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完成 1.20 的同步
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TartaricAcid committed Sep 20, 2024
1 parent 80977e2 commit 01e4aa6
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Showing 16 changed files with 211 additions and 33 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,21 @@ private static void maidConfig(ConfigBuilder root, ConfigEntryBuilder entryBuild
}
MaidConfig.MAID_EATEN_RETURN_CONTAINER_LIST.set(maidMealContainerList);
}).build());

maid.addEntry(entryBuilder.startIntField(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_long_distance"), MaidConfig.MAID_GUN_LONG_DISTANCE.get())
.setDefaultValue(64).setMin(0).setMax(512).requireRestart()
.setTooltip(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_long_distance.tooltip"))
.setSaveConsumer(i -> MaidConfig.MAID_GUN_LONG_DISTANCE.set(i)).build());

maid.addEntry(entryBuilder.startIntField(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_medium_distance"), MaidConfig.MAID_GUN_MEDIUM_DISTANCE.get())
.setDefaultValue(48).setMin(0).setMax(512).requireRestart()
.setTooltip(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_medium_distance.tooltip"))
.setSaveConsumer(i -> MaidConfig.MAID_GUN_MEDIUM_DISTANCE.set(i)).build());

maid.addEntry(entryBuilder.startIntField(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_near_distance"), MaidConfig.MAID_GUN_NEAR_DISTANCE.get())
.setDefaultValue(32).setMin(0).setMax(512).requireRestart()
.setTooltip(new TranslatableComponent("config.touhou_little_maid.maid.maid_gun_near_distance.tooltip"))
.setSaveConsumer(i -> MaidConfig.MAID_GUN_NEAR_DISTANCE.set(i)).build());
}

private static void chairConfig(ConfigBuilder root, ConfigEntryBuilder entryBuilder) {
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Expand Up @@ -8,6 +8,8 @@
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.client.GunMaidRender;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.event.GunHurtMaidEvent;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.task.TaskGunAttack;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils.GunNearestLivingEntitySensor;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.github.tartaricacid.touhoulittlemaid.entity.task.TaskManager;
import com.github.tartaricacid.touhoulittlemaid.geckolib3.core.PlayState;
import com.github.tartaricacid.touhoulittlemaid.geckolib3.core.builder.ILoopType;
Expand All @@ -16,6 +18,7 @@
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
Expand Down Expand Up @@ -48,6 +51,19 @@ public static boolean isGrenade(ItemStack itemStack) {
return false;
}

public static boolean isGunTask(EntityMaid maid) {
if (INSTALLED) {
return GunNearestLivingEntitySensor.isGunTask(maid);
}
return false;
}

public static void doGunTick(ServerLevel world, EntityMaid maid) {
if (INSTALLED) {
GunNearestLivingEntitySensor.doGunTick(world, maid);
}
}

@Nullable
public static ResourceLocation getGunId(ItemStack stack) {
if (INSTALLED) {
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Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
package com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai;

import com.github.tartaricacid.touhoulittlemaid.config.subconfig.MaidConfig;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.google.common.collect.ImmutableMap;
import com.tacz.guns.api.item.IGun;
Expand Down Expand Up @@ -30,7 +31,6 @@ protected boolean checkExtraStartConditions(ServerLevel worldIn, EntityMaid owne
return IGun.mainhandHoldGun(owner) &&
owner.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET)
.filter(Entity::isAlive)
.filter(e -> owner.isWithinRestriction(e.blockPosition()))
.isPresent();
}

Expand All @@ -45,8 +45,8 @@ protected void tick(ServerLevel worldIn, EntityMaid owner, long gameTime) {
double distance = owner.distanceTo(target);
float maxAttackDistance = owner.getRestrictRadius();

