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Our public save of the free version of A* Unity Pathfinding project. For more information please visit the official A* website.

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A*

Our public save of the A* Unity Pathfinding project. For more information please visit the official A* website.

BIG DISCLAMER

We do not nor do we claim to own or produce any of the code found in this repository. Simply this is our GitHub save of the free version of A*. We use this repository for separating our own code using git submodules.

========= The A* Pathfinding Project =========

The A* Pathfinding Project is an out-of-the-box pathfinding system which along with ease of use has a large amount of features and blazing fast pathfinding.

The system has a Free version and a Pro version, both can found on my website (see below) and the Pro version can also be found in the Unity Asset Store

Documentation for the system can be found at: http://www.arongranberg.com/astar/docs/

A Get Started Guide can be found here: http://www.arongranberg.com/astar/docs/getstarted.php

If you have a question you can search for earlier posts in the forum or start a new thread: http://forum.arongranberg.com

The A* Pathfinding Project was made by Aron Granberg http://www.arongranberg.com

The license is the AssetStore Free License and the AssetStore Commercial License respectively for the Free and Pro versions of the project.

Using: DotNetZip - For creating zip files from serialized data (also modified to get rid of System.File calls which are not allowed in the webplayer)

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Our public save of the free version of A* Unity Pathfinding project. For more information please visit the official A* website.

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