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chore(tags): Clean unnecessary display text (#1736)
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revilowaldow authored May 26, 2023
1 parent 6ef6c68 commit ad5ae14
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2 changes: 1 addition & 1 deletion adventure/Adventures Await; The Curse of Dusk Hollow.json
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]
},
"{@i {@b Encounter: Souls of the Dead.}} There is a {@creature wraith} in this room. It's currently hiding in the corner. When the characters enter, it raises two {@creature specter||specters} from the corpses on the table and they all attack. The wraith targets whoever appears to be the weakest, hoping to kill them and turn them into another specter. The specters just attack whoever is closest.",
"{@i {@b Treasure: Tools of the Trade.}} There are alchemist's supplies in this room along with two {@item potion of healing||potions of healing} and a spell scroll of {@spell gentle repose}. If the characters investigate the corpses they find a locket on one worth 50 gp and a {@item +1 dagger||+1} {@item silvered dagger|PHB|silvered dagger} on the other."
"{@i {@b Treasure: Tools of the Trade.}} There are alchemist's supplies in this room along with two {@item potion of healing||potions of healing} and a spell scroll of {@spell gentle repose}. If the characters investigate the corpses they find a locket on one worth 50 gp and a {@item +1 dagger||+1} {@item silvered dagger|PHB} on the other."
]
},
{
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76 changes: 38 additions & 38 deletions adventure/Eventyr Games; Kraken's Gamble.json

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4 changes: 2 additions & 2 deletions adventure/Kobold Press; Tome of Beasts 2 Lairs.json
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"type": "entries",
"name": "Equipment",
"entries": [
"The room contains a total of six {@item lance|phb|lances}, twelve {@item shield|phb|shields}, twelve suits of {@item studded leather armor|phb}, two {@item chain shirt|phb|chain shirt}, and a heavy {@item mace|phb}."
"The room contains a total of six {@item lance|phb|lances}, twelve {@item shield|phb|shields}, twelve suits of {@item studded leather armor|phb}, two {@item chain shirt|phb}, and a heavy {@item mace|phb}."
]
}
]
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"name": "Crackling Statue",
"entries": [
"An inactive iron golem, a leftover from the ancient mage war, stands in the center of the circle. Freshly created for the war and never activated, the golem is little more than a massive iron statue that has stood in this chamber for centuries. Azadin hopes to animate the golem to act at the head of his army of mercenaries, but he doesn't currently possess the power to do so.",
"Unfortunately, while the golem is not active, Azadin's repeated attempts to activate it with {@spell lightning bolts|phb|lightning bolts} from his wand have caused the golem to become charged with magical lightning. A PC can detect the magical lightning with a successful DC 20 Intelligence ({@skill Investigation}) check or a successful DC 15 Intelligence ({@skill Arcana}) check. A creature that touches the golem must make a DC 16 Constitution saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. This removes the pent-up charge from the golem, leaving it safe to touch thereafter."
"Unfortunately, while the golem is not active, Azadin's repeated attempts to activate it with {@spell lightning bolt|phb|lightning bolts} from his wand have caused the golem to become charged with magical lightning. A PC can detect the magical lightning with a successful DC 20 Intelligence ({@skill Investigation}) check or a successful DC 15 Intelligence ({@skill Arcana}) check. A creature that touches the golem must make a DC 16 Constitution saving throw, taking 28 ({@damage 8d6}) lightning damage on a failed save, or half as much damage on a successful one. This removes the pent-up charge from the golem, leaving it safe to touch thereafter."
]
}
]
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10 changes: 5 additions & 5 deletions adventure/Limitless Adventures; Limitless Adventures.json
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"type": "inset",
"name": "Read this to the players:",
"entries": [
"{@b Sophia; {@creature Commoner|mm|Commoner}}",
"{@b Sophia; {@creature Commoner|mm}}",
"{@italic Medium Human; Neutral Good}",
"{@b Traits:} beautiful, wild black hair",
"{@b Conditions:} Sophia has the {@condition stunned|phb|stunned condition}, and is knocked {@condition prone|phb|prone} by the {@creature Water Elemental|mm|elemental}"
"{@b Conditions:} Sophia has the {@condition stunned|phb|stunned condition}, and is knocked {@condition prone|phb} by the {@creature Water Elemental|mm|elemental}"
]
},
"Left unchecked, the {@creature Water Elemental|mm|elemental} will begin to rampage the area for ten rounds before climbing back into the well. Too terrified to move out of the way, Sofia the washerwoman will be the monster's first victim.",
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"entries": [
"",
"The water from the well is unfit to drink; people are beginning to get sick...",
"A rumor reaches the PCs of a similar attack, when two mephits ({@creature Steam Mephit|mm|Steam Mephit}, or {@creature Mud Mephit|mm|Mud Mephit}) crawled out of a well on the other side of town...",
"A rumor reaches the PCs of a similar attack, when two mephits ({@creature Steam Mephit|mm}, or {@creature Mud Mephit|mm}) crawled out of a well on the other side of town...",
"A cleric appears in town, selling jars of clean water for an exorbitant price..."
