Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tweaked Path of Polarity wording #1907

Merged
merged 1 commit into from
Nov 20, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions subclass/Korvinagor; Path of Polarity.json
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@
"subclassSource": "PathOfPolarity",
"level": 3,
"entries": [
"Barbarians that walk the Path of Polarity instinctively channel the invisible raging forces deep within the molten core of every habitable planet that stops them from being torn asunder: a powerful phenomenon that is capable of both drawing objects together and pulling them apart, known only as 'magnetism'.",
"Barbarians that walk the Path of Polarity instinctively channel the invisible raging forces deep within the molten core of every habitable planet: a powerful phenomenon that is capable of both drawing objects together and pulling them apart, known only as 'magnetism'.",
{
"type": "refSubclassFeature",
"subclassFeature": "Charged Blows|Barbarian||Polarity|PathOfPolarity|3"
Expand All @@ -61,7 +61,7 @@
"header": 1,
"entries": [
"{@i 3rd-level Path of Polarity feature}",
"While you are raging, if you hit a creature that isn't already affected by this feature, you can Charge it with a magnetic resonance that lasts for 1 minute. A creature can be Charged in one of two ways, causing the following effects on it:",
"While you are raging, if you hit a creature that isn't already affected by this feature, you can Charge it with a magnetic resonance that lasts until the end of your rage. A creature can be Charged in one of two ways, causing the following effects on it:",
{
"type": "list",
"items": [
Expand Down Expand Up @@ -97,7 +97,7 @@
"entries": [
"{@i 6th-level Path of Polarity feature}",
"You cause a magnetic aura to emanate from yourself or an ally that you can see while you rage. The aura extends 15 feet outwards in every direction, increasing to 30 feet once you reach 10th level in this class.",
"Charged creatures that enter this aura for the first time on a turn or start their turn there must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):",
"When a Charged creature enters this aura for the first time on a turn or starts its turn there, it must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):",
{
"type": "list",
"items": [
Expand Down