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fix(schema): Cleanup following restrictions
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revilowaldow committed Sep 17, 2023
1 parent f8f898e commit 60b20fa
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Showing 28 changed files with 26 additions and 137 deletions.
1 change: 0 additions & 1 deletion adventure/DMDave; Assault on Quabus.json
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Expand Up @@ -1363,7 +1363,6 @@
"dmg2": "1d8",
"recharge": "dawn",
"charges": 3,
"spear": true,
"entries": [
"This spear is a magic weapon and has 3 charges. As an action, a creature can speak a command word to cause the spear to emit a blinding flash in a 20-foot radius sphere centered on the spear. Each creature in the area must succeed on a DC 15 Constitution saving throw or become {@condition blinded} for 1 minute. A creature can repeat its saving throw at the end of its turns, ending the {@condition blinded} effect on itself with a success. The user can avert its eyes to avoid the flash.",
"The spear regains {@dice 1d3} charges each day at dawn. If you expend the spear's last charge, roll a {@dice d20}. On a 1, the spear's magic fades and you can no longer use its blinding light feature."
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2 changes: 0 additions & 2 deletions adventure/JVC Parry; Call from the Deep.json
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Expand Up @@ -21534,7 +21534,6 @@
"dmg1": "1d6",
"dmgType": "P",
"dmg2": "1d8",
"spear": true,
"entries": [
{
"type": "entries",
Expand Down Expand Up @@ -21735,7 +21734,6 @@
"dmg1": "1d6",
"dmgType": "P",
"dmg2": "1d8",
"spear": true,
"entries": [
"You have a +1 bonus to attack and damage rolls made with this magic weapon.",
{
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1 change: 0 additions & 1 deletion book/Dungeon Rollers; Ancestral Weapons.json
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Expand Up @@ -5381,7 +5381,6 @@
"dmg1": "1d4",
"bonusWeapon": "+3",
"dmgType": "P",
"dagger": true,
"entries": [
"Deep in the Underdark, in Menzoberranzan, the drow elf Ulkina Eldraor disappeared one day. She returned with a dagger of fine craftsmanship, with snake venom coursing through the blade itself. No-one knows what price she paid for such an item of nightmares.",
"You have a +3 bonus to attack and damage rolls made with this magic weapon, and any enemy that you make a weapon attack against with this weapon cannot make attacks of opportunity against you until the beginning of your next turn.",
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9 changes: 0 additions & 9 deletions class/Aron; Demi-Dragon.json
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Expand Up @@ -5439,7 +5439,6 @@
{
"name": "Claws",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "1d6",
"dmgType": "S",
Expand All @@ -5454,7 +5453,6 @@
{
"name": "Bite",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "1d12",
"dmgType": "P",
Expand All @@ -5469,7 +5467,6 @@
{
"name": "Tail",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "1d10",
"dmgType": "B",
Expand All @@ -5485,7 +5482,6 @@
{
"name": "Horns",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "2d4",
"dmgType": "P",
Expand All @@ -5500,7 +5496,6 @@
{
"name": "Wings",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "1d4",
"dmgType": "B",
Expand All @@ -5515,7 +5510,6 @@
{
"name": "Antlers",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "3d4",
"dmgType": "P",
Expand All @@ -5530,7 +5524,6 @@
{
"name": "Quills",
"type": "R",
"weapon": true,
"rarity": "none",
"range": "60/120",
"dmg1": "2d6",
Expand All @@ -5546,7 +5539,6 @@
{
"name": "Hoard Replica",
"type": "M",
"weapon": true,
"rarity": "none",
"dmg1": "2d6",
"property": [
Expand All @@ -5569,7 +5561,6 @@
],
"dmg1": "1d6",
"dmgType": "P",
"weapon": true,
"entries": [
"These sturdy kite-shaped steel spades are made to fit over a creature's claws, serving as gauntlets. They are intended to reduce the strain of manual labor, and you can use them to perform the functions of a {@item shovel|PHB}, {@item crowbar|PHB}, or {@item hammer|PHB}. While wearing them, your claw attacks deal piercing damage."
]
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1 change: 0 additions & 1 deletion class/DXHHH101; The Marksman.json
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Expand Up @@ -1828,7 +1828,6 @@
]
}
],
"hasFluffImages": true,
"fluff": {
"images": [
{
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Expand Up @@ -20213,7 +20213,6 @@
"dmg1": "4d6",
"dmgType": "B",
"charges": 3,
"hammer": true,
"recharge": "dawn",
"entries": [
"When you hit a creature other than an undead or construct with this weapon, you regain 4 hit points."