]
}
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"entries": [
"",
"{@creature Giant Rat|mm|Giant Rats}",
"{@creature Pseudodragon|mm|Pseudodragon}"
"{@creature Pseudodragon|mm}"
]
},
{
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"entries": [
"",
"The dragon leads the PCs to the body of a dead adventurer, whose purse contains 112 gp in foreign coins...",
"The {@creature Archmage|mm|archmage} owner of the dragon comes looking for it, is he a powerful foe or a kindly benefactor...",
"The {@creature archmage|mm} owner of the dragon comes looking for it, is he a powerful foe or a kindly benefactor...",
"The dragon keeps leading to the PCs to the sewer where his mate is trapped..."
]
}
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2 changes: 1 addition & 1 deletion adventure/Winghorn Press; Wild Sheep Chase.json
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"The Half-Orc sets his small eyes on you and strides forward with one hand resting on the hilt of a greatsword. \"That sheep is Master Noke's... he desires to have it back."
]
},
"The Half-Orc, {@creature guz|wsc|Guz}, is accompanied by trio of collared {@creature wolf|mm|wolves} with strangely intelligent eyes, while the huge figure behind him is actually a polymorphed {@creature brown bear|mm}.",
"The Half-Orc, {@creature Guz|wsc}, is accompanied by trio of collared {@creature wolf|mm|wolves} with strangely intelligent eyes, while the huge figure behind him is actually a polymorphed {@creature brown bear|mm}.",
"He demands that he be given \"Master Noke's sheep,\" which he claimed has escaped, and is of great sent-ee-ment-all value to his master. Any mention of Shinebright's true nature is met with hollow, mirthless laughter.",
"Guz is not a bright fellow, but he is very loyal and determined to complete his task. His trackers know that Shinebright is there, no matter how well the party tries to hide him, and will not take no for an answer.",
"While he prefers violence and intimidation, he is also willing to offer bribes and promises of magical favours if that looks like the best option.",
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2 changes: 1 addition & 1 deletion adventure/arcanist; The Delian Tomb.json
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]
},
"A thick haze billows up from a makeshift altar in the center of the room where a goblin adorned with jewelery and warpaint chants rhythmically while they rock back and forth. Behind the goblin, a young girl quietly whimpers, head in her hands, from a small cage near the foot of the statue. What was once the sacred chamber consecrated by the Delian Order on behalf of Lord Delius has been desecrated by the goblins.",
"Along with the {@creature Goblin Shaman|TheDelianTomb|goblin shaman}, the {@creature bugbear} leader of this band of miscreants resides here. This is the first time the players have encountered a clever enemy, the bugbear is not driven by fear like his goblin toadies. It will fight tactically, it might even have a potion of healing!",
"Along with the {@creature goblin shaman|TheDelianTomb}, the {@creature bugbear} leader of this band of miscreants resides here. This is the first time the players have encountered a clever enemy, the bugbear is not driven by fear like his goblin toadies. It will fight tactically, it might even have a potion of healing!",
"Once the monsters have been slain, and {@b Bess} has been helped out from the cage, the players will likely wish to search the room. The makeshift altar is covered with bits of charcoal, cork, sulfur, and other spellcasting materials. Amidst these accoutrements there are two {@item Potion of Healing|dmg|potions of healing}. Near the cage where {@b Bess} was being held, there is a large nest of blankets where the bugbear slept. The nest is littered with a few dozen gold pieces and gemstones worth {@dice 2d20 + 10||Value} gp.",
"The statue of Delius has an inscription at the base, it reads:",
{
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2 changes: 1 addition & 1 deletion book/2CGaming; Total Party Kill Bestiary - Vol. 1.json
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"name": "Drakoptera Venom",
"source": "TPK",
"entries": [
"Assuming its body is intact, a {@creature drakoptera|TPK|drakoptera}'s venom can be extracted and preserved for later use. Harvesting the venom takes 1 hour of strenuous activity and requires a successful DC 20 Wisdom ({@skill Medicine}) ability check, which provides enough for ten doses."
"Assuming its body is intact, a {@creature drakoptera|TPK|drakoptera's} venom can be extracted and preserved for later use. Harvesting the venom takes 1 hour of strenuous activity and requires a successful DC 20 Wisdom ({@skill Medicine}) ability check, which provides enough for ten doses."
]
},
{
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