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Adjust min/max section optimizations (#55)
* Change min/max section optimisations * Correctly init dimension type We need to initialise the field as early as possible in the constructor to avoid problems. Also, do not cache min/max section in EntityLookup. Note that mods that implement worlds with variable heights will not work still, as the entity slices expect a fixed height. * Cache calculated height values --------- Co-authored-by: Spottedleaf <[email protected]>
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src/main/java/ca/spottedleaf/moonrise/patches/getblock/GetBlockLevel.java
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