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- Fix missing characters in NotoSansSC-Regular SDF fonts.
- Ignore fields' serialization in AC_CharacterAnimatorController.RandomParamInfo. - Add ground config on AC_DefaultEnvironmentController. - Add TransparentShadowReceiver shader. - Update shadow resolution on High UrpPipeline.
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4 changes: 1 addition & 3 deletions
4
Threeyes/Plugins/TextMesh Pro/Fonts/NotoSansSC-Regular(Default).otf.meta
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3,793 changes: 2,954 additions & 839 deletions
3,793
Threeyes/Plugins/TextMesh Pro/Resources/Fonts & Materials/NotoSansSC-Regular SDF.asset
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38 changes: 38 additions & 0 deletions
38
Threeyes/Plugins/ThreeyesPlugin/Core/Module/Persistent/Data/Basic/PersistentData_Object.cs
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using Threeyes.Data; | ||
using System; | ||
#if USE_NaughtyAttributes | ||
using NaughtyAttributes; | ||
#endif | ||
namespace Threeyes.Persistent | ||
{ | ||
|
||
/// <summary> | ||
/// | ||
/// | ||
/// ToDo: | ||
/// -应该从PersistentData_SO中共用大量参数及父类,减少RuntimeEdit得工作量 | ||
/// | ||
/// Warning: | ||
/// -Type.GetType只能获取已知的类型,因此针对Mod定义的未知的类型,或命名空间外的类型无效(解决办法:搜索:type.gettype from another assembly,结果是建议带上Assembly) | ||
/// -问题是UMod的包,其Assembly名是自定义且可变的(通过Test_脚本可打印,结果如:umod-compiled-86a7224b-13e3-4533-a8f8-1b129c623f9c),要使用该类,只能在运行时组合该objectTypeFullName,或者使用某种Action,让其进行预先处理,替换占位符umod为对应命名空间 | ||
/// </summary> | ||
public class PersistentData_Object : PersistentDataBase<object, ObjectEvent, DataOption_Object> | ||
{ | ||
public override Type ValueType | ||
{ | ||
get | ||
{ | ||
return Type.GetType(dataOption.objectTypeFullName); | ||
} | ||
} | ||
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/// <summary> | ||
/// Target Script instance in Scene or Asset window | ||
/// </summary> | ||
public UnityEngine.Object target; | ||
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} | ||
} |
11 changes: 11 additions & 0 deletions
11
...es/Plugins/ThreeyesPlugin/Core/Module/Persistent/Data/Basic/PersistentData_Object.cs.meta
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https://github.com/Unity-Technologies/arfoundation-demos/tree/master/Assets/Shaders/Shadows/ShaderGraphs |
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