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Reuse a single ThreadingDetector instance for all PalettedContainers
We make all instance methods on ThreadingDetector no-op already, so no point in keeping multiple instances around. This saves around 100mb in my ATM10 SP world.
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...in/java/ca/spottedleaf/moonrise/mixin/util_threading_detector/PalettedContainerMixin.java
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package ca.spottedleaf.moonrise.mixin.util_threading_detector; | ||
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import net.minecraft.util.ThreadingDetector; | ||
import net.minecraft.world.level.chunk.PalettedContainer; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.Unique; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Redirect; | ||
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@Mixin(PalettedContainer.class) | ||
abstract class PalettedContainerMixin { | ||
@Unique | ||
private static final ThreadingDetector THREADING_DETECTOR = new ThreadingDetector("PalettedContainer"); | ||
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/** | ||
* @reason our ThreadingDetectorMixin makes all instance methods no-op, no use in having multiple instances | ||
* @author jpenilla | ||
*/ | ||
@Redirect( | ||
method = "<init>*", | ||
at = @At( | ||
value = "NEW", | ||
target = "Lnet/minecraft/util/ThreadingDetector;" | ||
) | ||
) | ||
private static ThreadingDetector threadingDetector(final String name) { | ||
return THREADING_DETECTOR; | ||
} | ||
} |
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