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Updating brews and adding 3 new #2319

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7,709 changes: 3,854 additions & 3,855 deletions class/Foxfire94; Blood Hunter Re-Balanced.json

Large diffs are not rendered by default.

43 changes: 21 additions & 22 deletions class/Foxfire94; Inquisitor.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,7 @@
}
],
"dateAdded": 1585472488,
"dateLastModified": 1729630006,
"_dateLastModifiedHash": "40495a06c6",
"dateLastModified": 1734655188,
"edition": "classic"
},
"class": [
Expand Down Expand Up @@ -590,7 +589,7 @@
},
{
"type": "entries",
"name": "Spell Slots",
"name": "Preparing and Casting Spells",
"entries": [
"The Inquisitor table shows how many spell slots you have to cast your inquisitor spells. To cast one of your inquisitor spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
"You prepare the list of inquisitor spells that are available for you to cast, choosing from the inquisitor spell list. When you do so, choose a number of inquisitor spells equal to your Wisdom modifier + half your inquisitor level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.",
Expand Down Expand Up @@ -1087,7 +1086,7 @@
"subclassSource": "FoxfireInquisitor",
"level": 1,
"entries": [
"An order of inquisitors dedicated to hunting errant \"daemons\"\u2014their collective term for celestials, fey, and fiends\u2014the members of this order track down and slay any such daemon that dabbles maliciously in mortal affairs.",
"An order of inquisitors dedicated to hunting errant \"daemons\"—their collective term for celestials, fey, and fiends—the members of this order track down and slay any such daemon that dabbles maliciously in mortal affairs.",
"At each indicated inquisitor level, add the listed spells to your spells prepared.",
{
"type": "table",
Expand Down Expand Up @@ -1769,7 +1768,7 @@
"header": 2,
"entries": [
"At 15th level you are able to prevent undead from returning or new undead being created with your killing blows.",
"Whenever you reduce a creature to 0 hit points with a melee attack, ranged attack or a spell, the creature can't become undead by any means short of a wish spell for the next 7 days.",
"Whenever you reduce a creature to 0 hit points with a melee attack, ranged attack or a spell, the creature can't become undead by any means short of a {@spell wish} spell for the next 7 days.",
"If the creature is already undead and of CR 15 or lower, it is instantly destroyed instead."
]
},
Expand Down Expand Up @@ -1884,15 +1883,15 @@
],
"rows": [
[
"1\u20135",
"1–5",
"Nothing learned."
],
[
"6\u201310",
"6–10",
"You learn one piece of local lore."
],
[
"11\u201320",
"11–20",
"You learn two pieces of local lore."
],
[
Expand All @@ -1916,13 +1915,13 @@
"header": 2,
"entries": [
"At 3rd level, you learn to use your magic to create a powerful bond with a spirit known as a {@creature Watcher|FoxfireInquisitor}.",
"You magically call forth a spirit known as a {@creature Watcher|FoxfireInquisitor} that is friendly to you and your companions and obeys your commands. The spirit's corporeal form uses the {@creature Watcher|FoxfireInquisitor} stat block, which uses your proficiency bonus (PB) in several places. You determine which form it takes\u2014Crow or Hound\u2014and its overall animal appearance, a kind appropriate for the chosen form. For example a Hound {@creature Watcher|FoxfireInquisitor} could appear akin to a Mastiff or a Wolf, while a Crow {@creature Watcher|FoxfireInquisitor} could look like a Raven or an Owl.",
"You magically call forth a spirit known as a {@creature Watcher|FoxfireInquisitor} that is friendly to you and your companions and obeys your commands. The spirit's corporeal form uses the {@creature Watcher|FoxfireInquisitor} stat block, which uses your proficiency bonus (PB) in several places. You determine which form it takes—Crow or Hound—and its overall animal appearance, a kind appropriate for the chosen form. For example a Hound {@creature Watcher|FoxfireInquisitor} could appear akin to a Mastiff or a Wolf, while a Crow {@creature Watcher|FoxfireInquisitor} could look like a Raven or an Owl.",
"The {@creature Watcher|FoxfireInquisitor} obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, the {@creature Watcher|FoxfireInquisitor} acts on its own.",
"For each level you gain after 3rd, the {@creature Watcher|FoxfireInquisitor} gains an additional hit die and increases its hit points accordingly.",
"Whenever you gain the Ability Score Improvement class feature, the {@creature Watcher|FoxfireInquisitor}'s abilities also improve. The {@creature Watcher|FoxfireInquisitor} can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1; the {@creature Watcher|FoxfireInquisitor} can't increase an ability score above 20 using this feature.",
"While the {@creature Watcher|FoxfireInquisitor} is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through the {@creature Watcher|FoxfireInquisitor}'s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the {@creature Watcher|FoxfireInquisitor} has. During this time, you are deaf and blind with regard to your own senses.",
"If the {@creature Watcher|FoxfireInquisitor} has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The {@creature Watcher|FoxfireInquisitor} returns to life after 1 minute with all its hit points restored.",
"When you finish a long rest, you can change the form of the {@creature Watcher|FoxfireInquisitor}\u2014from Crow to Hound, or vice-versa\u2014or resummon the {@creature Watcher|FoxfireInquisitor} if it has died. The {@creature Watcher|FoxfireInquisitor} vanishes if you die."
