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-- Engine rework for fixing multi file compilations (groovy only) -- …
…(Assets) major updates to WizRobo. Prep for release 0.0.6
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@@ -1 +1 @@ | ||
START javaw -jar -Xmx1g -XX:+CMSClassUnloadingEnabled Leikr-0.0.5.jar | ||
START javaw -Xmx128M -XX:+CMSClassUnloadingEnabled -jar Leikr-0.0.6.jar |
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7 changes: 5 additions & 2 deletions
7
assets/Programs/DogCat/Code/main.groovy → assets/Programs/DogCat/Code/DogCat.groovy
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5 changes: 4 additions & 1 deletion
5
assets/Programs/LeikrShmup/Code/main.groovy → ...rograms/LeikrShmup/Code/LeikrShmup.groovy
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3 changes: 2 additions & 1 deletion
3
assets/Programs/MyJavaGame/Code/MyGame.java → .../Programs/MyJavaGame/Code/MyJavaGame.java
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,7 @@ | ||
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public class MyJavaGame extends leikr.Engine { | ||
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int y, sy, t, steam; | ||
public void create(){ | ||
y = 20; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
class Bolt{ | ||
def x = 0 | ||
def y = 0 | ||
def vx = 0 | ||
def width = 8 | ||
def height = 8 | ||
def spid = 0 | ||
def spids = [5, 6, 7, 8] | ||
def charge = 0 | ||
def attack = false | ||
def hit = false | ||
def f = false | ||
} |
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class Enemy{ | ||
def x = 72 | ||
def y = 72 | ||
def width =8 | ||
def height =8 | ||
def f =false | ||
def spid = 10 | ||
def alive = true | ||
def remove = false | ||
def animTime = 0 | ||
def walkAnim = [10, 11, 12, 13] | ||
def waIndex = 0 | ||
def keyA = [x: 1, y: 1] | ||
def keyB = [x: 1, y: 1] | ||
def vs | ||
def l | ||
def r | ||
def health | ||
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def Enemy(){ | ||
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} | ||
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def Enemy(x, y, vs, l, r, keyA, keyB){ | ||
this.x = x | ||
this.y = y | ||
this.vs = vs | ||
this.l = l | ||
this.r = r | ||
this.keyA = keyA | ||
this.keyB = keyB | ||
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width = 8 | ||
height = 8 | ||
f = false | ||
spid = 10 | ||
alive = true | ||
remove = false | ||
animTime = 0 | ||
walkAnim = [10,11,12,13] | ||
waIndex = 0 | ||
} | ||
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def Enemy(x, y, vs, l, r, width, height, f, spid, alive, remove, animTime, walkAnim, waIndex, keyA, keyB){ | ||
this.x = x | ||
this.y = y | ||
this.vs = vs | ||
this.l = l | ||
this.r = r | ||
this.width = width | ||
this.height = height | ||
this.f = f | ||
this.spid = spid | ||
this.alive = alive | ||
this.remove = remove | ||
this.animTime = animTime | ||
this.walkAnim = walkAnim | ||
this.waIndex = waIndex | ||
this.keyA = keyA | ||
this.keyB = keyB | ||
} | ||
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def Enemy(x, y, vs, l, r, width, height, f, spid, alive, remove, animTime, walkAnim, waIndex, keyA, keyB, health){ | ||
this.x = x | ||
this.y = y | ||
this.vs = vs | ||
this.l = l | ||
this.r = r | ||
this.width = width | ||
this.height = height | ||
this.f = f | ||
this.spid = spid | ||
this.alive = alive | ||
this.remove = remove | ||
this.animTime = animTime | ||
this.walkAnim = walkAnim | ||
this.waIndex = waIndex | ||
this.keyA = keyA | ||
this.keyB = keyB | ||
this.health = health | ||
} | ||
} |
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