes" ] | ||
- map: [ "belt" ] | ||
- map: [ "id" ] | ||
- map: [ "neck" ] | ||
- map: [ "back" ] | ||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ] | ||
- map: [ "enum.HumanoidVisualLayers.Hair" ] | ||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ] | ||
- map: [ "enum.HumanoidVisualLayers.HeadTop" ] | ||
- map: [ "enum.HumanoidVisualLayers.Tail" ] | ||
- map: [ "mask" ] | ||
- map: [ "head" ] | ||
- map: [ "pocket1" ] | ||
- map: [ "pocket2" ] | ||
- map: ["enum.HumanoidVisualLayers.Handcuffs"] | ||
color: "#ffffff" | ||
sprite: Objects/Misc/handcuffs.rsi | ||
state: body-overlay-2 | ||
visible: false | ||
- map: [ "clownedon" ] # Dynamically generated | ||
sprite: "Effects/creampie.rsi" | ||
state: "creampie_human" | ||
visible: false | ||
- type: DamageVisuals | ||
thresholds: [ 10, 20, 30, 50, 70, 100 ] | ||
targetLayers: | ||
- "enum.HumanoidVisualLayers.Chest" | ||
- "enum.HumanoidVisualLayers.Head" | ||
- "enum.HumanoidVisualLayers.LArm" | ||
- "enum.HumanoidVisualLayers.LLeg" | ||
- "enum.HumanoidVisualLayers.RArm" | ||
- "enum.HumanoidVisualLayers.RLeg" | ||
damageOverlayGroups: | ||
Brute: | ||
sprite: Mobs/Effects/brute_damage.rsi | ||
color: "#FF0000" | ||
Burn: | ||
sprite: Mobs/Effects/burn_damage.rsi | ||
- type: GenericVisualizer | ||
visuals: | ||
enum.CreamPiedVisuals.Creamed: | ||
clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts. | ||
True: {visible: true} | ||
False: {visible: false} | ||
- type: StatusIcon | ||
bounds: -0.5,-0.5,0.5,0.5 | ||
- type: RotationVisuals | ||
defaultRotation: 90 | ||
horizontalRotation: 90 | ||
- type: HumanoidAppearance | ||
species: Human | ||
- type: SlowOnDamage | ||
speedModifierThresholds: | ||
60: 0.8 # DV - Was 0.7 | ||
80: 0.6 # DV - Was 0.5 | ||
- type: Fixtures | ||
fixtures: # TODO: This needs a second fixture just for mob collisions. | ||
fix1: | ||
shape: | ||
!type:PhysShapeCircle | ||
radius: 0.35 | ||
density: 185 | ||
restitution: 0.0 | ||
mask: | ||
- MobMask | ||
layer: | ||
- MobLayer | ||
- type: FloorOcclusion | ||
- type: RangedDamageSound | ||
soundGroups: | ||
Brute: | ||
collection: | ||
MeatBulletImpact | ||
soundTypes: | ||
Heat: | ||
collection: | ||
MeatLaserImpact | ||
- type: Reactive | ||
groups: | ||
Flammable: [ Touch ] | ||
Extinguish: [ Touch ] | ||
Acidic: [Touch, Ingestion] | ||
reactions: | ||
- reagents: [Water, SpaceCleaner] | ||
methods: [Touch] | ||
effects: | ||
- !type:WashCreamPieReaction | ||
- type: StatusEffects | ||
allowed: | ||
- Stun | ||
- KnockedDown | ||
- SlowedDown | ||
- Stutter | ||
- SeeingRainbows | ||
- Electrocution | ||
- Drunk | ||
- SlurredSpeech | ||
- RatvarianLanguage | ||
- PressureImmunity | ||
- Muted | ||
- ForcedSleep | ||
- TemporaryBlindness | ||
- Pacified | ||
- StaminaModifier | ||
- PsionicsDisabled #Nyano - Summary: PCs can have psionics disabled. | ||
- PsionicallyInsulated #Nyano - Summary: PCs can be made insulated from psionic powers. | ||
- type: Reflect | ||
enabled: false | ||
reflectProb: 0 | ||
- type: Body | ||
prototype: Human | ||
requiredLegs: 2 | ||
- type: Identity | ||
- type: IdExaminable | ||
- type: Hands | ||
- type: Internals | ||
- type: Inventory | ||
- type: InventorySlots | ||
- type: FloatingVisuals | ||
- type: Climbing | ||
- type: Cuffable | ||
- type: Ensnareable | ||
sprite: Objects/Misc/ensnare.rsi | ||
state: icon | ||
- type: AnimationPlayer | ||
- type: Buckle | ||
- type: CombatMode | ||
