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Updates to 9 brews, 2 new additions (#1881)
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Foxfire94 authored Oct 22, 2023
1 parent feaf728 commit 8f6b2c2
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Showing 11 changed files with 10,726 additions and 4,506 deletions.
7,493 changes: 3,851 additions & 3,642 deletions class/Foxfire94; Blood Hunter Re-Balanced.json

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14 changes: 5 additions & 9 deletions class/Foxfire94; Lycanthrope.json
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Expand Up @@ -17,8 +17,7 @@
}
],
"dateAdded": 1584380044,
"dateLastModified": 1690651615,
"_dateLastModifiedHash": "f24c0fa680"
"dateLastModified": 1695226035
},
"class": [
{
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"(a) a {@filter melee weapon|items|type=melee weapon|source=phb} or (b) a {@item shortbow|phb} and 20 arrows",
"(a) {@item leather armor|phb} or (b) {@item hide armor|phb}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
"a {@item dagger|phb}"
"a {@item dagger|phb|dagger}"
],
"goldAlternative": "{@dice 2d4×10|2d4 × 10|Starting Gold}"
},
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}
],
"entries": [
"Once per turn when you hit a creature with your bite you can force the creature to make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save the target deals only half damage with weapon attacks that use Strength for 1 minute The target may repeat the saving throw on each of its turns for the duration, ending the effect on a success."
"Once per turn when you hit a creature with your bite you can force the creature to make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save the target deals only half damage with weapon attacks that use Strength for 1 minute. The target may repeat the saving throw on each of its turns for the duration, ending the effect on a success."
],
"featureType": [
"Totem Power"
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"The fox adds 2 to its AC against one opportunity attack that would hit it."
]
}
],
"savingThrowForced": [
"strength"
]
}
],
Expand All @@ -1385,7 +1381,7 @@
"classSource": "FoxfireLycan",
"level": 1,
"entries": [
"At 1st level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form as determined by your Lycanthrope Origin feature. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 Hit Points, or die. You can use this feature twice. You regain expended uses when you finish a short or long rest.",
"At 1st level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form as determined by your Lycanthrope Origin feature. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall {@condition unconscious}, drop to 0 Hit Points, or die. You can use this feature twice. You regain expended uses when you finish a short or long rest.",
"While you are transformed, you gain the following benefits:",
{
"type": "entries",
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"name": "Dragon-Hybrid Form",
"entries": [
"When choosing this origin at 1st level your hybrid form takes the shape of a hell hound-humanoid, you have resistance to the damage type associated with your draconic ancestry and your bite becomes a natural weapon you are proficient with whilst in that form.",
"When making a melee attack with your bite, you have a reach of 5 feet and deal 1d6 piercing damage plus 1d4 damage of your draconic ancestry's type on a hit. You add your Strength modifier to the attack and damage rolls.",
"When making a melee attack with your bite, you have a reach of 5 feet and deal {@damage 1d6} piercing damage plus {@damage 1d4} damage of your draconic ancestry's type on a hit. You add your Strength modifier to the attack and damage rolls.",
"A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with were-dragon lycanthropy.",
"Additionally you can speak, read and write {@language Draconic}."
