Set gIsDebugBattle to FALSE after battle #28
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Description
Hello, I was trying your debug menu and its new features since the last time I had pulled from it, which has been very useful in development. I was using the battle test option to create a wild battle with a Bulbasaur, but then I noticed some buggy behaviour where all other trainer battles would be against the same Bulbasaur and terrain. I believe this is because gIsDebugBattle is never set to FALSE after starting the debug battle which causes all other battles to load the saved party, so I tried adding a check in battle_setup.c to set it to FALSE in the callback after the battle ends if that is fine.
Discord contact info
Flame#9168