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chore(proporder): Hopefully the final awful diff #1843

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3,864 changes: 1,932 additions & 1,932 deletions adventure/Eventyr Games; Kraken's Gamble.json

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80,000 changes: 40,000 additions & 40,000 deletions adventure/Wyatt Trull; Dungeon of the Mad Mage Companion - Complete Edition.json

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2,934 changes: 1,467 additions & 1,467 deletions book/Giddy; Sane Magic Item Prices Expanded.json

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5,540 changes: 2,770 additions & 2,770 deletions book/HapHazred; Blood in the Company - Players Introduction.json

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8,292 changes: 4,146 additions & 4,146 deletions book/MCDM Productions; Arcadia Issue 7.json

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234 changes: 117 additions & 117 deletions book/Will Doyle; Waterdeep City Encounters.json
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,108 @@
"dateLastModified": 1694386526,
"_dateLastModifiedHash": "b74df054af"
},
"variantrule": [
{
"name": "Weather Effects",
"source": "WCE",
"page": 32,
"ruleType": "O",
"entries": [
"Each result on the Random Weather Tables possesses one or more of the following weather effects.",
{
"type": "list",
"style": "list-hang",
"page": 32,
"items": [
{
"type": "item",
"name": "Cold",
"entries": [
"The temperature ranges between 0 and 32 degrees. This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except the saving throw is made with advantage."
]
},
{
"type": "item",
"name": "Extreme Cold",
"entries": [
"This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Hail",
"entries": [
"Hailstones plummet from the sky, causing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Creatures caught without shelter for ten minutes or more must succeed on a {@dc 10} Constitution saving throw or suffer {@damage 1d3} bludgeoning damage."
]
},
{
"type": "item",
"name": "Heavy Fog",
"entries": [
"A blanket of heavy fog makes it impossible to see across the street. The entire area is {@quickref Vision and Light|PHB|2||heavily obscured}, and creatures suffer from the {@condition blinded|PHB|blindness} condition when attempting to see anything beyond five feet of them."
]
},
{
"type": "item",
"name": "Heavy Rain or Snow",
"entries": [
"As {@hazard Heavy Precipitation|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}. If it has been snowing for an hour or more, exterior locations in the city count as {@quickref difficult terrain||3}."
]
},
{
"type": "item",
"name": "Hot",
"entries": [
"The temperature ranges between 85 and 100 degrees. Characters without shelter or water suffer effects as per {@hazard Extreme Heat|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except their saving throws are made with advantage."
]
},
{
"type": "item",
"name": "Ice",
"entries": [
"As {@hazard Slippery Ice|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Light Fog",
"entries": [
"A light fog {@quickref Vision and Light|PHB|2||lightly obscures} the area, causing Wisdom ({@skill Perception}) checks that rely on sight to be made with disadvantage."
]
},
{
"type": "item",
"name": "Lightning",
"entries": [
"Extreme weather has generated perfect conditions for lightning strikes. For every ten minutes that a creature spends in the open, it has a cumulative {@chance 98|2% chance|Lightning|Lightning strikes elsewhere.|Lightning strikes you.} of being caught in a lightning strike. A creature struck by lightning must make a {@dc 12} Dexterity saving throw, suffering 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one. Characters wearing metal armor or in high places such as roof or treetops suffer disadvantage on this saving throw."
]
},
{
"type": "item",
"name": "Light Rain or Snow",
"entries": [
"A steady light precipitation covers the area, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. Light rain has a {@chance 50} chance per hour of extinguishing an open flame."
]
},
{
"type": "item",
"name": "Strong Wind",
"entries": [
"As {@hazard Strong Wind|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Windy",
"entries": [
"Howling winds gust through the streets, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Open flames have a {@chance 50} chance of being extinguished for every 10 minutes they're exposed to the wind, and fog effects are automatically dispersed."
]
}
]
}
]
}
],
"table": [
{
"name": "Random City Encounters",
Expand Down Expand Up @@ -57,6 +159,9 @@
"col-1 text-center",
"col-1 text-center"
],
"intro": [
"{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}"
],
"rows": [
[
"{@book Angry Mob|WCE|2|Angry Mob}",
Expand Down Expand Up @@ -883,9 +988,6 @@
"00",
"99\u201300"
]
],
"intro": [
"{@note Due to the limitations of 5etools' engine, the following table is not interactive. However, you can use this {@dice d100} to save some time, or one of the location-specific tables in the column headings.}"
]
},
{
Expand Down Expand Up @@ -3449,6 +3551,9 @@
"col-5",
"col-6"
],
"intro": [
"Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees."
],
"rows": [
[
"1",
Expand Down Expand Up @@ -3551,9 +3656,6 @@
"Heavy Rain, Lightning, Strong Wind"
]
],
"intro": [
"Like spring, weather in the fall varies significantly, but it is generally more temperate on average. Rain and storms are common, but so are sunny days. Temperatures range from 35 to 90 degrees."
],
"outro": [
{
"type": "statblock",
Expand All @@ -3579,6 +3681,9 @@
"col-5",
"col-6"
],
"intro": [
