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Playtime Requirements Increased (#5)
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* No more xeno friends

* Playtime requirements updated

* Fixed using wrong field.
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sleepyyapril authored Nov 3, 2024
1 parent c1be0a6 commit bcba50c
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Showing 12 changed files with 59 additions and 31 deletions.
6 changes: 3 additions & 3 deletions Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
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# - !type:RoleTimeRequirement #DeltaV
# role: JobCargoTechnician
# time: 21600 #6 hrs
- !type:CharacterDepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
min: 14400 #Floofstation 4 hour
- !type:CharacterPlaytimeRequirement
tracker: JobSalvageSpecialist # DeltaV - Logistics Department replacing Cargo
min: 7200 # The Den - 2 hour
weight: 10
startingGear: QuartermasterGear
icon: "JobIconQuarterMaster"
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
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name: job-name-salvagespec
description: job-description-salvagespec
playTimeTracker: JobSalvageSpecialist
requirements:
- !type:CharacterPlaytimeRequirement
tracker: JobCargoTechnician # DeltaV - Logistics Department replacing Cargo
min: 7200 # The Den - 2 hour
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Free hardsuit and weapons
icon: "JobIconShaftMiner"
startingGear: SalvageSpecialistGear
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38 changes: 20 additions & 18 deletions Resources/Prototypes/Roles/Jobs/Command/captain.yml
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description: job-description-captain
playTimeTracker: JobCaptain
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement # DeltaV - Epistemics dept time requirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Command
min: 14400 # Floofstation - 4 hour
- !type:CharacterPlaytimeRequirement
tracker: JobQuartermaster # DeltaV - Logistics Department replacing Cargo
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement
tracker: JobChiefEngineer
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement
tracker: JobChiefMedicalOfficer
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement
tracker: JobHeadOfSecurity
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement # DeltaV - Epistemics dept time requirement
tracker: JobResearchDirector # DeltaV - Epistemics Department replacing Science
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement # DeltaV - Epistemics dept time requirement
tracker: JobHeadOfPersonnel # DeltaV - Epistemics Department replacing Science
min: 7200 # The Den - 2 hour
- !type:CharacterOverallTimeRequirement
min: 144000 # The Den - 40 hour
weight: 20
startingGear: CaptainGear
icon: "JobIconCaptain"
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requirements:
- !type:CharacterDepartmentTimeRequirement # DeltaV - Civilian dept time requirement
department: Civilian
min: 14400 # Floofstation 4 hours
min: 28800 # The Den - 8 hours
- !type:CharacterPlaytimeRequirement
tracker: JobChef
min: 7200 # The Den - 2 hour
- !type:CharacterPlaytimeRequirement
tracker: JobBotanist
min: 7200 # The Den - 2 hour
weight: 10 # DeltaV - Changed HoP weight from 20 to 10 due to them not being more important than other Heads
startingGear: HoPGear
icon: "JobIconHeadOfPersonnel"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 3600 # Floofstation - 1 hour
min: 14400 # The Den - 8 hours
antagAdvantage: 10 # DeltaV - Reduced TC: External Access + Fireaxe + Free Hardsuit
startingGear: AtmosphericTechnicianGear
icon: "JobIconAtmosphericTechnician"
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description: job-description-ce
playTimeTracker: JobChiefEngineer
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 14400 # Floofstation - 4 hour
- !type:CharacterPlaytimeRequirement
tracker: JobAtmosphericTechnician
min: 28800 # The Den - 8 hour
# - !type:OverallPlaytimeRequirement
# time: 72000 # DeltaV - 20 hours
weight: 10
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
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name: job-name-chemist
description: job-description-chemist
playTimeTracker: JobChemist
requirements:
- !type:CharacterPlaytimeRequirement
tracker: JobMedicalDoctor
min: 14400 # The Den - 4 hour
startingGear: ChemistGear
icon: "JobIconChemist"
supervisors: job-supervisors-cmo
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playTimeTracker: JobChiefMedicalOfficer
antagAdvantage: 6 # DeltaV - Reduced TC: Head of Staff
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 14400 # Floofstation - 4 hour
- !type:CharacterPlaytimeRequirement
tracker: JobChemist
min: 28800 # The Den - 8 hour
weight: 10
startingGear: CMOGear
icon: "JobIconChiefMedicalOfficer"
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
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name: job-name-doctor
description: job-description-doctor
playTimeTracker: JobMedicalDoctor
requirements:
- !type:CharacterPlaytimeRequirement
tracker: JobMedicalIntern
min: 7200 # The Den - 2 hour
startingGear: DoctorGear
icon: "JobIconMedicalDoctor"
supervisors: job-supervisors-cmo
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
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name: job-name-paramedic
description: job-description-paramedic
playTimeTracker: JobParamedic
requirements:
- !type:CharacterPlaytimeRequirement
tracker: JobMedicalIntern
min: 7200 # The Den - 2 hour
antagAdvantage: 2 # DeltaV - Reduced TC: External Access
startingGear: ParamedicGear
icon: "JobIconParamedic"
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Security/warden.yml
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playTimeTracker: JobWarden
requirements:
- !type:CharacterPlaytimeRequirement # DeltaV - JobSecurityOfficer time requirement. Make them experienced in proper officer work.
tracker: JobSecurityOfficer
min: 3600 # Floofstation - 1 hour
tracker: JobDetective
min: 7200 # Floofstation - 1 hour
startingGear: WardenGear
icon: "JobIconWarden"
supervisors: job-supervisors-hos
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
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name: job-name-psychologist
description: job-description-psychologist
playTimeTracker: JobPsychologist
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 14400 # Floofstation 4 hrs
startingGear: PsychologistGear
icon: "JobIconPsychologist"
supervisors: job-supervisors-cmo
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