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# CHANGELOG | ||
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## [1.4.1] 2021-09-18 | ||
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* Fix of unpause sometimes does not continue timer | ||
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## [1.4.0] 2021-09-18 | ||
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* Added option to autoend the current turn if the timer runs out | ||
> Feature suggested by [remiverdel](https://github.com/remiverdel) | ||
* Added option to change the color of the timer | ||
* Added option to change the location of the timer | ||
* Some changes and cleaning in the code | ||
* Removing the stopwatch icon and styles | ||
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## [1.3.0] 2021-09-17 | ||
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### The after adoption update | ||
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* Added some fields from Manifest+ to module.json | ||
* Added option to remove the 'Next up' Notification after its clicked | ||
> Takes care of #8 Original [#6](https://github.com/smilligan93/combatready/issues/14) | ||
* Added option to control the animations of the module | ||
> Takes care of #7 Original [#14](https://github.com/smilligan93/combatready/issues/14) | ||
* Added option to manual activate the timer on a player turn | ||
> Takes care of #6 Original [#18](https://github.com/smilligan93/combatready/issues/18) | ||
* Added multiple options to control who can listen the sounds notifications | ||
> Takes care of #3 Original [#23](https://github.com/smilligan93/combatready/issues/23) | ||
* Added option to disable the timer on non owned characters | ||
> Takes care of #2 Original [#25](https://github.com/smilligan93/combatready/issues/25) | ||
* Added option to disable 'Next up' Notification on round change | ||
> Takes care of #1 Original [#26](https://github.com/smilligan93/combatready/issues/26) | ||
## [1.2.2] 2021-09-12 | ||
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* Update, cleaning and changing to TypeScript | ||
* Added function to set at wich time to start the ticking sound | ||
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## [1.2.1] 2021-06-16 | ||
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* Updated module.json for 0.8.7 (Compatible 0.8.x & 0.7.x) | ||
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## [1.2.0] 2021-05-18 | ||
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* Updated module.json for 0.7.9 | ||
* Removed unnecessary images | ||
* Added option to avoid the timer on non-owned NPC (GM NPC) | ||
* Reduced size in half to avoid cluttering the window | ||
* Changed animation to a fluid one instead of a step-like | ||
* Added verification to avoid negative values in timer | ||
## [1.0.0] 2021-10-31 | ||
* Initial launch | ||
* Added timer based on Darkest Dungeon, suggestions welcome |
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# Combat Ready module for FVTT, | ||
# Combat Ready Themes Set | ||
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Shows a graphic + sound for players a round just before a player's turn (Next Up) and | ||
during their turn. | ||
A set of Animation themes and Timers for the module Combat Ready! | ||
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It uses a light-box style darkening of the canvas to catch their attention as | ||
well as an animated graphic + sound. The player then needs to click the banner to | ||
either acknowledge their turn is coming up, or take their turn. If they somehow | ||
*still* don't know its their turn then that's a problem between chair and keyboard. | ||
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Note that for "Next UP" rather than having the graphic go away entirely, it just | ||
puts opacity on the banner as a constant reminder for the player to plan for | ||
their turn for when it does come up. Works with hidden combatants too, such that | ||
even if there's a block of hidden enemies you're working on as GM, they'll know | ||
when their turn is 'next' due to the graphic as to not catch them by surprise. | ||
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The combat timer is simply a bar along the bottom of the screen. By default it is | ||
configured for 3m, but this can be changed in the settings. When the bar | ||
reaches 3m, or the custom value, an 'expired' sound will play, but it does not | ||
automatically advance the turn. Shame is good enough in my opinion. If you need | ||
to pause the timer, it responds to FVTT's pause mechanic. | ||
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Combat Ready is currently spected to work with FVTT version 0.8.9 | ||
## Usage | ||
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## Note | ||
Install it, and select which theme or timer to use in the settings menu | ||
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This module was made by Ken L. Then taken care by Jacob McAuley, later by Shawn Milligan now this is an attempt to give maitenance to the module. | ||
### Themes availables | ||
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## Usage | ||
* None just yet | ||
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Just install it, start a combat and ejoy. | ||
### Timers available | ||
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For aditional settings see below. | ||
* LightMeter | ||
> Timer based in the game darkest dungeon light meter feature. | ||
### Module | ||
![Combat](https://raw.githubusercontent.com/Teshynil/combatready/master/support/Combat.png) | ||
![NextUp](https://raw.githubusercontent.com/Teshynil/combatready/master/support/NextUp.png) | ||
![YourTurn](https://raw.githubusercontent.com/Teshynil/combatready/master/support/YourTurn.png) | ||
![Settings](https://raw.githubusercontent.com/Teshynil/combatready/master/support/Settings.png) | ||
# Copyright | ||
For the copyright details you can check the [Copyright file](https://github.com/Teshynil/combatreadythemes/blob/master/src/COPYRIGHT.md) | ||
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## Installation Instructions | ||
# For developers | ||
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Copy https://raw.githubusercontent.com/Teshynil/combatready/master/src/module.json into the module installer | ||
inside foundry when it asks for the manifest. | ||
If you are a develeper you can use this module as a base for your own theme or timer. | ||
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OR | ||
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Download the zip in the release section, create a folder in Data/modules called 'combatready' and extract | ||
the contents of "combatready-v-x.x.x.zip" there. |
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## Credits | ||
The next list is the icons used inside each theme or timer. | ||
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| light-meter\sword.svg | | | ||
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|Original name|Sword | | ||
|Author|[franc11s](https://thenounproject.com/franc11s/)| | ||
|Source|https://thenounproject.com/term/sword/3376430 | | ||
|License|[Creative Commons - Attribution 3.0 United States](https://creativecommons.org/licenses/by/3.0/us/legalcode)| |
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