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Changes made while porting collision patch to Paper
1. Need a better solution for EntityMixin block/fire collision 2. Fixed inconsistent Vanilla behavior for ExplosionMixin Mostly revolved around the explosion intensity calculator, as well as the damage calculator 3. Optimise ExplosionMixin to not call getSeenPercent twice, which is a new "feature" of 1.21 4. Optimise VoxelShapeMixin#toAabbsUncached() The regular forAllBoxes method on VoxelShape will incur indirection costs due to the virtual method invoke on the coordinate retrieval as well as on the consumer itself
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