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terrain & scenarios
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Billiam9420 committed Sep 12, 2023
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]
}
]
},
{
"type": "section",
"name": "Terrain",
"page": 123,
"entries": [
"Terrain represents general effects that change the nature of the battlefield, from fog to rain to dense forest. Units of certain ancestries feature soldiers that are historically used to fighting in certain types of terrain, allowing those units to ignore the penalties terrain imposes. At the same time, certain terrain offers advantages for specific types of units.",
{
"type": "entries",
"name": "Fog",
"page": 123,
"entries": [
"Fog obscures vision and creates strange auditory effects. A sergeant’s command shouted from the other side of the battlefield might echo through the fog to sound like it’s coming from just a few feet away, making it difficult for troops to hear their orders.",
"Any artillery unit in fog has disadvantage on Attack tests. Any unit that rolls a 1 on a Command test while in fog becomes disorganized."
]
},
{
"type": "entries",
"name": "Forest",
"page": 124,
"entries": [
"Trees act as natural cover, making archers almost useless in forest fighting. While in forest terrain, any artillery unit has disadvantage on Attack tests."
]
},
{
"type": "entries",
"name": "Mud",
"page": 124,
"entries": [
"Mud, including terrain near or in a swamp, stymies movement. Any unit in mud must march in order to move 1 space, and it does not benefit from any bonuses to movement."
]
},
{
"type": "entries",
"name": "Rain",
"page": 124,
"entries": [
"Rain obscures vision just like fog, and creates muddy ground to combine aspects of both those terrain types. While in rain, each unit must march in order to move 1 space, any artillery unit has disadvantage on Attack tests, and any unit that rolls a 1 on a Command test becomes disorganized."
]
},
{
"type": "entries",
"name": "Plains",
"page": 124,
"entries": [
"The wide-open expanses of plains are excellent for cavalry units, providing them with maximum maneuverability. While in plains terrain, any cavalry unit has +2 to Command."
]
},
{
"type": "entries",
"name": "Mountains",
"page": 124,
"entries": [
"Mountains feature treacherous slopes, steep cliffs, and falling rocks, and units unaccustomed to moving in such conditions routinely lose soldiers. While in mountain terrain, any unit that moves must succeed on a DC 8 Power test or suffer 1 casualty."
]
}
]
},
{
"type": "section",
"name": "Scenarios",
"page": 124,
"entries": [
"Scenarios change the shape of the battlefield, creating unique developments that might challenge forces on one or both sides, negate one side’s advantage in numbers, or make some units useless!",
{
"type": "entries",
"name": "Bridge",
"page": 124,
"entries": [
"When two armies fight over a bridge, each side’s vanguard rank is reduced to a single space, and cavalry units cannot be used. This scenario often comes down to a battle between artillery and aerial units."
]
},
{
"type": "entries",
"name": "Defend the Pass",
"page": 124,
"entries": [
"In this scenario, one side occupies the pass while the other side must break the first side’s defense, minimizing the field for one side. Cavalry units cannot be used in the battle, and artillery units can target only enemies in the same column. This sort of battle lends itself to a small army taking on a much larger one."
]
},
{
"type": "entries",
"name": "Charge the Hill",
"page": 124,
"entries": [
"This scenario uses a normal battlefield, except the defender’s rear rank is at the top of the hill and each rank in front of it is farther down the slope. Any unit moving uphill must succeed on a DC 8 Command test to march 2 spaces. On a failure, the unit moves 1 space instead. (If a unit’s movement is limited, as when moving through mud, it might be able to march only 1 space and might not be able to move at all on a failure.)",
"Any infantry unit that moves 1 space downhill before attacking inflicts 1 additional casualty on a successful Power test made as part of an attack against a target unit that is downhill from them. Cavalry units attacking from the high side of the hill have advantage on Attack tests against any units.",
"This scenario allows a small number of units at the top of the hill to defend against a larger army at the bottom of it."
]
},
{
"type": "entries",
"name": "Commanders on the Field",
"page": 124,
"entries": [
"Sometimes two armies meet in a field and neither side is defending anything. In this scenario, the commanders of the armies are leading their troops against each other, rather than fighting face to face.",
"Each commander chooses a unit to lead. If two units each led by opposing commanders end up adjacent to each other, a commander can forego issuing an order to their unit to instead challenge the opposing commander to single combat. This is an opposed Command test. The victor decides whether the single combat proceeds.",
{
"type": "entries",
"name": "Single Combat",
"page": 125,
"entries": [
"The battle is paused, and the two leaders enter combat together, rolling initiative again after each round. Either commander can yield as an action, in which case their unit suffers 1 casualty. If one commander drops to 0 hit points or dies outright, the unit they commanded immediately breaks and the single combat is over, though the battle can continue."
]
}
]
},
{
"type": "entries",
"name": "Battle of Three Armies",
"page": 125,
"entries": [
"This scenario imagines two different allied armies attacking a third army. This scenario allows one large army to fight off two smaller armies.",
"The defending army has no rear rank, but it has two vanguard ranks and two reserve ranks. If one of those vanguard ranks collapses, units in the defending army’s center rank and the reserve rank behind the collapsed vanguard are both exposed to the army the collapsed vanguard faced.",
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/zVQMUhz.png"
},
"title": "Bridge scenario battlefield"
},
"{@note Converter's Note: Same issue here as with the fortifications, this one just isn't as intrusive so I left it alone.}",
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/lVJ4XEX.png"
},
"title": "Defend the Pass scenario battlefield"
},
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/Fd5wX6y.png"
},
"title": "Battle of Three Armies scenario battlefield"
}
]
}
]
}
]
}
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