// 如果在最大攻击距离之内,而且看见的时长足够长
if (distance < maxAttackDistance) {
// 如果在最大攻击距离(128)之内,而且看见的时长足够长
if (distance < MaidConfig.MAID_GUN_LONG_DISTANCE.get()) {
++this.strafingTime;
} else {
this.strafingTime = -1;
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Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
package com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai;

import com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils.GunBehaviorUtils;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.google.common.collect.ImmutableMap;
import com.tacz.guns.api.TimelessAPI;
Expand All @@ -14,7 +15,6 @@
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.behavior.Behavior;
import net.minecraft.world.entity.ai.behavior.BehaviorUtils;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.MemoryStatus;
import net.minecraft.world.item.ItemStack;
Expand All @@ -35,7 +35,7 @@ protected boolean checkExtraStartConditions(ServerLevel worldIn, EntityMaid owne
Optional<LivingEntity> memory = owner.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET);
if (memory.isPresent()) {
LivingEntity target = memory.get();
return IGun.mainhandHoldGun(owner) && BehaviorUtils.canSee(owner, target);
return IGun.mainhandHoldGun(owner) && GunBehaviorUtils.canSee(owner, target);
}
return false;
}
Expand All @@ -53,9 +53,9 @@ protected void start(ServerLevel worldIn, EntityMaid entityIn, long gameTimeIn)
@Override
protected void tick(ServerLevel worldIn, EntityMaid owner, long gameTime) {
owner.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).ifPresent((target) -> {
BehaviorUtils.lookAtEntity(owner, target);

boolean canSee = BehaviorUtils.canSee(owner, target);
//实际上按照原版mc判定是看不见的,强行看见并朝向(没关就是开了?)
owner.getLookControl().setLookAt(target.getX(), target.getY(), target.getZ());
boolean canSee = GunBehaviorUtils.canSee(owner, target);
boolean seeTimeMoreThanZero = this.seeTime > 0;

// 如果两者不一致,重置看见时间
Expand Down Expand Up @@ -93,6 +93,8 @@ public void performGunAttack(EntityMaid shooter, LivingEntity target, ItemStack
float yaw = (float) -Math.toDegrees(Math.atan2(x, z));
float pitch = (float) -Math.toDegrees(Math.atan2(y, Math.sqrt(x * x + z * z)));

float radius = shooter.getRestrictRadius();

IGunOperator gunOperator = IGunOperator.fromLivingEntity(shooter);
ShootResult result = gunOperator.shoot(() -> pitch, () -> yaw);

Expand All @@ -110,12 +112,21 @@ public void performGunAttack(EntityMaid shooter, LivingEntity target, ItemStack
return;
}

// 如果是非狙击枪,就不要瞄准了,不然太超模了
if (!gunIndex.getType().equals(sniper) && gunOperator.getSynIsAiming()) {
gunOperator.aim(false);
// 多加 2 tick,用来平衡延迟
this.attackCooldown = Math.round(gunData.getAimTime() * 20) + 2;
return;
// 如果是非狙击枪,超出 radius 范围,那么也瞄准
if (!gunIndex.getType().equals(sniper)) {
float distance = shooter.distanceTo(target);
if (distance <= radius && gunOperator.getSynIsAiming()) {
gunOperator.aim(false);
// 多加 2 tick,用来平衡延迟
this.attackCooldown = Math.round(gunData.getAimTime() * 20) + 2;
return;
}
if (distance > radius && !gunOperator.getSynIsAiming()) {
gunOperator.aim(true);
// 多加 2 tick,用来平衡延迟
this.attackCooldown = Math.round(gunData.getAimTime() * 20) + 2;
return;
}
}

if (result == ShootResult.NOT_DRAW) {
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Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
package com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai;

