sd2snes-lttp-rando-tracker can be used to automatically track collected items in The Legend of Zelda: A Link to the Past Randomizer, when using an SD2SNES with the USB2SNES firmware. This firmware can also be found as part of the QUsb2snes distribution. sd2snes-lttp-rando-tracker will periodically poll the SD2SNES over the websocket interface to QUsb2snes connection to track the retrieved item states.
sd2snes-lttp-rando-tracker is supported on macOS, Windows, and Linux.
Pre-compiled binaries are available from the releases listing. Download the binary, and put it in the location of your choosing.
sd2snes-rando-tracker --device "SD2SNES /path/to/sd2snes/serial/device"
/path/to/sd2snes/serial/device
will probably be something like /dev/tty.usbmodem<sequence of numbers>
.
Open the terminal of your choosing, and change directory to where you downloaded the binary.
sd2snes-rando-tracker.exe --device "SD2SNES COM<number>"
COM<number>
should be the COM device that the SD2SNES creates on your system.
This should be shown in the QUsb2snes device listing.
After starting sd2snes-rando-tracker, it will let you know what address & port
the UI HTTP server was started on. By default, the HTTP server binds to all
addresses on port 8000. Open http://localhost:8000/ui/
in your browser to
view the UI.
Displaying only the item list, or only the map is unsupported at this time.
Additional help is available via the --help
flag. You can use --file <file>
to test things using the example-data.json
file in the repository, if you do
not have a SD2SNES with the USB2SNES firmware available (very handy for
developing while away from a SNES).
- Persist item collection state during save & quit. Items re-appear once save is loaded.
The UI is heavily modeled after, and uses assets from pickfifteen/lttp-tracker under the MIT license.
- Stable Rust compiler. Recommend using
rustup
- Node.js & NPM
The Vue.js UI is under the ui
directory, and can be served during development
by running npm run dev
, after running npm install
to install all
dependencies.
The main entry point for building the project is via running cargo build
from
the root of the project.
There is an example-data.json
in the root of the project that can be useful
when doing development while away from a SNES.
cargo run -- --file example-data.json