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Added personal spells/spell revisions. (#1871)
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Blackflighter authored Oct 15, 2023
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266 changes: 266 additions & 0 deletions spell/Korvinagor; Korvin's Spells and Spell Revisions.json
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{
"_meta": {
"sources": [
{
"json": "RevisedChromaticOrb",
"abbreviation": "COR",
"full": "Chromatic Orb (Revised)",
"url": "https://homebrewery.naturalcrit.com/share/Cw_N9me1ICkm",
"authors": [
"Korvinagor"
],
"convertedBy": [
"Korvinagor"
],
"version": "1.0"
},
{
"json": "SeismicSteps",
"abbreviation": "SS",
"full": "Seismic Steps",
"url": "https://homebrewery.naturalcrit.com/share/A1ztDPv-s2ih",
"authors": [
"Korvinagor"
],
"convertedBy": [
"Korvinagor"
],
"version": "1.0"
}
],
"dateAdded": 1696731950,
"dateLastModified": 1696731950
},
"spell": [
{
"name": "Chromatic Orb",
"source": "RevisedChromaticOrb",
"level": 1,
"school": "V",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 90
}
},
"components": {
"v": true,
"s": true,
"m": {
"text": "a diamond worth at least 50 gp",
"cost": 5000
}
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"You hurl a 4-inch-diameter sphere of energy at a creature of your choice within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, it causes one of the below effects depending on the type of orb created.",
{
"type": "table",
"colLabels": [
"Type",
"Effect"
],
"colStyles": [
"col-2",
"col-10"
],
"rows": [
[
"Acid",
"The creature takes {@damage 2d8} acid damage immediately, and takes {@damage 1d4} acid damage at the start of each of its turns as the sphere turns into caustic fluid, covering it. A creature can end this damage by using its action to make a Dexterity check against your spell save DC to scrape or wash off the fluid."
],
[
"Cold",
"The creature takes {@damage 3d8} cold damage, and its speed is reduced by 10 feet until the start of your next turn."
],
[
"Fire",
"The creature takes {@damage 6d4} fire damage."
],
[
"Lightning",
"The creature takes {@damage 3d8} lightning damage, and it can't make opportunity attacks until the end of your next turn."
],
[
"Poison",
"The creature takes {@damage 1d8} poison damage. Upon impact, the orb explodes into a cloud of toxic gas, forcing the target and each creature within 5 feet of it to make a Dexterity saving throw, taking {@damage 2d8} poison damage on a failed save, or half as much damage on a successful one."
],
[
"Thunder",
"The creature takes {@damage 3d8} thunder damage and must make a Strength saving throw. On a failed save, you can choose to push it up to 10 feet away from you."
]
]
}
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell using a spell slot of 2nd level or higher, its effect is altered depending on the type of orb created.",
{
"type": "table",
"colLabels": [
"Type",
"Effect (For Each Slot Level Above 1st)"
],
"colStyles": [
"col-2",
"col-10"
],
"rows": [
[
"Acid",
"The damage the creature takes at the start of each of its turns increases by {@scaledamage 1d4|1-9|1d4}."
],
[
"Cold",
"The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8} and its speed is reduced by an additional 5 feet."
],
[
"Fire",
"The damage the creature takes increases by {@scaledamage 6d4|1-9|2d4}."
],
[
"Lightning",
"The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8}, and if you miss the target, you can attack it one additional time."
],
[
"Poison",
"The damage each creature takes when it fails its save increases by {@scaledamage 2d8|1-9|1d8} and you can increase the size of the orb's explosion by an additional 5 feet. Each creature that fails its save is also {@condition poisoned} until the end of your next turn."
],
[
"Thunder",
"The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8} and the distance you can push the creature increases by 10 feet."
]
]
}
]
}
],
"damageInflict": [
"acid",
"cold",
"fire",
"lightning",
"poison",
"thunder"
],
"conditionInflict": [
"poisoned"
],
"savingThrow": [
"dexterity",
"strength"
],
"abilityCheck": [
"dexterity"
],
"spellAttack": [
"R"
],
"miscTags": [
"FMV"
],
"areaTags": [
"ST"
],
"classes": {
"fromClassList": [
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
}
},
{
"name": "Seismic Steps",
"source": "SeismicSteps",
"level": 1,
"school": "V",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "radius",
"distance": {
"type": "feet",
"amount": 10
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1
},
"concentration": true
}
],
"entries": [
"You send pulses of seismic energy into the ground within range, turning it into {@quickref difficult terrain||3} for creatures other than you for the spell's duration as it shakes and becomes unsteady underfoot.",
"When you cast this spell, the affected ground violently churns. Each creature other than you standing in this area must succeed on a Dexterity saving throw or fall {@condition prone}.",
"On each of your turns until the spell ends, you can use your action to cause the ground to churn in this way again. You can also cause the ground to churn as a reaction before a creature makes an attack roll within range or enters the spell's area."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell using a spell slot of 2nd level or higher, you can use your bonus action to cause the ground to churn instead of your action. Using a spell slot of 3rd level or higher grants a duration that doesn't require {@status concentration}."
]
}
],
"savingThrow": [
"dexterity"
],
"miscTags": [
"DFT",
"UBA"
],
"areaTags": [
"R"
],
"classes": {
"fromClassList": [
{
"name": "Bard",
"source": "PHB"
},
{
"name": "Druid",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
}
}
]
}

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