],
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93 changes: 56 additions & 37 deletions class/Foxfire94; Spellblade.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
Expand All @@ -17,8 +18,7 @@
}
],
"dateAdded": 1594524520,
"dateLastModified": 1685143702,
"_dateLastModifiedHash": "6d9f7c8551"
"dateLastModified": 1695223060
},
"class": [
{
Expand All @@ -32,6 +32,17 @@
"dex",
"int"
],
"optionalfeatureProgression": [
{
"name": "Fighting Style",
"featureType": [
"FS:F"
],
"progression": {
"2": 1
}
}
],
"classTableGroups": [
{
"colLabels": [
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"(a) {@item leather armor|phb} or (b) a {@item chain shirt|phb}",
"(a) {@item component pouch|phb} or (b) an {@item arcane focus|phb}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
"a {@item dagger|phb}"
"a {@item dagger|phb|dagger}"
],
"goldAlternative": "{@dice 4d4×10|5d4 × 10|Starting Gold}"
},
Expand All @@ -408,8 +419,8 @@
}
},
"classFeatures": [
"Spellcasting|Spellblade|FoxfireSpellblade|1",
"Arcane Blade|Spellblade|FoxfireSpellblade|1",
"Spellcasting|Spellblade|FoxfireSpellblade|1",
{
"classFeature": "Archetype|Spellblade|FoxfireSpellblade|2",
"gainSubclassFeature": true
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"source": "FoxfireSpellblade",
"type": "section",
"entries": [
"Spellblades are masters of manifesting magic and martial might, a warrior that infuses their weapons with the power of the elements. The two most well known varieties of Spellblades are the Blademasters, those spellblades who focus more on the martial aspects of their vocation, and the Magisters, arcane scholars who delve deep into their study of magical lore.",
"Should you wish to multiclass into a spellblade, the prerequisites and proficiencies gained are listed below.",
{
"type": "entries",
"name": "Spellblade Multiclassing",
"name": "Spellblade Multiclassing Prerequisites",
"entries": [
"Should you wish to multiclass into a spellblade, the prerequisites and proficiencies gained are listed below.",
{
"type": "entries",
"name": "Spellblade Multiclassing Prerequisites",
"name": "Ability Score Minimum",
"entries": [
{
"type": "entries",
"name": "Ability Score Minimum",
"entries": [
"Strength 13 or Dexterity 13, and Intelligence 13"
]
}
"Strength 13 or Dexterity 13, and Intelligence 13"
]
},
}
]
},
{
"type": "entries",
"name": "Spellblade Multiclassing Proficiencies",
"entries": [
{
"type": "entries",
"name": "Spellblade Multiclassing Proficiencies",
"name": "Proficiencies Gained",
"entries": [
{
"type": "entries",
"name": "Proficiencies Gained",
"entries": [
"Light armor, medium armor, simple weapons."
]
}
"Light armor, medium armor, simple weapons."
]
}
]
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}
],
"classFeature": [
{
"name": "Arcane Blade",
"source": "FoxfireSpellblade",
"className": "Spellblade",
"classSource": "FoxfireSpellblade",
"level": 1,
"entries": [
"You've trained to enhance your weapon with magical energy. Starting at 1st level you can spend an hour during a long rest to perform a ritual upon one weapon in your possession, imbuing it with an element of your choosing from the following: acid, cold, fire, lightning or poison.",
"Once per turn when you hit with an attack using that weapon it deals an extra 1d4 damage of the chosen element. This amount of damage increases as you level up, as shown in the Arcane Blade column on Spellblade class table.",
"Starting at 11th level you may deal the extra damage from this feature more than once a turn.",
"This weapon is bound to you and when you will it, it goes into a pocket dimension. You can pull an arcane blade weapon from this pocket dimension as a bonus action.",
"You may only imbue one weapon with elemental energy. You can imbue one additional weapon at 10th level, and another at 15th level. If you imbue another weapon over your limit with an element in this way, you choose which weapon loses the benefits of your Arcane Blade feature."
]
},
{
"name": "Spellcasting",
"source": "FoxfireSpellblade",
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}
]
},
{
"name": "Arcane Blade",
"source": "FoxfireSpellblade",
"className": "Spellblade",
"classSource": "FoxfireSpellblade",
"level": 1,
"entries": [
"You've trained to enhance your weapon with magical energy. Starting at 1st level you can spend an hour during a long rest to perform a ritual upon one weapon in your possession, imbuing it with an element of your choosing from the following: acid, cold, fire, lightning or thunder.",
"Once per turn when you hit with an attack using that weapon it deals an extra 1d4 damage of the chosen element. This amount of damage increases as you level up, as shown in the Arcane Blade column on Spellblade class table. This weapon is bound to you and when you will it, it goes into a pocket dimension. You can pull an arcane blade weapon from this pocket dimension as a bonus action.",
"You may only imbue one weapon with elemental energy. You can imbue one additional weapon at 10th level, and another at 15th level. If you imbue another weapon over your limit with an element in this way, you choose which weapon loses the benefits of your Arcane Blade feature."
]
},
{
"name": "Archetype",
"source": "FoxfireSpellblade",
Expand Down Expand Up @@ -1071,7 +1077,20 @@
"source": "FoxfireSpellblade",
"shortName": "Blademaster",
"className": "Spellblade",
"classSource": "FoxfireSpellblade"
"classSource": "FoxfireSpellblade",
"optionalfeatureProgression": [
{
"name": "Maneuvers",
"featureType": [
"MV:B"
],
"progression": {
"6": 2,
"11": 4,
"18": 6
}
}
]
},
{
"name": "Magister",
Expand Down
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