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NaiveTicket

The second Objects lab, from the BlueJ book's second chapter.

First you need to FORK this repo into your account, then you need to CLONE that foreked repo, the one in your account. When you are finished with your code, be sure to ADD/COMMIT and PUSH your code to your repo.

Use the URL from your repo as the submission to the portal.

Look for the Chapter 2 file you need in the doc folder. There is 35 pages of reading and exercises in the chapter.

Work through all these exercises. You edit this file with your answers for these exercises.

Exercise 2.1

  • Create a TicketMachine object on the object bench.
  • Upon viewing its methods, getBalance, getPrice, insertMoney, printTicket.
  • Use getPrice method to view the value of the price of the tickets that was set when this object was created.
  • Use insertMoney method to simulate inserting an amount of money into the machine.
  • Use getBalance to check that the machine has a record of the amount inserted.
    • You can insert several separate amounts of money into the machine, just like you might insert multiple
    • coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine,
    • a ticket will not be issued automatically, so once you have inserted enough money, call the printTicket method.
    • A facsimile ticket should be printed in the BlueJ terminal window.

Exercise 2.2

  • What value is returned if you check the machine’s balance after it has printed a ticket?
  • The balance is $0.

Exercise 2.3

  • Experiment with inserting different amounts of money before printing tickets.
    • Do you notice anything strange about the machine’s behavior?

    • The machine continues to add that amount on to what I already paid.

    • What happens if you insert too much money into the machine – do you receive any refund?

    • No, it moves the money to the Total.

    • What happens if you do not insert enough and then try to print a ticket?

    • The machine says that I need 500 cents and only entered 300.

Exercise 2.4

  • Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the TicketMachine class is implemented in the next section.

Exercise 2.5

  • Create another ticket machine for tickets of a different price.
    • Buy a ticket from that machine.
    • Does the printed ticket look different?
    • Only slightly, it just changes the print that the ticket costs.

Exercise 2.6

  • Write out what you think the outer wrappers of the Student and LabClass classes might look like – do not worry about the inner part. ?

Exercise 2.7

Does it matter whether we write
public class TicketMachine
or
class public TicketMachine
in the outer wrapper of a class?

  • Edit the source of the TicketMachine class to make the change and then close the editor window.
    • Do you notice a change in the class diagram?

    • Yes, it is crosshatched.

    • What error message do you get when you now press the compile button?

    • expected

    • Do you think this message clearly explains what is wrong?

    • Somewhat, but I think it could be more clear on what an identifier would be.

Exercise 2.8

  • Check whether or not it is possible to leave out the word public from the outer wrapper of the TicketMachine class.
  • It is possible because it allows me to compile and run the tests.

Exercise 2.9

  • From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – printTicket, for instance.
    • Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you,
    • to try to make a list of the names of the fields, constructors, and methods in the TicketMachine class.
    • Hint: There is only one constructor in the class.
    • Methods - getPrice(), getTicketNumber(), getBalance(),
    • Constructor - TicketMachine
    • Fields - price, balance, total, ticketnumber,

Exercise 2.10

  • Do you notice any features of the constructor that make it significantly different from the other methods of the class?
  • Constructors must be named the same as the class and they cannot return anything.

Exercise 2.11

  • What do you think is the type of each of the following fields?
private int count; - primitive
private Student representative; - object
private Server host; - object

Exercise 2.12

  • What are the names of the following fields?
private boolean alive; - alive
private Person tutor; - tutor
private Game game; - game

Exercise 2.13

In the following field declaration from the TicketMachine class

private int price;

does it matter which order the three words appear in?

  • Edit the TicketMachine class to try different orderings. After each change, close the editor.
    • Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are possible? Yes, and they do not seem to be possible in any other order, or it will not compile.

    • Check by pressing the compile button to see if there is an error message.

    • Make sure that you reinstantiate the original version after your experiments!

Exercise 2.14

  • Is it always necessary to have a semicolon at the end of a field declaration?
  • Yes.
  • Once again, experiment via the editor.
  • The rule you will learn here is an important one, so be sure to remember it.

Exercise 2.15

  • Write in full the declaration for a field of type int whose name is status.
  • public int status;

Exercise 2.16

  • To what class does the following constructor belong?
public Student(String name)-Student

Exercise 2.17

  • How many parameters does the following constructor have and what are their types?
public Book(String title, double price)-Two, one of String type and one of Double type

Exercise 2.18

  • Can you guess what types some of the Book class’s fields might be? - String and Double?
  • Can you assume anything about the names of its fields? - title and price?

READ upto and INCLUDING section 2.15 of this chapter.

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