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Core/Achievements: implement ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITIO…
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…N_SOURCE_DRUNK_VALUE
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Ovahlord committed Oct 10, 2023
1 parent 551249a commit 3efa9c9
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Showing 2 changed files with 7 additions and 1 deletion.
6 changes: 6 additions & 0 deletions src/server/game/Achievements/AchievementMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2824,6 +2824,12 @@ bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry

switch (AchievementCriteriaAdditionalCondition(reqType))
{
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE: // 1
{
if (referencePlayer->GetDrunkValue() < reqValue)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_PLAYER_CONDITION: // 2
{
PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(reqValue);
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2 changes: 1 addition & 1 deletion src/server/game/DataStores/DBCEnums.h
Original file line number Diff line number Diff line change
Expand Up @@ -122,7 +122,7 @@ enum AchievementCriteriaCondition

enum AchievementCriteriaAdditionalCondition
{
ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE = 1, // NYI
ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE = 1,
ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_PLAYER_CONDITION = 2,
ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL = 3,
ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY = 4,
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