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fix(typos): FIRE BOLT
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revilowaldow committed Oct 17, 2023
1 parent 016b250 commit e0c9a47
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Showing 9 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion class/LaserLlama; Alternate Artificer.json
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"acid splash",
"booming blade|tce",
"create bonfire|xge",
"firebolt",
"fire bolt",
"frostbite",
"green-flame blade|tce",
"light",
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2 changes: 1 addition & 1 deletion collection/Amellwind; Monster Hunter Monster Manual.json
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"The king shakalaka's innate spellcasting ability is Intelligence (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
],
"will": [
"{@spell firebolt}"
"{@spell fire bolt}"
],
"ability": "int"
}
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"level": 1,
"entries": [
"At 1st level, your soul been imbued into a handgun, which serves as your body. You retain any bonuses or features of your race, and are still considered to be of that race and type. You gain immunity to poison and disease, you do not require food, air, or water, and you no longer age. You have the same AC as your bearer, and you can use the higher of your Dexterity modifiers to calculate their AC. Whenever your bearer takes damage but you do not, both you and your bearer take half the amount of damage instead. You can regain hit points as though you were a living creature. Your walking movement speed is 0, and can't be increased.",
"As a soulbound firearm, you have the following properties: You have a range of 60/120. Your attacks inflict 1d10 piercing damage, and you require no ammunition to fire. You count as a magical weapon for the purposes of overcoming damage resistances and immunities, and grant proficiency with firearms to your bearer. You are not considered a magical weapon for the purposes of spells like elemental weapon. Additionally, your spells' somatic components are replaced with \"visual\" components, where you visibly flare with magical power. You count as an arcane focus. Your bearer must have at least one hand touching you to enable you to cast a spell that deals damage with a range other than \"Self\" or \"Touch\". The exceptions to this rule are eldritch blast and firebolt, which you learn when you choose this patron.",
"As a soulbound firearm, you have the following properties: You have a range of 60/120. Your attacks inflict 1d10 piercing damage, and you require no ammunition to fire. You count as a magical weapon for the purposes of overcoming damage resistances and immunities, and grant proficiency with firearms to your bearer. You are not considered a magical weapon for the purposes of spells like elemental weapon. Additionally, your spells' somatic components are replaced with \"visual\" components, where you visibly flare with magical power. You count as an arcane focus. Your bearer must have at least one hand touching you to enable you to cast a spell that deals damage with a range other than \"Self\" or \"Touch\". The exceptions to this rule are eldritch blast and fire bolt, which you learn when you choose this patron.",
"You can communicate telepathically with your bearer, and with any creature that speaks a language within 60 feet of you. This telepathy is two-way, but otherwise you cannot speak.",
"If your bearer is unconscious, you can move their body and control their actions, even when they are reduced to 0 hit points. Each time they take damage or would otherwise be awakened, you can choose to force them to make a Wisdom saving throw against your warlock spell save DC. If they fail, they don't awaken.",
"Whenever your bearer makes a skill or ability check, you can choose to make the check in their stead using your statistics.",
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2 changes: 1 addition & 1 deletion collection/Karl Nicolas; Tome of Mystical Tattoos.json
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"type": "entries",
"name": "Fire Strider",
"entries": [
"The tattoo begins to glow bright red and you gain resistance to fire damage. You can also cast the firebolt cantrip at will (+8 to hit)."
"The tattoo begins to glow bright red and you gain resistance to fire damage. You can also cast the fire bolt cantrip at will (+8 to hit)."
]
},
{
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"spells": {
"0": {
"spells": [
"{@spell firebolt}",
"{@spell fire bolt}",
"{@spell message}",
"{@spell poison spray}",
"{@spell true strike}"
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2 changes: 1 addition & 1 deletion collection/Mage Hand Press; Valda's Spire of Secrets.json
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"Chill Touch",
"Cryptogram|VSS",
"Finger Guns|VSS",
"Firebolt",
"fire bolt",
"Force Buckler|VSS",
"Force Dart|VSS",
"Force Weapon|VSS",
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4 changes: 2 additions & 2 deletions creature/Dragonix; Monster Manual Expanded (v1).json
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"spells": {
"0": {
"spells": [
"{@spell firebolt}",
"{@spell fire bolt}",
"{@spell light}",
"{@spell mage hand}",
"{@spell shocking grasp}"
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"spells": {
"0": {
"spells": [
"{@spell firebolt}",
"{@spell fire bolt}",
"{@spell friends}",
"{@spell light}",
"{@spell mage hand}",
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2 changes: 1 addition & 1 deletion optionalfeature/Damian Steele; Exploits.json
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"The angel's spellcasting ability is Charisma (spell save {@dc 13}), {@hit 5} to hit with spell attacks. The angel can innately cast the following spells, requiring only verbal components:"
],
"will": [
"{@spell firebolt}",
"{@spell fire bolt}",
"{@spell light}"
],
"daily": {
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2 changes: 1 addition & 1 deletion spell/Rynosaur94; Divinity Spells.json
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Expand Up @@ -344,7 +344,7 @@
]
},
"entries": [
"You conjure an oil filled rock and lob it at a point within range. The rock explodes, covering the surface of the ground 10 feet from the point in oil. Creatures within the area must make a Dexterity saving throw. They take {@damage 6d6} bludgeoning damage on a fail, and half as much on a success. The oil slick is rough terrain. The oil catches fire easily from torches or spells like firebolt, burning anyone standing in it for {@damage 4d6} fire damage. The oil slick last for the duration, or until it is lit on fire."
"You conjure an oil filled rock and lob it at a point within range. The rock explodes, covering the surface of the ground 10 feet from the point in oil. Creatures within the area must make a Dexterity saving throw. They take {@damage 6d6} bludgeoning damage on a fail, and half as much on a success. The oil slick is rough terrain. The oil catches fire easily from torches or spells like fire bolt, burning anyone standing in it for {@damage 4d6} fire damage. The oil slick last for the duration, or until it is lit on fire."
],
"source": "divinityspells",
"page": 1,
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