Expand All @@ -20236,7 +20235,6 @@
"dmg1": "4d6",
"dmgType": "B",
"charges": 3,
"hammer": true,
"recharge": "dawn",
"entries": [
"The hammer has 3 charges. As an action, you can expend a charge to release a thunderous blast around you. Each creature within 10 feet of you must succeed on a DC 15 Constitution saving throw or take {@damage 4d6} thunder damage and be pushed up to 10 feet away from you. The hammer regains 3 expended charges at dawn."
Expand Down Expand Up @@ -20479,7 +20477,6 @@
"charges": 10,
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"The dagger has 10 charges and regains {@dice 1d6 + 4} charges daily at dawn. As a bonus action, you can expend a charge to generate a blade of crystal energy for 1 minute. While this blade lasts, the dagger functions as a {@item rapier} and deals an additional {@damage 1d6} force damage on a hit."
],
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Expand Up @@ -2929,7 +2929,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"This magical dagger appears to be an inkwell, but when opened, it transforms into a blade of hardened black liquid.",
"Whenever you hit a creature with this weapon, it suffers disadvantage on saving throws against spells until the start of your next turn."
Expand Down Expand Up @@ -3002,7 +3001,6 @@
"dmg1": "1d4",
"dmgType": "P",
"bonusWeapon": "+2",
"dagger": true,
"entries": [
"This dagger is crafted from dozens of blackened thorns surrounded by crimson fog floating together in the shape of a blade. The handle is covered in these same thorns, and they pierce the hand of whomever dares hold this grim weapon.",
"You gain a +2 bonus to attack rolls and damage rolls. On a hit, you can choose to unleash the thorns within the blade.",
Expand Down Expand Up @@ -3116,7 +3114,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"This dagger looks surprisingly ordinary, like a belt knife someone had carried so long they'd forgotten about it.",
"Once per turn when you hit a creature within this magical dagger, the target immediately drops its most valuable and expensive possession to the ground in an open space within 5 feet of itself using its reaction. It will not cause the target to remove armor, and if the target has already used their reaction then they will not drop another object."
Expand Down Expand Up @@ -3265,7 +3262,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"This dagger appears to be crafted out of an unknown gemstone, but it is actually hardened slime. While attuned to it, you gain advantage on any check you make to escape a grapple, and you can take the {@action Disengage} action as a bonus action. When you hit with this weapon, the target is coated in slime until the end of its next turn. A creature coated in slime gains disadvantage on Strength and Dexterity checks and falls {@condition prone} if it ends its movement on a surface. Creatures who don't touch surfaces to move are immune to these effects."
]
Expand Down Expand Up @@ -3299,7 +3295,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"With a blade crafted from hundreds of fine filaments, this dagger is reminiscent of a paintbrush. When you deal damage, you can impart a splash of that damage type's color into the dagger, giving it a unique property that lasts until you finish a long rest. Each property only affects attacks made with this dagger. The dagger can contain multiple colors at the same time.",
{
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Expand Up @@ -105063,7 +105063,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"This dagger is fashioned from the fangs of a {@creature Dragonborn Vampire (Young)|GHMG|dragonborn vampire}. When a wielder scores a critical hit with the dagger, the weapon damage is {@dice 4d4} instead of {@dice 1d4}. In addition, on a critical hit, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition stunned} until the end of its next turn."
]
Expand Down Expand Up @@ -105473,7 +105472,6 @@
"dmgType": "B",
"bonusWeapon": "+4",
"critThreshold": 17,
"club": true,
"entries": [
"This weapon is a blunt but jagged-edged bludgeon that is the object form of a {@creature kokela|GHMG}. You gain a +4 bonus to damage rolls made with this weapon, and attack rolls made with this weapon score a critical hit on a roll of 19 or 20. If you have abilities that increase your critical range with melee weapon attacks, this weapon scores a critical hit on a roll of 17\u201320.",
{
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Expand Up @@ -16931,7 +16931,6 @@
"dmgType": "P",
"dmg2": "1d8",
"bonusWeapon": "+1",
"spear": true,
"entries": [
"This fishing rod is tipped at the end with a jagged spear point, and is fitted with a magical lure. You have a +1 bonus to attack and damage rolls made with this magic weapon.",
"As a bonus action on your turn, you can cast the lure out to a point within 10 feet of you. While the lure is floating within a body of water, you know the exact depth of the water directly underneath the lure. Additionally, when a submerged creature comes within 10 feet of the lure, you can cause the lure to shoot out toward it. The target must succeed on a {@dc 13} Dexterity saving throw or become ensnared by the lure. While ensnared, the target can't move more than 30 feet away from you. A creature can use its action to make a {@dc 13} Strength check, freeing itself or another creature within its reach on a success.",
Expand Down Expand Up @@ -17168,7 +17167,6 @@
"dmg1": "2d6",
"dmgType": "B",
"bonusWeapon": "+2",
"hammer": true,
"entries": [
"This weapon takes the form of a heavy iron anchor, pitted and worn through time, attached to a 30-foot-long iron chain. While you are attuned to the weapon, its chain is bound to the wrist of your dominant hand, and it can't ever be moved more than 30 feet away from you. If an effect would move either you or the weapon more than 30 feet away from each other, the other is dragged along as well.",
"You gain a +2 to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 10 feet and a long range of 30 feet.",
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15 changes: 6 additions & 9 deletions collection/Heavyarms; The Complete Armorer's Handbook.json
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Expand Up @@ -5057,7 +5057,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 2500,
"valueExpression": "2500",
"entries": [
"Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 25 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective."