"When you finish a long rest, you can change the form of the {@creature Watcher|FoxfireInquisitor}—from Crow to Hound, or vice-versa—or resummon the {@creature Watcher|FoxfireInquisitor} if it has died. The {@creature Watcher|FoxfireInquisitor} vanishes if you die."
]
},
{
Expand Down Expand Up @@ -2340,7 +2339,7 @@
"level": 1,
"header": 2,
"entries": [
"Starting when you join this order you're rigiously drilled to expect treachery and trouble at every turn, keeping a watchful eye out at all times.",
"Starting when you join this order you're rigorously drilled to expect treachery and trouble at every turn, keeping a watchful eye out at all times.",
"You can't be surprised while you are conscious and other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.",
"Additionally you gain proficiency in the {@skill Perception} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it."
]
Expand Down Expand Up @@ -2390,7 +2389,7 @@
{
"name": "Hold the line!",
"entries": [
"Choose up to 3 friendly creatures you can see within 30 feet of you which may include yourself; they may use their reaction to make a single melee attack against another creature that enters their weapon's reach."
"Choose up to 3 friendly creatures you can see within 30 feet of you which may include yourself; they may use their reaction to make a single melee attack against another creature that enters their weapon's reach before the end of your next turn."
],
"type": "entries"
}
Expand Down Expand Up @@ -2423,7 +2422,7 @@
"level": 10,
"header": 2,
"entries": [
"Starting at 10th level you inspire your allies during times of rest, granting them greater vigour. Whenever you finish a long rest you can choose a number of creatures\u2014which may include yourself\u2014up to your Wisdom modifier (minimum of 1), each creature gains temporary hit points equal to your level."
"Starting at 10th level you inspire your allies during times of rest, granting them greater vigour. Whenever you finish a long rest you can choose a number of creatures—which may include yourself—up to your Wisdom modifier (minimum of 1), each creature gains temporary hit points equal to your level."
]
},
{
Expand Down Expand Up @@ -2462,8 +2461,8 @@
"level": 15,
"header": 2,
"entries": [
"At 15th level when you and any creatures of your choice within 15 feet of you roll initiative, you all gain a bonus to initiative equal to your Wisdom modifier.",
"Additionally friendly creatures within 10 feet of you gain a bonus to their passive Wisdom ({@skill Perception}) and passive Intelligence ({@skill Investigation}) scores equal to your Wisdom modifier."
"At 15th level when you and any creatures of your choice within 15 feet of you roll initiative, they gain a bonus to their initiative equal to your Wisdom modifier (minimum of 1).",
"Additionally friendly creatures within 10 feet of you gain a bonus to their passive Wisdom ({@skill Perception}) and passive Intelligence ({@skill Investigation}) scores equal to your Wisdom modifier (minimum of 1)."
