Releases: TrackLab/ViRe
ViRe V0.12.1A - Preview
Welcome to the ViRe V0.12.1A hotfix - preview
Important
This release is used for testing a fix for other users
This build fixes a long-standing bug with the file browser: #2. You might've not noticed it, but changing the recording folder for a while was impossible. A recent update to the plugin fixed that, and we're now bumping the version on our end!
Changes:
- Update supporting plugins to resolve bugs
- Re-map the Valve Index control scheme (might fix issues for some)
- Update to Unity 2022.3.4f1
ViRe V0.12.0A
Welcome to ViRe Version 0.12.0A
This update brings, among other valuable changes, procedural walking animation for users without extra trackers!
You can adjust the settings for this movement in the new and aptly named Movement options
settings panel.
Most notable changes:
- Implement procedural walking
- Switch to UnityIK
- Update to Unity 2021.3.14f1
- Fix bugs related to settings not being loaded when starting or opening menus
ViRe V0.11.1A
Welcome to ViRe Version 0.11.1A!
This is a relatively minor change, but a frequently requested one.
- Update Unity to 2021.3.9f1 and other plugins
- Orientate and rebind Oculus controls (Oculus controllers are now facing the correct way)
- Minor graphical textures (some more realistic textures for the studio lamps and change of light bake resolution)
ViRe V0.11.0A
Welcome to ViRe Version 0.11.0A!
The changes from 0.10.0A to V0.11.0A are quite major.
Here is a quick list:
- ViRe uses the SteamVR backend again, instead of OpenXR
- An audio player is now available and lets you load audio files, play and pause them, etc. so that you can act out scripts or dance till you drop.
- Some general cleanup and docs have been made, the code is still spaghetti
- Major Performance Gains from updating 3D models and settings (up to roughly 100% better performance)
- You can now select the framerate for your motion capture. Either 15, 30, or 60 FPS is on offer.
- The Update Notification pop-up gives you a button for the download page directly, so you don't have to look for it on GitHub manually
- A switch to the New Unity Input System now lets you press even more buttons, this time on your controllers. Check the image to your right in VR. Bindings similar to that image are available for the Oculus and Valve Index controllers, though your experience may vary as we weren't able to test them
We hope you enjoy this version, it definitely is a much cleaner and more comfortable experience than V0.10.0A already was.
ViRe V0.10.0A
Welcome to ViRe Version 0.10.0A!
This version gets rid of the main menu on screen, as it was incompatible with a VR program.
You now have the entire menu inside VR. You also have a little side menu next to the "ON AIR" Sign. It lets you open the main menu, toggle the recording, or resize your model.
The following Keyboard controls still exist, in case you prefer to use them:
E - Toggle Recording
Q - Resize Model
ESC - Open Main Menu
ViRe also has a update checker now, so it will let you know when we launch a new version!
We hope this lets everyone have fun with ViRe, as for a lot of people, the menu did not respond on the PC Screen. Have fun!
ViRe Version 0.9 Alpha
ViRe 0.9 Alpha
Welcome to ViRe's first release! This is a stable version supporting the headset and 2 hand controllers for tracking.
This Version has only been tested on Windows. It may work on Linux, probably not on Mac.
Major Bugs are known, but feel free to submit new ones, should you find any. Happy Mocapping!