import com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils.GunBehaviorUtils;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils.GunNearestLivingEntitySensor;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.google.common.collect.ImmutableMap;
import net.minecraft.server.level.ServerLevel;
Expand Down Expand Up @@ -29,7 +31,7 @@ public GunWalkToTarget(Function<LivingEntity, Float> speedModifier) {
@Override
protected void start(ServerLevel level, EntityMaid maid, long pGameTime) {
LivingEntity livingentity = maid.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).get();
if (BehaviorUtils.canSee(maid, livingentity) && isWithinRestriction(maid, livingentity)) {
if (GunBehaviorUtils.canSee(maid, livingentity) && isWithinRestriction(maid, livingentity)) {
this.clearWalkTarget(maid);
} else {
this.setWalkAndLookTarget(maid, livingentity);
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Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai.GunAttackStrafingTask;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai.GunShootTargetTask;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.ai.GunWalkToTarget;
import com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils.GunBehaviorUtils;
import com.github.tartaricacid.touhoulittlemaid.config.subconfig.MaidConfig;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.github.tartaricacid.touhoulittlemaid.init.InitSounds;
import com.github.tartaricacid.touhoulittlemaid.util.SoundUtil;
Expand Down Expand Up @@ -54,7 +56,7 @@ public boolean enableLookAndRandomWalk(EntityMaid maid) {
@Override
public List<Pair<Integer, Behavior<? super EntityMaid>>> createBrainTasks(EntityMaid maid) {
RunIf<EntityMaid> supplementedTask = new RunIf<>(this::mainhandHoldGun,
new StartAttacking<>(IAttackTask::findFirstValidAttackTarget));
new StartAttacking<>(GunBehaviorUtils::findFirstValidAttackTarget));
StopAttackingIfTargetInvalid<EntityMaid> findTargetTask = new StopAttackingIfTargetInvalid<>(
(target) -> !mainhandHoldGun(maid) || farAway(target, maid));
Behavior<EntityMaid> gunWalkTargetTask = new GunWalkToTarget(0.6f);
Expand All @@ -80,6 +82,6 @@ private boolean mainhandHoldGun(EntityMaid maid) {
}

private boolean farAway(LivingEntity target, EntityMaid maid) {
return maid.distanceTo(target) > maid.getRestrictRadius();
return maid.distanceTo(target) > MaidConfig.MAID_GUN_LONG_DISTANCE.get();
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
package com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils;

import com.github.tartaricacid.touhoulittlemaid.config.subconfig.MaidConfig;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.tacz.guns.api.TimelessAPI;
import com.tacz.guns.api.item.GunTabType;
import com.tacz.guns.api.item.IGun;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.behavior.BehaviorUtils;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.targeting.TargetingConditions;
import net.minecraft.world.item.ItemStack;

import java.util.List;
import java.util.Locale;
import java.util.Optional;

public class GunBehaviorUtils {
// 可见性校验工具,来自于 Sensor
// 依据枪械种类,可以区分为远、中、近三类
private static final TargetingConditions LONG_DISTANCE_TARGET_CONDITIONS = TargetingConditions.forNonCombat().range(MaidConfig.MAID_GUN_LONG_DISTANCE.get());
private static final TargetingConditions MEDIUM_DISTANCE_TARGET_CONDITIONS = TargetingConditions.forNonCombat().range(MaidConfig.MAID_GUN_MEDIUM_DISTANCE.get());
private static final TargetingConditions NEAR_DISTANCE_TARGET_CONDITIONS = TargetingConditions.forNonCombat().range(MaidConfig.MAID_GUN_NEAR_DISTANCE.get());

//可见性方法,来自于Sensor类
public static boolean canSee(EntityMaid maid, LivingEntity target) {
ItemStack handItem = maid.getMainHandItem();
IGun iGun = IGun.getIGunOrNull(handItem);
if (iGun != null) {
ResourceLocation gunId = iGun.getGunId(handItem);
return TimelessAPI.getCommonGunIndex(gunId).map(index -> {
String type = index.getType();
// 狙击枪?用远距离模式
String sniper = GunTabType.SNIPER.name().toLowerCase(Locale.ENGLISH);
if (sniper.equals(type)) {
return LONG_DISTANCE_TARGET_CONDITIONS.test(maid, target);
}
// 霰弹枪?手枪?近距离模式
String shotgun = GunTabType.SHOTGUN.name().toLowerCase(Locale.ENGLISH);
String pistol = GunTabType.PISTOL.name().toLowerCase(Locale.ENGLISH);
if (shotgun.equals(type) || pistol.equals(type)) {
return NEAR_DISTANCE_TARGET_CONDITIONS.test(maid, target);
}
// 其他情况,中等距离
return MEDIUM_DISTANCE_TARGET_CONDITIONS.test(maid, target);
}).orElse(BehaviorUtils.canSee(maid, target));
}
return BehaviorUtils.canSee(maid, target);
}