"Spring is a season of frequent rains, punctuated by more frequent fog. Thought by many to be the least pleasant season in the city, late spring rarely sees cold weather and is quite agreeable. With temperatures ranging from 30 to 85 degrees, it sees the most variation of any season."
],
"rows": [
[
"1",
Expand Down Expand Up @@ -3681,9 +3786,6 @@
"Heavy Rain, Lightning, Strong Wind"
]
],
"intro": [
"Spring is a season of frequent rains, punctuated by more frequent fog. Thought by many to be the least pleasant season in the city, late spring rarely sees cold weather and is quite agreeable. With temperatures ranging from 30 to 85 degrees, it sees the most variation of any season."
],
"outro": [
{
"type": "statblock",
Expand All @@ -3709,6 +3811,9 @@
"col-5",
"col-6"
],
"intro": [
"Summer in Waterdeep finds its heat moderated by ocean winds. While rain is still commonplace, it is less frequent during the midday. Temperatures often range from 60 to 90 degrees with the occasional thunderstorm blowing in out of the northwest."
],
"rows": [
[
"1",
Expand Down Expand Up @@ -3811,9 +3916,6 @@
"Heavy Rain, Lightning, Strong Wind"
]
],
"intro": [
"Summer in Waterdeep finds its heat moderated by ocean winds. While rain is still commonplace, it is less frequent during the midday. Temperatures often range from 60 to 90 degrees with the occasional thunderstorm blowing in out of the northwest."
],
"outro": [
{
"type": "statblock",
Expand All @@ -3839,6 +3941,9 @@
"col-5",
"col-6"
],
"intro": [
"Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one."
],
"rows": [
[
"1",
Expand Down Expand Up @@ -3941,9 +4046,6 @@
"Cold, Heavy Snow, Lightning, Strong Wind"
]
],
"intro": [
"Winters in Waterdeep often range from 0 to 45 degrees and snow is not uncommon. The warm westerly winds frequently lead to melting snow which only adds to foggy conditions. Snow from bitter northern winds is generally preferred by most locals, as a frozen road is easier to traverse than a muddy one."
],
"outro": [
{
"type": "statblock",
Expand Down Expand Up @@ -4051,108 +4153,6 @@
]
}
],
"variantrule": [
{
"name": "Weather Effects",
"source": "WCE",
"page": 32,
"ruleType": "O",
"entries": [
"Each result on the Random Weather Tables possesses one or more of the following weather effects.",
{
"type": "list",
"style": "list-hang",
"page": 32,
"items": [
{
"type": "item",
"name": "Cold",
"entries": [
"The temperature ranges between 0 and 32 degrees. This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except the saving throw is made with advantage."
]
},
{
"type": "item",
"name": "Extreme Cold",
"entries": [
"This functions as {@hazard Extreme Cold|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Hail",
"entries": [
"Hailstones plummet from the sky, causing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Creatures caught without shelter for ten minutes or more must succeed on a {@dc 10} Constitution saving throw or suffer {@damage 1d3} bludgeoning damage."
]
},
{
"type": "item",
"name": "Heavy Fog",
"entries": [
"A blanket of heavy fog makes it impossible to see across the street. The entire area is {@quickref Vision and Light|PHB|2||heavily obscured}, and creatures suffer from the {@condition blinded|PHB|blindness} condition when attempting to see anything beyond five feet of them."
]
},
{
"type": "item",
"name": "Heavy Rain or Snow",
"entries": [
"As {@hazard Heavy Precipitation|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}. If it has been snowing for an hour or more, exterior locations in the city count as {@quickref difficult terrain||3}."
]
},
{
"type": "item",
"name": "Hot",
"entries": [
"The temperature ranges between 85 and 100 degrees. Characters without shelter or water suffer effects as per {@hazard Extreme Heat|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}, except their saving throws are made with advantage."
]
},
{
"type": "item",
"name": "Ice",
"entries": [
"As {@hazard Slippery Ice|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Light Fog",
"entries": [
"A light fog {@quickref Vision and Light|PHB|2||lightly obscures} the area, causing Wisdom ({@skill Perception}) checks that rely on sight to be made with disadvantage."
]
},
{
"type": "item",
"name": "Lightning",
"entries": [
"Extreme weather has generated perfect conditions for lightning strikes. For every ten minutes that a creature spends in the open, it has a cumulative {@chance 98|2% chance|Lightning|Lightning strikes elsewhere.|Lightning strikes you.} of being caught in a lightning strike. A creature struck by lightning must make a {@dc 12} Dexterity saving throw, suffering 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one. Characters wearing metal armor or in high places such as roof or treetops suffer disadvantage on this saving throw."
]
},
{
"type": "item",
"name": "Light Rain or Snow",
"entries": [
"A steady light precipitation covers the area, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on sight. Light rain has a {@chance 50} chance per hour of extinguishing an open flame."
]
},
{
"type": "item",
"name": "Strong Wind",
"entries": [
"As {@hazard Strong Wind|DMG} from {@book Chapter 5 of the Dungeon Master's Guide|DMG|5}."
]
},
{
"type": "item",
"name": "Windy",
"entries": [
"Howling winds gust through the streets, providing disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. Open flames have a {@chance 50} chance of being extinguished for every 10 minutes they're exposed to the wind, and fog effects are automatically dispersed."
]
}
]
}
]
}
],
"disease": [
{
"name": "Darkrot",
Expand Down
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