Cover art by FR3NKD
Terrain3D v0.9.3a-beta Release
This update has over 200 commits including:
- Performance improvements to the Instancer by @Xtarsia
- Support for the Compatibility Renderer by @Xtarsia
- Separate storage files per region by @SlashScreen
- Adjustable region sizes by @Dekker3D
- Terrain sizes as small as 64 x 64m up to 65.5 x 65.5km by @Xtarsia
- Slope painting tool setting by @Ryan-000
- Many performance and quality improvements by @Xtarsia
Be sure to familiarize yourself with the updated keyboard shortcuts. e.g. You must use CTRL for removal.
Games Made With Terrain3D
Check out other Games Made With Terrain3D. If you're using Terrain3D in your game, let me know so I can add it.
Breaking Changes & Known Issues
- Data is now stored in a directory instead of a single storage file. See the upgrade instructions to convert your data.
- There have been many API changes in this release.
- Thumbnail generation of the mesh assets in the asset dock is a bit wonky. Click
Meshes
or hover to regenerate.
Download
Requirements
- Supports Godot 4.2.2-4.3, 4.3 is recommended.
- Supports Windows, Linux, macOS(read more) and experimental mobile platforms. See all platforms and renderers.
- Get Terrain3D in the AssetLib tab within Godot.
- Or, download
terrain3d_0.9.3a-beta.zip
underAssets
below. - Follow the Installation & Upgrade instructions.
Full Changelog
This release has over 200 commits!
Full Changelog: v0.9.2-beta...v0.9.3a-beta
Updated 11/3: v0.9.3a includes a few fixes for the compatibility renderer, spray tool, Terrain3DObjects undo, and reduces default MMI visibility range to 64m.
Thanks to all our contributors including our new ones: @Ryan-000, @Dekker3D, @Malidos, @scottdavis, @jesus-g20