// 寻找第一个可见目标,使用独立的方法,区别于 IAttackTask
public static Optional<? extends LivingEntity> findFirstValidAttackTarget(EntityMaid maid) {
if (maid.getBrain().getMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES).isPresent()) {
List<LivingEntity> list = maid.getBrain().getMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES).get();
return list.stream().filter(e -> maid.canAttack(e) && GunBehaviorUtils.canSee(maid, e)).findAny();
}
return Optional.empty();
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
package com.github.tartaricacid.touhoulittlemaid.compat.tacz.utils;

import com.github.tartaricacid.touhoulittlemaid.compat.tacz.task.TaskGunAttack;
import com.github.tartaricacid.touhoulittlemaid.config.subconfig.MaidConfig;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.tacz.guns.api.item.IGun;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.Brain;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.entity.schedule.Activity;
import net.minecraft.world.phys.AABB;

import java.util.Comparator;
import java.util.List;

public class GunNearestLivingEntitySensor {
public static boolean isGunTask(EntityMaid maid) {
return maid.getTask().getUid().equals(TaskGunAttack.UID) && maid.getScheduleDetail() == Activity.WORK && IGun.mainhandHoldGun(maid);
}

public static void doGunTick(ServerLevel world, EntityMaid maid) {
AABB aabb;
int searchRange = MaidConfig.MAID_GUN_LONG_DISTANCE.get();
if (maid.hasRestriction()) {
aabb = new AABB(maid.getRestrictCenter()).inflate(searchRange);
} else {
aabb = maid.getBoundingBox().inflate(searchRange);
}
List<LivingEntity> list = world.getEntitiesOfClass(LivingEntity.class, aabb, (entity) -> entity != maid && entity.isAlive());
list.sort(Comparator.comparingDouble(maid::distanceToSqr));
Brain<EntityMaid> brain = maid.getBrain();
brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, list);
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(maid, list));
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,10 @@ public final class MaidConfig {
public static ForgeConfigSpec.ConfigValue<List<String>> MAID_HEAL_MEALS_BLOCK_LIST_REGEX;
public static ForgeConfigSpec.ConfigValue<List<List<String>>> MAID_EATEN_RETURN_CONTAINER_LIST;

public static ForgeConfigSpec.IntValue MAID_GUN_LONG_DISTANCE;
public static ForgeConfigSpec.IntValue MAID_GUN_MEDIUM_DISTANCE;
public static ForgeConfigSpec.IntValue MAID_GUN_NEAR_DISTANCE;

public static void init(ForgeConfigSpec.Builder builder) {
builder.push("maid");

Expand Down Expand Up @@ -125,6 +129,15 @@ public static void init(ForgeConfigSpec.Builder builder) {
builder.comment("These entries configure the container returned after a maid has eaten", "Eg: [\"minecraft:beetroot_soup\", \"minecraft:bowl\"]");
MAID_EATEN_RETURN_CONTAINER_LIST = builder.define("MaidEatenReturnContainerList", Lists.newArrayList());

builder.comment("Recognition distance of a maid under the gun task, Suitable for sniper rifles");
MAID_GUN_LONG_DISTANCE = builder.defineInRange("MaidGunLongDistance", 64, 0, 512);

builder.comment("Recognition distance of a maid under the gun task, Suitable for most types");
MAID_GUN_MEDIUM_DISTANCE = builder.defineInRange("MaidGunMediumDistance", 48, 0, 512);

builder.comment("Recognition distance of a maid under the gun task, Suitable for pistols and shotguns");
MAID_GUN_NEAR_DISTANCE = builder.defineInRange("MaidGunNearDistance", 32, 0, 512);

builder.pop();
}
}
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
package com.github.tartaricacid.touhoulittlemaid.entity.ai.brain.sensor;

import com.github.tartaricacid.touhoulittlemaid.compat.tacz.TacCompat;
import com.github.tartaricacid.touhoulittlemaid.entity.passive.EntityMaid;
import com.google.common.collect.ImmutableSet;
import net.minecraft.server.level.ServerLevel;
Expand All @@ -17,7 +18,15 @@
public class MaidNearestLivingEntitySensor extends Sensor<EntityMaid> {
private static final int VERTICAL_SEARCH_RANGE = 4;

@Override
protected void doTick(ServerLevel world, EntityMaid maid) {
// 兼容 tac
if (TacCompat.isGunTask(maid)) {
TacCompat.doGunTick(world, maid);
return;
}

// 正常搜索
float radius = maid.getRestrictRadius();
AABB aabb;
if (maid.hasRestriction()) {
Expand Down
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