]
Expand Down Expand Up @@ -5092,7 +5092,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 2000,
"valueExpression": "2000",
"entries": [
"Enchanted with magic from the Shadowfell, this ammunition is able to strike creatures in the Ethereal Plane, and counts as magical for the purposes of overcoming resistance to immunity and nonmagical attacks and damage."
]
Expand Down Expand Up @@ -5127,7 +5127,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 400,
"valueExpression": "400",
"entries": [
"This ammunition is tipped with a volatile alchemical compound. On striking a hard surface, it explodes creating a flash of light and loud crack audible out to 100 feet."
]
Expand All @@ -5152,7 +5152,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 40,
"valueExpression": "40",
"bonusWeaponAttack": "+1",
"entries": [
"The tip of a bodkin arrow is most commonly a sharpened spike with a square profile, designed to penetrate plate and mail armor. You gain a +1 bonus to attack rolls against targets wearing armor when using this ammunition."
Expand All @@ -5178,7 +5178,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 10,
"valueExpression": "10",
"entries": [
"A flat-nosed arrowhead typically used for target practice and hunting small game animals such as rabbits, squirrels, and grouse. Successful attacks using this ammunition deal {@dice 1d4} nonlethal bludgeoning damage instead of the weapon's normal damage."
]
Expand All @@ -5203,7 +5203,7 @@
"source": "TCAH",
"page": 0,
"rarity": "none",
"value": 500,
"valueExpression": "500",
"entries": [
"With a tip shaped like a spear point, broadheads are designed for maximum penetration of soft flesh and thick hide\u2014commonly used by hunters for bringing down large game. When you hit a creature that isn't wearing armor with an attack using this ammunition it takes an extra {@dice 1d6} piercing damage."
]
Expand Down Expand Up @@ -5535,7 +5535,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": []
},
{
Expand All @@ -5554,7 +5553,6 @@
],
"dmg1": "1d8",
"dmgType": "B",
"club": true,
"entries": []
},
{
Expand Down Expand Up @@ -5611,7 +5609,6 @@
],
"dmg1": "2d6",
"dmgType": "B",
"hammer": true,
"entries": []
},
{
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11 changes: 2 additions & 9 deletions collection/Jasmine Yang; Hamund's Harvesting Handbook I.json
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Expand Up @@ -22669,7 +22669,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"As an action, you may speak this weapon's command word to activate its ability for the next minute. While this dagger's ability is active, any damage it deals to a creature that is {@condition charmed} by you does not count as damaging it or doing anything harmful to it for the sake of potentially ending the {@condition charmed|PHB|charm effect}. Once this ability has been used once, it cannot be used again until the next dawn."
],
Expand Down Expand Up @@ -23058,7 +23057,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 5 necrotic damage if it isn't a construct or an undead. You also gain 5 temporary hit points."
],
Expand Down Expand Up @@ -23918,7 +23916,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "F",
"dagger": true,
"entries": [
"This dagger continually radiates a dull heat that intensifies when sunk into exposed flesh. When you deal damage with this weapon, you may choose for the damage type to be either piercing or fire damage."
],
Expand All @@ -23941,10 +23938,8 @@
"When this oil is rubbed into an item that weighs 20 pounds or less, that item becomes lighter than air for the next hour. It retains all of its other characteristics, but it automatically rises unless appropriate downward force is applied to it. If this oil is applied to an item that weighs more than 20 pounds, it takes no effect and the oil is wasted."
