Releases: TownyAdvanced/SiegeWar
Releases · TownyAdvanced/SiegeWar
0.7.14 for Towny 0.98.0.0+
SiegeWar 0.7.14 is a pre-release for SiegeWar 0.8.0
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What's Changed
- 🕳️ ❌ Add configurable Trap-Warfare-Mitigation radius by @Goosius1 in #546
- Great for mitigating trap/gank-warfare.
- You can now specify the exact protection radius around the banner.
- You can now specify the heights relative to the siege banner, where build alteration is allowed.
- Default Upper: 10
- Default Lower: 0
- 🧑🌾 🐛 Revolt immunity bug fixes/improvements by @Goosius1 in #548
- ⚰️ 🐛 Fixed death-message stack-overflow bug by @Goosius1 in #553
- 🧗♂️ ❌ Disabled Wall Breaching, as it is currently incompatible with Liberation Sieges by @Goosius1 in #545
- ⌚ ♻️ Re-added Battle Session Scheduler by @Goosius1 in #550
Full Changelog: 0.7.13...0.7.14
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.98.0.0 or newer.
- Download SiegeWar-0.7.14.jar from the assets section below⏬, and drop it into your plugins folder.
- Restart your server.
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⏬ Download available as a .jar file in the Assets section below: |
0.7.13 for Towny 0.98.0.0+
SiegeWar 0.7.13 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Major Updates
- Death-On-Logout now applies to the whole siegezone, by @Goosius1 in #530
- No more logging off/on at the banner for unnatural tactical advantage.
- Minor Updates
- Bug Fixes
- Crowdin Language Updates: #526, #527, #528, #531, #540
Full Changelog: 0.7.11...0.7.13
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.98.0.0 or newer.
- Download SiegeWar-0.7.13.jar from the assets section below⏬, and drop it into your plugins folder.
- Restart your server.
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⏬ Download available as a .jar file in the Assets section below: |
0.7.12 for Towny 0.98.0.0+
SiegeWar 0.7.12 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Trap mitigation improvement by @Goosius1 in #512
- The Trap Mitigation feature now applies to the entire Siege-Zone, not just the Timed-Point-Zone.
- Enable non-participant punish feature by default by @Goosius1 in #516
- This feature, originally by @ceeedric, is now enabled on fresh installs.
- The feature is more important now, because keep-inventory has changed (see TownyCombat for more details).
- The feature will automatically enable on this upgrade.
- "Furry" Support by @Goosius1 in #514
- Just a fun RP feature for the kids!
- In a Siege-Zone your name-tag will automatically change to your chosen furry name e.g. "Mr McFlully MeowMeow" etc.
- To set furry name use
/sw setfurry <name> .
- Default Siege-Zone size reduction by @Goosius1 in #522
- 300 -> 200
- To fit with the 400 radius-around-homeblock inv-protection radius in TownyCombat.
- The reduction will automatically enable on this upgrade.
- Moved some features to TownyCombat by @Goosius1 in #515
- Map Hiding / Tactical Invisibility.
- Keep-Inventory on Death.
- New Crowdin updates: #521, #517, #519
Full Changelog: 0.7.11...0.7.12
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.98.0.0 or newer.
- Download SiegeWar-0.7.12.jar from the assets section below⏬, and drop it into your plugins folder.
- Restart your server.
- Run
/swa install to automatically setup the required/recommended Towny ranks & configs.
- Ranks: private, general, engineer, gunner etc.
- Configs: Town Ruin, Town Bankruptcy, Town Neutrality Cost 0, Nation Neutrality Cost 0.
- Run
/ta reload all .
- Run
/swa reload .
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⏬ Download available as a .jar file in the Assets section below: |
0.7.11 for Towny 0.98.0.0+
SiegeWar 0.7.11 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Terminology update: Siegecamps to Siege-Assembles by @Goosius1 in #492
- Remove Battle Session Scheduler by @Goosius1 in #494
- Add config/townyperms migration for improved drag-and-drop upgrades. by @LlmDl in #498
- Wall Breaching - Remove banner cap requirement for bonus by @Goosius1 in #499
- Sieged town logout prevention by @Goosius1 in #503
- Fixed issue where soldiers in siegezones lost inv on non-pvp death by @Goosius1 in #503
Full Changelog: 0.7.10...0.7.11
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.98.0.0 or newer.
- Download SiegeWar-0.7.11.jar from the assets section below⏬, and drop it into your plugins folder.
- Restart your server.
- Run
/swa install to automatically setup the required/recommended Towny ranks & configs.
- (Ranks: private, general, engineer, gunner etc.)
- (Configs: Town Ruin, Town Bankruptcy, Zero Town-Neutrality-Tax)
- Run
/ta reload all .
- Run
/swa reload .
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⏬ Download available as a .jar file in the Assets section below: |
0.7.10 for Towny 0.98.0.0+
SiegeWar 0.7.10 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Changed map hiding config default to false by @Goosius1 in #488
- Fxed banner cap boss bars not disappearing by @Goosius1 in #489
- integrate with "pvp toggle" plugin by @Goosius1 in #490
- Add multi-language support to SiegeWar. by @LlmDl in #486
- Brings the new Towny language system to SW.
