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hoonsubin committed Dec 27, 2024
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50 changes: 50 additions & 0 deletions api/CatchIo.Runtime.Character.CharacterFacade.html
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<a id="CatchIo_Runtime_Character_CharacterFacade_ProgressBar_" data-uid="CatchIo.Runtime.Character.CharacterFacade.ProgressBar*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_ProgressBar" data-uid="CatchIo.Runtime.Character.CharacterFacade.ProgressBar">ProgressBar</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntityProgressBar ProgressBar { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
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<a id="CatchIo_Runtime_Character_CharacterFacade_Renderer_" data-uid="CatchIo.Runtime.Character.CharacterFacade.Renderer*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_Renderer" data-uid="CatchIo.Runtime.Character.CharacterFacade.Renderer">Renderer</h4>
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<a id="CatchIo_Runtime_Character_CharacterFacade_SettingItemRenderer_" data-uid="CatchIo.Runtime.Character.CharacterFacade.SettingItemRenderer*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_SettingItemRenderer" data-uid="CatchIo.Runtime.Character.CharacterFacade.SettingItemRenderer">SettingItemRenderer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntitySettingItemRenderer SettingItemRenderer { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<td><span class="xref">EntitySettingItemRenderer</span></td>
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<a id="CatchIo_Runtime_Character_CharacterFacade_Status_" data-uid="CatchIo.Runtime.Character.CharacterFacade.Status*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_Status" data-uid="CatchIo.Runtime.Character.CharacterFacade.Status">Status</h4>
<div class="markdown level1 summary"></div>
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Expand Up @@ -98,6 +98,7 @@ <h5>Inheritance</h5>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterLightAttackState.html">CharacterLightAttackState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterStunState.html">CharacterStunState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterThrowState.html">CharacterThrowState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.html">CharacterTrapSettingState</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
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<!DOCTYPE html>
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<title>Class CharacterTrapSettingState
| Catch.io Developer Reference </title>
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<meta name="title" content="Class CharacterTrapSettingState
| Catch.io Developer Reference ">
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<article class="content wrap" id="_content" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState">


<h1 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState" class="text-break">Class CharacterTrapSettingState
</h1>
<div class="markdown level0 summary"><p>Represents the state in which a character sets up a trap.
Handles trap setup logic, including timing, inventory locking, and state transitions.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></div>
<div class="level2"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html">CharacterActionState</a></div>
<div class="level3"><span class="xref">CharacterTrapSettingState</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html#CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterActionState_FixedUpdateState">CharacterActionState.FixedUpdateState()</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_StateMachine">CharacterBaseState.StateMachine</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_Factory">CharacterBaseState.Factory</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_EnteredStateTime">CharacterBaseState.EnteredStateTime</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.html">CatchIo.Runtime.Character.FSM.States.ActionStates</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class CharacterTrapSettingState : CharacterActionState</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>


<a id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState__ctor_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.#ctor*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState__ctor_CatchIo_Runtime_Character_FSM_CharacterStateMachine_CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.#ctor(CatchIo.Runtime.Character.FSM.CharacterStateMachine,CatchIo.Runtime.Character.FSM.States.CharacterStateFactory)">CharacterTrapSettingState(CharacterStateMachine, CharacterStateFactory)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the CharacterTrapSettingState class.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CharacterTrapSettingState(CharacterStateMachine stateMachine, CharacterStateFactory factory)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.CharacterStateMachine.html">CharacterStateMachine</a></td>
<td><span class="parametername">stateMachine</span></td>
<td><p>The state machine controlling this state.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.html">CharacterStateFactory</a></td>
<td><span class="parametername">factory</span></td>
<td><p>The factory used to create other states.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>


<a id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_CheckSwitchStates_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.CheckSwitchStates*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_CheckSwitchStates" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.CheckSwitchStates">CheckSwitchStates()</h4>
<div class="markdown level1 summary"><p>Checks conditions for transitioning to other states.
Transitions to a static state if movement or certain inputs are detected.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void CheckSwitchStates()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html#CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterActionState_CheckSwitchStates">CharacterActionState.CheckSwitchStates()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_EnterState_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.EnterState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_EnterState" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.EnterState">EnterState()</h4>
<div class="markdown level1 summary"><p>Called when entering the trap setting state.
Initializes the setup process and locks the inventory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void EnterState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html#CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterActionState_EnterState">CharacterActionState.EnterState()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_ExitState_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.ExitState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_ExitState" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.ExitState">ExitState()</h4>
<div class="markdown level1 summary"><p>Called when exiting the trap setting state.
Cleans up resources and resets inventory and item display.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void ExitState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html#CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterActionState_ExitState">CharacterActionState.ExitState()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_UpdateState_" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.UpdateState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterTrapSettingState_UpdateState" data-uid="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.UpdateState">UpdateState()</h4>
<div class="markdown level1 summary"><p>Updates the trap setting process each frame.
Completes the setup after a specified time or transitions to another state if necessary.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void UpdateState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterActionState.html#CatchIo_Runtime_Character_FSM_States_ActionStates_CharacterActionState_UpdateState">CharacterActionState.UpdateState()</a></div>
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4 changes: 4 additions & 0 deletions api/CatchIo.Runtime.Character.FSM.States.ActionStates.html
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<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterThrowState.html">CharacterThrowState</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.ActionStates.CharacterTrapSettingState.html">CharacterTrapSettingState</a></h4>
<section><p>Represents the state in which a character sets up a trap.
Handles trap setup logic, including timing, inventory locking, and state transitions.</p>
</section>
</article>
</div>

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</table>


<a id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_TrapSetting_" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.TrapSetting*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_TrapSetting" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.TrapSetting">TrapSetting()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CharacterBaseState TrapSetting()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></td>
<td></td>
</tr>
</tbody>
</table>


<a id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Walk_" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Walk*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Walk" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Walk">Walk()</h4>
<div class="markdown level1 summary"></div>
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