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Per Shop Setting and necessary bug fixes
- Remove Debugger from utils to prevent early access - Add in server default and user-editable settings for per-shop settings including hopper import/export and no-cost - Update old values into new locations including no-cost-text, no-cost-amount, and existing hopper settings - Fix for improper mapped settings writing - Remove hopper settings from Metrics, need to add back before 2.6.0 - Add in asType settings to ObjectHolder so conversion code doesn't need to be added after retrieval. - Changed old makeReadable Code to utilize WordUtils. - Removed getString from ShopType to avoid early setting calls, replace with Setting enum value - Add try/catch to skippableHoppers boolean updater to avoid early settings call - Call updateSkippableHoppers a second time after settings has been fully initiated - Add ShopSettingKeys - Add Edit Settings GUI to `/ts edit` menu - Added skippableShop cache so shops can be handled with a different time values and be removed when their settings are changed and should be reprocessed. - Added try/catch for IlleaglWorldException to PlayerSetting#getInvolvedStatus methods to prevent error when trying to load shops from unloaded worlds - Fix for null appearing on shop sign lines 2/3 due to color being added - Change availableTradeAmount for iTrade Shops to be 999 - Change updateStatus to change to OPEN when availableTrade > 0 - Change getFullTradeCount to check if costs can be traded on BiTrade Shops when no Product is in stock - Change Hopper protection to not skip shop hoppers(code is commented out dependent on input) - Add delayed Shop sign and available trade update on inventory close(when it is a shop inventory) - Changed trade and trade check code to support new noCost setting
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