],
"customProperties": {
"customProperties": {
"ingredients": "Gas Spore Gas ×1 Vial",
"crafter": "Alchemist"
}
"ingredients": "Gas Spore Gas ×1 Vial",
"crafter": "Alchemist"
}
},
{
Expand Down Expand Up @@ -25555,7 +25550,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"If this dagger strikes any non-living organic matter that is smaller than half a cubic foot in volume, it is instantly turned to stone for 24 hours.",
"If a tiny creature is hit by this dagger, they must succeed on a {@dc 11} Constitution saving throw against being magically {@condition petrified}. On a failed save, the creature begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} for 24 hours."
Expand Down Expand Up @@ -27788,7 +27782,6 @@
"You gain a {=bonusWeapon} bonus to all attack and damage rolls made with this weapon. When you hit with this weapon, you may choose to deal an extra {@damage 3d6} cold damage and force the target creature to make a {@dc 15} Constitution saving throw. On a failed save, for the next minute the target's speed is reduced by 10 feet, is unable to take reactions, and only be able to take either an action or a bonus action on its turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"Once this ability has been used once, it cannot be used again until the end of your next short rest. If you roll a 20 on attack roll with this weapon however, the ability may be used again at that time, regardless of if you used it recently or not."
],
"hasFluffImages": true,
"customProperties": {
"ingredients": "Ice Devil Mandible ×2",
"crafter": "Blacksmith"
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Expand Up @@ -25813,7 +25813,6 @@
"range": "20/60",
"dmg1": "1d4",
"dmgType": "P",
"dagger": true,
"entries": [
"While this item is in your hand, you may use your bonus action to speak its command word, causing it to radiate a lifeless energy for the next minute. While it is radiating this energy, any creature hit by this weapon that is not a construct or undead must succeed on a {@dc 12} Charisma saving throw or be struck by an overwhelming sense of apathy and lifelessness for 1 minute. An apathetic creature has disadvantage on attack rolls and saving throws, and on its turn may use either an action or a bonus action, but not both. At the end of its turn, a creature affected by this ability may attempt the saving throw again, ending the effect on itself on a success. A creature that succeeds this saving throw is immune to the effects of this dagger for the next 24 hours."
],
Expand Down Expand Up @@ -26052,7 +26051,6 @@
"dmg1": "1d4",
"dmgType": "C",
"bonusWeapon": "+1",
"dagger": true,
"entries": [
"This dagger continually radiates a wave of cold that intensifies when sunk into exposed flesh. You have a +1 to attack and damage rolls made with this weapon, and when you deal damage with it, you may choose to convert the piercing damage into {@homebrew cold|frost} damage instead."
],
Expand Down Expand Up @@ -26187,7 +26185,6 @@
"dmgType": "B",
"dmg2": "1d10x>9",
"bonusWeapon": "+3",
"hammer": true,
"entries": [
"You have a +3 bonus to attack and damage rolls made with this weapon. Strikes made with this weapon have a chance to reverberate constantly, compounding the damage you do to your target. If you roll the maximum value on a damage dice with this weapon, you may reroll that dice, adding the result to your total damage dealt. Rerolled dice may also trigger this effect, and there is no limit to how many times this effect can repeat.",
"In addition, while holding this hammer you may use the {@action Attack} action to slam its head into the ground, creating a shockwave that forces all targets within 30 feet of you to succeed on a {@dc 20} Dexterity saving throw or be knocked {@condition prone}. If you are able to make multiple attacks with the {@action Attack} action, this attack replaces one of them."
Expand Down Expand Up @@ -28377,7 +28374,6 @@
"dmgType": "B",
"dmg2": "1d10",
"bonusWeapon": "+2",
"hammer": true,
"entries": [
"You have a +2 bonus to attack and damage rolls made with this weapon. When you make a successful critical hit against a creature with this weapon, you add a random extra effect to your attack. Roll a {@dice d4} and consult the table below for your result:",
{
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1 change: 0 additions & 1 deletion collection/KibblesTasty; Kibbles' Crafting Guide.json
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Expand Up @@ -32024,7 +32024,6 @@
"range": "30/120",
"dmg1": "1d6",
"dmgType": "P",
"spear": true,
"value": 130000,
"entries": [
"This barbed javelin embeds itself into creatures and hinders their movement. A creature hit by this javelin has its speed reduced by 10 feet until the javelin is removed. While you are within 120 feet of the javelin and you can see it, you can use a bonus action to speak its command word, causing the javelin to viciously remove itself from the target and fly back to your open hand or to an unoccupied space at your feet. You can choose to remove the javelin as a part of the attack while wielding it in melee. Alternatively, any creature can remove the javelin with an action. When the javelin is removed, the barbs deal an extra {@damage 1d6} piercing damage to the creature.",
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