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Description

The goal of this project is to fix bugs and gameplay inconsistencies across all Halo titles. These fixes are in the form of tags, which can be used in all official Halo modding tool to compile a level or multiplayer map.

While our goal is to not modify the sandbox for the sole purpose of changing the way these games play, if a bug fix or inconsistency fix end up changing how a certain aspect plays we have no intention of trying to work around it in a half-hearted manner.

Halo: Combat Evolved

  • Magnum now uses its campaign spread and damage, but added an "mp_" variant similar to other weapons.
  • Plasma Rifle now uses its campaign spread, but added an "mp_" variant similar to other weapons.
  • Multiplayer pistol and plasma rifle item collections use new "_mp" variants.
  • Motion sensor actual range reduced from 60m to 15m.
  • MCC CE - Revised is a project by Aerocatia that fixes many of the visual bugs in Combat Evolved, go check it out too!

Halo 2

  • Elite zealot now uses ultra as parent rank instead of major.
  • Elite Heretic minor and major now use Elite minor and major shield recharge speeds.
  • Brute minor and major vitality swapped to fix rank-health scaling.
  • Elite Floodforms will now deal damage with energy swords more consistently.

Halo 3

  • Certain actors that were missing shield impacts were given them, including the Arbiter (AI), Brutes, and Elite Floodforms.
  • The Arbiter (AI) now gains more vitality on higher difficulties, to match consistency with other actors.
  • Brute captain vitality scaling made consistent with non-captain brutes.
  • Shotguns now deal bonus damage against the flood as intended.
  • Power Drain equipment now deals half damage, to match the original game's shield drain rate.

Halo 3: ODST

  • Brute captain vitality scaling made consistent with non-captain brutes.
  • Vehicle bullets now deal reduced damage against brute energy shields, rather than vehicle plasma bolts.
  • Power Drain equipment now deals half damage, to match the original game's shield drain rate.

Halo 4

  • Promethean Knight minors shield wait time increased to 8 seconds, to match consistency with other knights.
  • Pulse Grenade now deals half damage, to match the original game's damage rate.
  • Tactical packages and support upgrades no longer override unnecessary player traits.
  • In Spartan Ops, plasma pistols and railguns, as well as the jetpack and thruster AAs, now always use their "_pve" variant.

TODO

  • Halo 3 - Fix warthog mass.

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A collection of tags for the Halo games that fix bugs,

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