Skip to content

Commit

Permalink
Fixed typo >.>"
Browse files Browse the repository at this point in the history
  • Loading branch information
TimWillebrands authored Jul 15, 2019
1 parent 9eff80a commit ef7d43f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion docs/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ The system can draw as many line-of-sight mesheses as possible (in theory).
I updated this project so that instead of rendering the line of sight as a camera-shader it writes the result to an instantiated panel, this is more useful because the camera can be moved without impacting how the los is rendered. It also allows for a fog of war so that areas which have been revealed but are no longer in sight can still be seen for how they looked when last seen. (that sentence is garbage but I'm tired af)

![DemoFov](demoFov.gif?raw=true)
![DemoFovPerspective](demoFovPerspective.gif?raw=true)
![DemoFovPerspective](demoFovPerspectiveCam.gif?raw=true)

I wrote this asset for a game I'm working on and it seemed like a nice idea to open source it. If you intend to use this code you should know that I am a hobbyist with no formal background in programming, therefor there are bugs and it is incredibly unlikely that the asset is as optimised as it could be.

Expand Down

0 comments on commit ef7d43f

Please sign in to comment.