- Town banner now says Neutral, not peaceful
- Towny required version now 0.98.0.0
- Banner control reversal update by @Goosius1 in #491
- The flat reversal bonus is replaced by a boost to the future timed points of the reverser.
- This is expected to encourage teams to try to reverse asap after the enemy caps, instead of sitting out most of the battle until the end, as is encouraged to a certain extent today.
Full Changelog: 0.7.9...0.7.10
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.98.0.0 or newer.
- Download SiegeWar-0.7.10.jar from the assets section below⏬, and drop it into your plugins folder.
- Restart your server.
- Run
/swa install to automatically setup the required/recommended Towny ranks & configs.
- (Ranks: private, general, engineer, gunner etc.)
- (Configs: Town Ruin, Town Bankruptcy, Zero Town-Neutrality-Tax)
- IF you are upgrading from 0.7.7, Add 'BARREL' to the block-destroy-blacklist in the
wall_breaching section of the SiegeWar config.
- Run
/ta reload all .
- Run
/swa reload all .
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⏬ Download available as a .jar file in the Assets section below: |
0.7.9 for Towny 0.97.5.0+
SiegeWar 0.7.9 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Glowing Refactor for performance improvement by @Goosius1 in #481
- Now, the player on each team with the longest siege-cap-progress bar, always glows.
- No other players glow .
- Mitigate Claim Hiding (and change Peaceful terminology) by @Goosius1 in #482
- Now, when a Siege is in progress, all TownBlocks in the Siege-Zone get PVP enabled.
- Peaceful towns are renamed to Neutral towns. (Because they are no longer fully PVP-protected)
- Automatic config field migration by @Goosius1 in #483
- POM update to 0.7.9 and readme update by @Goosius1 in #484
- Cannons Integration - added new rule to improve gameplay by @Goosius1 in #485
Full Changelog: 0.7.8...0.7.9
Included Milestones Since 0.7.0
Update Guide:
- Make a backup of your current SiegeWar config.yml (just in case of any issues).
- Ensure you have Towny 0.97.5.0 or newer.
- Download SiegeWar-0.7.9.jar from the assets section below, and drop it into your plugins folder.
- Restart your server.
- Run
/swa install to automatically setup the required/recommended Towny ranks & configs.
- (Ranks: private, general, engineer, gunner etc.)
- (Configs: Town Ruin, Town Bankruptcy, Zero Town-Neutrality-Tax)
- If you are upgrading from 0.7.7, Add 'BARREL' to the block-destroy-blacklist in the
wall_breaching section of the SiegeWar config.
- Run
/ta reload all .
- Run
/swa reload all .
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⏬ Download available as a .jar file in the Assets section below: |
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0.7.8 for Towny 0.97.5.0+
SiegeWar 0.7.8 is a pre-release for SiegeWar 0.8.0
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What's Changed
- Add barrel to destroy blacklist for wall breaching. by @LlmDl in #472
- Remove Plunder Contributions Feature by @Goosius1 in #471
- Siege Balance Cap by @Goosius1 in #476
- Default Value: +/- 20,000
- Block nation neutral by @Goosius1 in #477
- nationzone fix by @Goosius1 in #478
- Dynmap Integration Fix by @Goosius1 in #480
- Install command by @Goosius1 in #479
/swa install
- Automatically sets up recommended Towny Ranks (private, general, engineer, gunner etc.)
- Automatically sets up recommended Towny Configs (ruin, bankruptcy, free town peacefulness.)
Full Changelog: 0.7.7...0.7.8
Included Milestones Since 0.7.0
Update Guide:
- Ensure you have Towny 0.97.5.0 or newer.
- Make a copy of your current SiegeWar config.yml, called
oldconfig.yml .
- Download SiegeWar-0.7.8.jar from the assets section below, and drop it into your plugins folder.
- Restart your server.
- Run
/swa install to setup the new Towny ranks, & also the recommended Towny configs.
- If you are upgrading from 0.7.7, Add 'BARREL' to the blacklist in the 'Wall Breaching' section.
- If you are upgrading from 0.7.6 or previous, migrate the following config values from
oldconfig.yml into their new locations in the new Points Balancing section of config.yml :
points_for_attacker_occupation
points_for_defender_occupation
points_for_attacker_death
points_for_defender_death
winner_takes_all_points
counterattack_booster_enabled
counterattack_booster_extra_death_points_per_player_percentage
banner_control_reversal_bonus > enabled
banner_control_reversal_bonus > multiplier
session.duration_minutes
capping_limiter.weekdays
capping_limiter.weekend_days
- Restart your server.
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⏬ Download available as a .jar file in the Assets section below: |
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0.7.7 for Towny 0.97.5.0+
SiegeWar 0.7.7 is a pre-release for SiegeWar 0.8.0
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Features/Improvements/Fixes in 0.7.7
- Make config file more helpful for Points Balancing by @Goosius1 in #458
- Update README.md by @Goosius1 in #461
- Fix for banner-control-session start message by @Goosius1 in #460
- Wall Breaching by @Goosius1 in #459
* 🏰 Breach Walls:
- Let Breach Points be Generated:
- Breach Points get generated automatically when the town-friendly team has Banner Control, at a rate-per-minute of: 0.01 x num-town-blocks x BC-list-size.
