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Foxfire94 authored Dec 20, 2024
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354 changes: 176 additions & 178 deletions subclass/Foxfire94; Blood Magic Sorcerous Origin.json
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{
"_meta": {
"sources": [
{
"json": "FFBloodSorc",
"abbreviation": "FFBLOODMAGIC",
"full": "Blood Magic Sorcerous Origin",
"authors": [
"Foxfire94"
],
"version": "1.0",
"url": "https://www.dmsguild.com/product/453871/The-Blood-Magic-Sorcerous-Origin-for-DD-5e",
"targetSchema": "1.0.0",
"color": "940101"
}
],
"dateAdded": 1650130290,
"dateLastModified": 1729630006,
"_dateLastModifiedHash": "c85e29ff09",
"edition": "classic"
},
"subclass": [
{
"name": "Blood Magic",
"subclassFeatures": [
"Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1",
"Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6",
"Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14",
"Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18"
],
"source": "FFBloodSorc",
"shortName": "Blood Magic",
"subclassSpells": [
"false life",
"inflict wounds",
"spare the dying",
"life leech|AdvancedArcaneries",
"ray of enfeeblement",
"life transference|xge",
"vampiric touch",
"compulsion",
"death ward",
"enervation|xge",
"haemorrhage|AdvancedArcaneries"
],
"className": "Sorcerer",
"classSource": "PHB"
}
],
"subclassFeature": [
{
"name": "Blood Magic",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"entries": [
"Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.",
"Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...",
{
"type": "refSubclassFeature",
"subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1"
}
]
},
{
"name": "Blood Magic",
"entries": [
"You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.",
"Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.",
{
"type": "table",
"caption": "Blood Magic Spells",
"colLabels": [
"Sorcerer Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}"
],
[
"3rd",
"{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}"
],
[
"5th",
"{@spell life transference|xge}, {@spell vampiric touch|phb}"
],
[
"7th",
"{@spell compulsion|phb}, {@spell death ward|phb}"
],
[
"9th",
"{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}"
]
]
},
"¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!"
],
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"header": 1
},
{
"name": "Sanguine Sorcery",
"entries": [
"Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher at its lowest level without expending a spell slot by reducing your current and maximum hit points by a number of {@dice d6} equal to the level of the spell.",
"The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.",
"If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again."
],
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"header": 1
},
{
"name": "Murderous Magic",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 6,
"header": 2,
"entries": [
"At 6th level, when you reduce a creature that isn't a construct or undead to 0 hit points with a spell of 1st level or higher, you can use your reaction to harvest their life energy and regain 1d4 expended sorcery points. You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest."
]
},
{
"name": "Stalwart Soul",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 14,
"header": 2,
"entries": [
"Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum."
]
},
{
"name": "Theft of Life",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 18,
"header": 2,
"entries": [
"At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.",
"On a failed save an arterial wound opens on the target, their blood flying from their body and into yours in a burst of gore; the target is {@condition stunned} until the end of your next turn, and its current and maximum hit points are reduced by an amount equal to your Sorcerer level, or if they have fewer than that many current hit points, are reduced to 0 instead. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
"Your current and maximum hit points are then increased by an amount equal to the reduction to the target, which lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and you regain all expended uses when you finish a long rest."
]
}
]
}
{
"_meta": {
"sources": [
{
"json": "FFBloodSorc",
"abbreviation": "FFBLOODMAGIC",
"full": "Blood Magic Sorcerous Origin",
"authors": [
"Foxfire94"
],
"version": "1.0",
"url": "https://www.dmsguild.com/product/453871/The-Blood-Magic-Sorcerous-Origin-for-DD-5e",
"color": "940101"
}
],
"dateAdded": 1650130290,
"dateLastModified": 1734655188,
"edition": "classic"
},
"subclass": [
{
"name": "Blood Magic",
"subclassFeatures": [
"Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1",
"Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6",
"Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14",
"Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18"
],
"source": "FFBloodSorc",
"shortName": "Blood Magic",
"subclassSpells": [
"false life",
"inflict wounds",
"spare the dying",
"life leech|AdvancedArcaneries",
"ray of enfeeblement",
"life transference|xge",
"vampiric touch",
"compulsion",
"death ward",
"enervation|xge",
"haemorrhage|AdvancedArcaneries"
],
"className": "Sorcerer",
"classSource": "PHB"
}
],
"subclassFeature": [
{
"name": "Blood Magic",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"entries": [
"Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.",
"Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...",
{
"type": "refSubclassFeature",
"subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1"
}
]
},
{
"name": "Blood Magic",
"entries": [
"You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.",
"Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.",
{
"type": "table",
"caption": "Blood Magic Spells",
"colLabels": [
"Sorcerer Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}"
],
[
"3rd",
"{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}"
],
[
"5th",
"{@spell life transference|xge}, {@spell vampiric touch|phb}"
],
[
"7th",
"{@spell compulsion|phb}, {@spell death ward|phb}"
],
[
"9th",
"{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}"
]
]
},
"¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!"
],
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"header": 1
},
{
"name": "Sanguine Sorcery",
"entries": [
"Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher at its lowest level without expending a spell slot by reducing your current and maximum hit points by a number of {@dice d6} equal to the level of the spell.",
"The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.",
"If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again."
],
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 1,
"header": 1
},
{
"name": "Murderous Magic",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 6,
"header": 2,
"entries": [
"At 6th level, when you reduce a creature that isn't a construct or undead to 0 hit points with a spell of 1st level or higher, you can use your reaction to harvest their life energy and regain {@dice 1d4} expended sorcery points. You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest."
]
},
{
"name": "Stalwart Soul",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 14,
"header": 2,
"entries": [
"Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum."
]
},
{
"name": "Theft of Life",
"source": "FFBloodSorc",
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Blood Magic",
"subclassSource": "FFBloodSorc",
"level": 18,
"header": 2,
"entries": [
"At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.",
"On a failed save an arterial wound opens on the target, their blood flying from their body and into yours in a burst of gore; the target is {@condition stunned} until the end of your next turn, and its current and maximum hit points are reduced by an amount equal to your Sorcerer level, or if they have fewer than that many current hit points, are reduced to 0 instead. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
"Your current and maximum hit points are then increased by an amount equal to the reduction to the target, which lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and you regain all expended uses when you finish a long rest."
]
}
]
}
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