]
},
{
Expand All @@ -2476,7 +2475,7 @@
"level": 18,
"header": 2,
"entries": [
"At 18th level no enemies can escape the watchful eyes of you or break the resolve of your allies. As an action, you present your holy symbol, and eyes aglow you eminate a bulwark of alertness, gaining the following benefits for 1 minute or until you are incapacitated or die:",
"At 18th level no enemies can escape the watchful eyes of you or break the resolve of your allies. As an action, you present your holy symbol, and eyes aglow you emanate a bulwark of alertness, gaining the following benefits for 1 minute or until you are incapacitated or die:",
{
"type": "list",
"items": [
Expand Down Expand Up @@ -2662,7 +2661,7 @@
"header": 2,
"entries": [
"{@i 1st-level hereticus inquisitor {@variantrule optional class features|tce|optional feature}}",
"If your DM allows it, starting at 1st level you may choose additional options for your retinue. You may also choose from the following in addition to the previous options in the list: {@creature Bandit|MM}, {@creature Bandit Captain|MM}, {@creature Berserker|MM}, {@creature Cult Fanatic|MM}, {@creature Cultist|MM} and {@creature Daemonhost|FoxfireInquisitor}.",
"If your DM allows it, starting at 1st level you may choose additional options for your {@classFeature Inquisitorial Retinue|Inquisitor|FoxfireInquisitor|1}. You may also choose from the following in addition to the previous options in the list: {@creature Bandit|MM}, {@creature Bandit Captain|MM}, {@creature Berserker|MM}, {@creature Cult Fanatic|MM}, {@creature Cultist|MM} and {@creature Daemonhost|FoxfireInquisitor}.",
"Summoning a Daemonhost involves binding a celestial, fey, or fiend to a living humanoid host during a long blood-fueled ritual that requires the following:",
{
"type": "list",
Expand Down Expand Up @@ -2728,7 +2727,7 @@
"entries": [
"{@i 3rd-level hereticus inquisitor {@variantrule optional class features|tce|optional feature}}",
"All power demands sacrifice, and forbidden power is pricier still. Such knowledge comes at a cost, but not one that might be immediately apparent.",
"If your DM allows it, from 3rd level whenever you gain a feature from the Hereticus subclass you also gain one level of corruption.",
"If your DM allows it, from 3rd level whenever you gain a non-optional feature from the Hereticus subclass you also gain one level of corruption.",
{
"type": "table",
"colLabels": [
Expand All @@ -2750,11 +2749,11 @@
],
[
"3",
"You gain some sort of physical change: from sprouting curved black horns or your eyes becoming black to your skin turning to scales or your teeth becoming jagged."
"Your voice begins to take on a sibilant rasp."
],
[
"4",
"Your voice begins to take on a sibilant rasp."
"You gain some sort of physical change: from sprouting curved black horns or your eyes becoming black to your skin turning to scales or your teeth becoming jagged."
],
[
"5",
Expand Down Expand Up @@ -2788,7 +2787,7 @@
"level": 10,
"header": 2,
"entries": [
"At 10th level you perfect the rites learned from forbidden lore to bind a Daemon within a weapon, granting it\u2014and by extension you\u2014a modicum of its power.",
"At 10th level you perfect the rites learned from forbidden lore to bind a Daemon within a weapon, granting it—and by extension you—a modicum of its power.",
"You can transform one non-magical weapon into your daemonic weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. When you do so, choose one of the options from the list available on the {@filter Other Options & Features|optionalfeatures|Feature Type=Daemonic Entity} page.",
"Additionally it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage and you have a +2 bonus to attack and damage rolls made with the weapon. However whenever you roll a natural 1 you must make a DC 10 Constitution saving throw. On a failed save your current and maximum hit points are reduced by {@damage 1d10}. The reduction to your hit point maximum lasts until you finish a short or long rest.",
"The weapon ceases being your daemonic weapon if you perform the 1-hour ritual on a different weapon, or if you cast remove curse on the weapon; either way the weapon becomes mundane once again."
Expand Down Expand Up @@ -4710,4 +4709,4 @@
]
}
]
}
}
11 changes: 5 additions & 6 deletions class/Foxfire94; Lycanthrope.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,7 @@
}
],
"dateAdded": 1584380044,
"dateLastModified": 1729630006,
"_dateLastModifiedHash": "2c7d9edfa4",
"dateLastModified": 1734655188,
"edition": "classic"
},
"class": [
Expand Down Expand Up @@ -1429,7 +1428,7 @@
"type": "entries",
"name": "Predatory Strikes",
"entries": [
"Your unarmed strikes are considered a melee weapon. When you transform into your hybrid form and whenever you make an unarmed strike as part of the {@action Attack} action, you can make another unarmed strike as a bonus action.",
"Your unarmed strikes are considered a melee weapon. When you transform into your hybrid form and whenever you make an unarmed strike as part of the {@action Attack} action, you can make one unarmed strike as a bonus action.",
"Your unarmed strikes deal {@damage 1d4} slashing damage. The damage of your unarmed strikes increases as you gain lycanthrope levels, as shown in the Predatory Strikes column of the Lycanthrope Table."