- Breach Points go into a pool which is shared by the town-hostile-team. Max pool size is 40.
- Breach Points get wiped at the end of the current Battle Session.
- Build and Destroy in the Town:
- Build: As a king/general/engineer on the town-hostile side, build siege equipment (wooden planks & ladders) inside the besieged town. Cost: 5 B.P. / Block.
- Destroy: As a king/general/engineer on the town-hostile side, break blocks inside the besieged town (except containers or beacons). Cost: 12 B.P. / Block.
- Use Cannons against the Town:
- Requires the Cannons plugin to be installed.
- As a king/general/gunner/guard on the town-friendly side, if you fire a cannon in the SiegeZone, 0.07 B.P. x num-town-blocks will be generated.
- As a king/general/gunner on the town-hostile side, if you fire a cannon against the town, blocks can be destroyed, at a cost of 2 B.P. /Block.
- Nobody else can fire cannons in SiegeZones.
- Get the Wall Breach Bonus:
- As a soldier from the hostile-to-town team, first cap the banner, then get to the homeblock of the besieged town.
- If you do this, your team gets an instant Wall Breach Bonus of 250 Battle Points.
- Update README.md by @Goosius1 in #463
- Wall- Breaching Lang String Improvements by @Goosius1 in #464
- Fix for wall breaching in liberation sieges by @Goosius1 in #465
- Cannons Integration Refactor by @Goosius1 in #466
- Removed redundant display logic by @Goosius1 in #467
- Plugin version bump to 0.7.7 by @Goosius1 in #468
Full Changelog: 0.7.6...0.7.7
Included Milestones Since 0.7.0
Update Guide:
- Ensure SW is enabled in worlds, using
/tw toggle warallowed .
- Ensure that in your Towny config file,
price_town_neutrality is set to zero (0) (new install guide step).
- Make a copy of your current config.yml, called
oldconfig.yml .
- Download SiegeWar-0.7.7.jar from the assets section below, and drop it into your plugins folder.
- Restart your server.
- Run
/swa installperms to setup the new ranks & perms.
- Migrate the following config values from
oldconfig.yml into their new locations in the new Points Balancing section of config.yml .
counterattack_booster_enabled
points_for_attacker_occupation
points_for_defender_occupation
points_for_attacker_death
points_for_defender_death
winner_takes_all_points
counterattack_booster_extra_death_points_per_player_percentage
session.weekday_start_times
session.weekend_start_times
session.duration_minutes
capping_limiter.weekdays
capping_limiter.weekend_days
banner_control_reversal_bonus -> enabled
banner_control_reversal_bonus -> multiplier
- Restart your server.
Requirements:
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⏬ Download available as a .jar file in the Assets section below: |
0.7.6 for Towny 0.97.5.0+
SiegeWar 0.7.6 is a pre-release for SiegeWar 0.8.0
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Features/Improvements/Fixes in 0.7.6
Full Changelog: 0.7.5...0.7.6
Included Milestones Since 0.7.0
Update Guide:
- Download SiegeWar-0.7.6.jar from the assets section below, and drop it into your plugins folder.
- In your plugins folder, delete the older version of the SiegeWar jar.
- Ensure that in your Towny config file,
price_town_neutrality is set to zero (0) ... because in SiegeWar the town state of Peaceful/Neutral is already carefully balanced, with costs & benefits, and is designed to work without any monetary cost (This was previously missing from the install guide).
- Before restarting your server, make sure to use /tw toggle warallowed on in your SiegeWar-Enabled worlds. The config world list is removed!
- Restart your server.
Requirements:
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⏬ Download available as a .jar file in the Assets section below: |
0.7.5 for Towny 0.97.5.0+
SiegeWar 0.7.5 is a pre-release for SiegeWar 0.8.0
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Features/Improvements/Fixes in 0.7.5
- Persistent Battle Points by @Goosius1 in #448
- Remove redundant features by @Goosius1 in #449
- Automatic Banner Elevation Verification
- Population-Based Points Booster
- Nation Refund
- Fix empty battle session boss bar being displayed to players by @LlmDl in #450
- Change Battle Session Scheduler config to use LOCAL instead of UTC times by @Goosius1 in #452
- Chest Placement Improvement by @Goosius1 in #456
- Siege Start Day Limiter by @Goosius1 in #454
Full Changelog: 0.7.4...0.7.5
Included Milestones Since 0.7.0
Update Guide:
- Download SiegeWar-0.7.5.jar from the assets section below, and drop it into your plugins folder.
- In your plugins folder, delete the older version of the SiegeWar jar.
- Ensure that in your Towny config file,
price_town_neutrality is set to zero (0) ... because in SiegeWar the town state of Peaceful/Neutral is already carefully balanced, with costs & benefits, and is designed to work without any monetary cost (This was previously missing from the install guide).
- Restart your server.
Requirements:
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⏬ Download available as a .jar file in the Assets section below: |