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Updated/fixed Kibbles' Casting Compendium (#1901)
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nomiddlename303 authored Nov 12, 2023
1 parent b148556 commit 3ade67c
Showing 1 changed file with 10 additions and 15 deletions.
25 changes: 10 additions & 15 deletions spell/KibblesTasty; Kibbles' Casting Compendium.json
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"convertedBy": [
"SasquatchBrah",
"cellescent",
"hightouch"
"hightouch",
"nomiddlename303"
],
"version": "2.2.1",
"url": "https://www.gmbinder.com/share/-MNCb8aGYVO_NBsP3v2Q",
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}
],
"entries": [
"Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take {@damage 8d4} acid damage, and becomes covered in acid.",
"A creature takes {@damage 3d4} acid damage if it ends its turn while covered with acid. A creature can clear the acid with an action."
"Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take {@damage 6d4} acid damage, and become covered in acid. On a successful save, a creature takes half the initial damage and is not covered in acid.",
"A creature takes {@damage 3d4} acid damage if it ends its turn while covered with acid. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid."
],
"damageInflict": [
"acid"
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},
{
"name": "Brilliant Blade",
"level": 15,
"level": 3,
"school": "V",
"time": [
{
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"name": "Crescent Wind Slash",
"source": "KibblesTasty:CC",
"page": 17,
"level": 3,
"level": 2,
"school": "V",
"time": [
{
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}
],
"entries": [
"You create an overwhelming gravitational singularity at a point within range that lasts until the start of your next turn. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take {@damage 6d6} bludgeoning damage. Creatures that pass their saving throw take half as much damage, and are not dragged to the center of the area.",
"While within 15 feet of the singularity, moving away from the singularity requires twice as much movement. If a creature ends its turn within 15 feet of the singularity, it must make a Strength saving throw. On failure, they take {@damage 2d6} bludgeoning damage are dragged back to the closest available spot to the center of the singularity."
"You create a gravitational singularity at a point within range that lasts until the start of your next turn. It creates a 15-foot radius sphere of gravitational force. A creature that starts their turn or enters for the first time on a turn in this area must make a Strength saving throw. On failure, they are pulled to the closest available space to the center of the area, and take {@damage 4d6} bludgeoning damage. On success, they take half as much damage and are not pulled. Flying creatures make their save with disadvantage.",
"While within this area, all movement away from the center requires 2 feet of movement for every 1 foot moved. Any creature that ends their turn within the area is dragged 5 feet towards the center of it."
],
"entriesHigherLevel": [
{
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}
],
"entries": [
"You manipulate gravity around one large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction.",
"You manipulate gravity around one Large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction. On a success, you can deal {@damage 2d6} damage to the target, but they aren't moved.",
"If you fling them straight up they immediately fall, taking {@damage 4d6} damage falling damage, and fall {@condition prone}. If you fling them any other direction, they take {@damage 2d6} damage and fall {@condition prone}. If their movement would be stopped early by a creature or object, both the target and creature or object takes {@damage 3d6} bludgeoning damage."
],
"damageInflict": [
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},
{
"name": "Final Flame",
"source": "KibblesTasty:BMS",
"source": "KibblesTasty:CC",
"page": 58,
"otherSources": [
{
"source": "KibblesTasty:CC",
"page": 58
}
],
"level": 6,
"school": "V",
"time": [
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