The result of me following Challacade's Löve2D game engine tutorial, but using the MoonScript programming language rather than Lua. I also added additional code for efficiency, such as a check to ensure that the circle doesn't spawn partially out of bounds.
Basically, you click the circle to get points, after which it reappears elsewhere at a random location. It also does that if you're too slow and don't click it fast enough, with the exception that you don't gain any points. This repeats itself indefinitely.