canDisarm: true | ||
- type: MeleeWeapon | ||
soundHit: | ||
collection: Punch | ||
angle: 30 | ||
animation: WeaponArcFist | ||
attackRate: 1 | ||
damage: | ||
types: | ||
Blunt: 5 | ||
- type: SleepEmitSound | ||
- type: SSDIndicator | ||
- type: StandingState | ||
- type: Fingerprint | ||
- type: Dna | ||
- type: MindContainer | ||
showExamineInfo: true | ||
- type: InteractionPopup | ||
successChance: 1 | ||
interactSuccessString: hugging-success-generic | ||
interactSuccessSound: /Audio/Effects/thudswoosh.ogg | ||
messagePerceivedByOthers: hugging-success-generic-others | ||
- type: CanHostGuardian | ||
- type: NpcFactionMember | ||
factions: | ||
- NanoTrasen | ||
- type: CreamPied | ||
- type: Stripping | ||
- type: Strippable | ||
- type: UserInterface | ||
interfaces: | ||
enum.VoiceMaskUIKey.Key: | ||
type: VoiceMaskBoundUserInterface | ||
enum.HumanoidMarkingModifierKey.Key: | ||
type: HumanoidMarkingModifierBoundUserInterface | ||
enum.StrippingUiKey.Key: | ||
type: StrippableBoundUserInterface | ||
- type: Puller | ||
- type: Speech | ||
speechSounds: Alto | ||
- type: DamageForceSay | ||
- type: Vocal | ||
sounds: | ||
Male: MaleHuman | ||
Female: FemaleHuman | ||
Unsexed: MaleHuman | ||
- type: Emoting | ||
- type: BodyEmotes | ||
soundsId: GeneralBodyEmotes | ||
- type: Grammar | ||
attributes: | ||
proper: true | ||
- type: MobPrice | ||
price: 1500 # Kidnapping a living person and selling them for cred is a good move. | ||
deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less. | ||
- type: CanEscapeInventory # Carrying system from nyanotrasen. | ||
- type: Tag | ||
tags: | ||
- CanPilot | ||
- FootstepSound | ||
- DoorBumpOpener | ||
|
||
- type: entity | ||
save: false | ||
parent: | ||
- MobBloodstream | ||
- MobRespirator | ||
- MobAtmosStandard | ||
- MobFlammable | ||
- BaseMobSpecies | ||
id: Shadowkin | ||
abstract: true | ||
components: | ||
- type: Flashable | ||
- type: Barotrauma | ||
damage: | ||
types: | ||
Blunt: 0.2 #per second, scales with pressure and other constants. | ||
Heat: 0.1 | ||
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute. | ||
allowedStates: | ||
- Alive | ||
damageCap: 170 | ||
damage: | ||
types: | ||
Asphyxiation: -10 | ||
groups: | ||
Burn: -0.07 | ||
Brute: -0.07 | ||
Toxin: -0.07 | ||
# Organs | ||
- type: StatusEffects | ||
allowed: | ||
- Stun | ||
- KnockedDown | ||
- SlowedDown | ||
- Stutter | ||
- SeeingRainbows | ||
- Electrocution | ||
- ForcedSleep | ||
- TemporaryBlindness | ||
- Drunk | ||
- SlurredSpeech | ||
- RatvarianLanguage | ||
- PressureImmunity | ||
- Muted | ||
- Pacified | ||
- StaminaModifier | ||
- type: Blindable | ||
# Other | ||
- type: Temperature | ||
heatDamageThreshold: 325 | ||
coldDamageThreshold: 260 | ||
currentTemperature: 310.15 | ||
specificHeat: 42 | ||
coldDamage: | ||
types: | ||
Cold: 0.1 #per second, scales with temperature & other constants | ||
heatDamage: | ||
types: | ||
Heat: 1.5 #per second, scales with temperature & other constants | ||
- type: ThermalRegulator | ||
metabolismHeat: 800 | ||
radiatedHeat: 100 | ||
implicitHeatRegulation: 500 | ||
sweatHeatRegulation: 2000 | ||
shiveringHeatRegulation: 2000 | ||
normalBodyTemperature: 310.15 | ||
thermalRegulationTemperatureThreshold: 25 | ||
- type: Perishable | ||
- type: Butcherable | ||
butcheringType: Spike # TODO human. | ||
spawned: | ||
- id: FoodMeat | ||
amount: 5 | ||
- type: FireVisuals | ||
alternateState: Standing |