]
},
Expand Down Expand Up @@ -1468,7 +1467,7 @@
"classSource": "FoxfireLycan",
"level": 2,
"entries": [
"At 2nd level, you gain two totem power of your choice. A list of the available options can be found on the {@filter Optional Features|optionalfeatures|Feature Type=Totem Power} page. When you gain certain lycanthrope levels, you gain additional powers of your choice, as shown in the Totem Powers column of the Lycanthrope Table.",
"At 2nd level, you gain two totem powers of your choice. A list of the available options can be found on the {@filter Optional Features|optionalfeatures|Feature Type=Totem Power} page. When you gain certain lycanthrope levels, you gain additional powers of your choice, as shown in the Totem Powers column of the Lycanthrope Table.",
"Additionally, when you gain a level in this class, you can choose one of the powers you know and replace it with another power that you could learn at that level.",
"A level prerequisite in a totem power refers to your lycanthrope level, not character level."
]
Expand Down Expand Up @@ -1607,7 +1606,7 @@
"classSource": "FoxfireLycan",
"level": 15,
"entries": [
"Beginning at 15th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage. Additionally in the event of a more than one possible nearest target after a failed save you, not the DM, now choose between the targets."
"Beginning at 15th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage. Additionally in the event of there being more than one possible nearest target after a failed save you, not the DM, now choose between the targets."
]
},
{
Expand Down Expand Up @@ -3112,7 +3111,7 @@
]
},
"¹ When you choose the Dragon origin you also gain the {@subclassFeature Draconic Ancestry|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|1} feature from that subclass.",
"Additionally if a Totem Power requires a specific origin that you have chosen as part of this feature or you choose as part of the Chimeric Mutation feature, you may choose that totem power as if you were that origin; for Call Animal Allies you may one option to summon from any of origins you have chosen."
"Additionally if a Totem Power requires a specific origin that you have chosen as part of this feature or you choose as part of the Chimeric Mutation feature, you may choose that totem power as if you were that origin; for Call Animal Allies you may choose one option to summon from any of origins you have chosen."
],
"source": "FoxfireLycan",
"className": "Lycanthrope",
Expand Down
14 changes: 6 additions & 8 deletions class/Foxfire94; Spellblade.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,13 +13,11 @@
"Foxfire94"
],
"url": "https://www.dmsguild.com/product/321402/Spellblade-class-for-DD-5e",
"targetSchema": "1.0.0",
"color": "bfeaf7"
}
],
"dateAdded": 1594524520,
"dateLastModified": 1729630006,
"_dateLastModifiedHash": "903ecf2623",
"dateLastModified": 1734655188,
"edition": "classic"
},
"class": [
Expand Down Expand Up @@ -390,8 +388,8 @@
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@filter martial melee weapons|items|source=phb|category=basic|type=martial weapon;melee weapon=sand} or (b) two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=sand} or (c) a {@item shortbow|phb} and 20 arrows or (d) a {@item light crossbow|phb} and 20 bolts",
"(a) {@item leather armor|phb} or (b) a {@item chain shirt|phb}",
"(a) a {@filter martial melee weapons|items|source=phb|category=basic|type=martial weapon;melee weapon=u~u~sand} or (b) two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=u~u~sand} or (c) a {@item shortbow|phb} and 20 arrows or (d) a {@item light crossbow|phb} and 20 bolts",
"(a) {@item leather armor|phb} or (b) a {@item scale mail|phb}",
"(a) {@item component pouch|phb} or (b) an {@item arcane focus|phb}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
"a {@item dagger|phb|dagger}"
Expand Down Expand Up @@ -424,7 +422,7 @@
"leather armor|phb"
],
"b": [
"chain shirt|phb"
"scale mail|phb"
]
},
{
Expand Down Expand Up @@ -724,7 +722,7 @@
"classSource": "FoxfireSpellblade",
"level": 5,
"entries": [
"Beginning at 5th level you can attack twice, instead of once, whenever you take the Attack action on your turn."
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn. Moreover, you can cast a cantrip in place of one of those attacks."
]
},
{
Expand Down Expand Up @@ -1178,4 +1176,4 @@
]
}
]
}
}
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