Skip to content

Commit

Permalink
feat: Update 1.1.26
Browse files Browse the repository at this point in the history
  • Loading branch information
Taiga74164 committed Jun 19, 2024
1 parent 28293db commit 904c718
Showing 1 changed file with 38 additions and 38 deletions.
76 changes: 38 additions & 38 deletions cheat/src/appdata/il2cpp-functions.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,58 +6,58 @@
// ******************************************************************************
using namespace app;

DO_APP_FUNC(0x00594A70, void, GameFrameWork_Update, (void/*GameFrameWork*/* __this, MethodInfo* method));
DO_APP_FUNC(0x00685EE0, void, GameFrameWork_Update, (void/*GameFrameWork*/* __this, MethodInfo* method));

DO_APP_FUNC(0x028F2730, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x028F2750, String*, Marshal_PtrToStringUni, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x02957E60, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x02957E80, String*, Marshal_PtrToStringUni, (void* ptr, MethodInfo* method));

// FovChanger
DO_APP_FUNC(0x03958C90, void, Camera_set_fieldOfView, (void* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x039BE080, void, Camera_set_fieldOfView, (void* __this, float value, MethodInfo* method));

// C# methods
DO_APP_FUNC(0x02A34AE0, Type*, Type_GetType_3, (String* typeName, MethodInfo* method));
DO_APP_FUNC(0x02909E20, Type*, Assembly_GetType, (Assembly* __this, String* name, MethodInfo* method));
DO_APP_FUNC(0x02909F40, Assembly*, Assembly_LoadWithPartialName, (String* partialName, MethodInfo* method));
DO_APP_FUNC(0x02A9A200, Type*, Type_GetType_3, (String* typeName, MethodInfo* method));
DO_APP_FUNC(0x0296F550, Type*, Assembly_GetType, (Assembly* __this, String* name, MethodInfo* method));
DO_APP_FUNC(0x0296F670, Assembly*, Assembly_LoadWithPartialName, (String* partialName, MethodInfo* method));
// Unity methods
DO_APP_FUNC(0x03998AA0, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
DO_APP_FUNC(0x03998830, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
DO_APP_FUNC(0x0399EF90, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x0399DF40, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x039A4210, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
DO_APP_FUNC(0x039B3AB0, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039B4320, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039B3B00, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039B4370, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039B3C70, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039B44C0, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039B34C0, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039B3ED0, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039B33A0, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039CCFA0, String*, Scene_GetNameInternal, (int32_t sceneHandle, MethodInfo* method));
DO_APP_FUNC(0x039CB970, Scene, SceneManager_GetActiveScene, (MethodInfo* method));
DO_APP_FUNC(0x03A16690, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
DO_APP_FUNC(0x03A16420, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
DO_APP_FUNC(0x03A00910, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x039FF8C0, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x03A055A0, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
DO_APP_FUNC(0x03A12740, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x03A13320, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x03A12790, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x03A13370, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x03A12A60, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x03A134F0, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x03A12040, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x03A12E40, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x03A11F70, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x03A2C200, String*, Scene_GetNameInternal, (int32_t sceneHandle, MethodInfo* method));
DO_APP_FUNC(0x03A2ABD0, Scene, SceneManager_GetActiveScene, (MethodInfo* method));

// No Cooldown
DO_APP_FUNC(0x00938840, void/*KAAIFMKPKAG*/*, KAAIFMKPKAG_IOFMGMJCCFO, (KAAIFMKPKAG* __this, bool DEJNILEHENL, MethodInfo* method));
DO_APP_FUNC(0x009B7980, void/*KAAIFMKPKAG*/*, KAAIFMKPKAG_IOFMGMJCCFO, (KAAIFMKPKAG* __this, bool DEJNILEHENL, MethodInfo* method));
// Damage Hack
DO_APP_FUNC(0x009037C0, void, PIPHNBOBFEF_KBCIIEFLPGB, (PIPHNBOBFEF* __this, ESpecialState__Enum OCKAHFDGNEL, int64_t MGFPJFANLBG, int64_t DIACKALMMKH, int64_t PBAPBJGDAPJ, String* DLOACPLHGMP, MethodInfo* method));
DO_APP_FUNC(0x0098B4D0, void, PIPHNBOBFEF_KBCIIEFLPGB, (PIPHNBOBFEF* __this, ESpecialState__Enum OCKAHFDGNEL, int64_t MGFPJFANLBG, int64_t DIACKALMMKH, int64_t PBAPBJGDAPJ, String* DLOACPLHGMP, MethodInfo* method));
// God Mode
DO_APP_FUNC(0x00AC1050, int32_t, GHINOEFFMPN_EKHGIHBHEPL, (SkillIdentity* EKPKPIJBPKE, void/*IEnumerable_1_UnityEngine_Component_*/* FKJDKGJBGOD, TargetHitData* COFCDKGCOGJ, MethodInfo* method));
DO_APP_FUNC(0x00B6B0A0, int32_t, GHINOEFFMPN_EKHGIHBHEPL, (SkillIdentity* EKPKPIJBPKE, void/*IEnumerable_1_UnityEngine_Component_*/* FKJDKGJBGOD, TargetHitData* COFCDKGCOGJ, MethodInfo* method));
// Dumb Enemies
DO_APP_FUNC(0x00B5F9B0, void, EvadeProxy_Init, (EvadeProxy* __this, ENNEJEPMJLJ* IGBKKNODEGM, EvadePenetration* DHPMEMDBDMC, MethodInfo* method));
DO_APP_FUNC(0x00BFF700, void, EvadeProxy_Init, (EvadeProxy* __this, ENNEJEPMJLJ* IGBKKNODEGM, EvadePenetration* DHPMEMDBDMC, MethodInfo* method));

// EntityManager
DO_APP_FUNC(0x0092CB40, void, ENHPKNIEKMI_MIFDFEHDDDD, (ENHPKNIEKMI* __this, MethodInfo* method));
DO_APP_FUNC(0x00B30F30, ENHPKNIEKMI*, ENNEJEPMJLJ_FIGHFBNIDJA, (ENNEJEPMJLJ* __this, MethodInfo* method));
DO_APP_FUNC(0x00B24720, bool, PCILGJOEPJM_PPAKPBOJLIP, (ENNEJEPMJLJ* IGBKKNODEGM, MethodInfo* method)); // Check if Entity is alive????
DO_APP_FUNC(0x009ACFC0, void, ENHPKNIEKMI_MIFDFEHDDDD, (ENHPKNIEKMI* __this, MethodInfo* method));
DO_APP_FUNC(0x0058CE70, ENHPKNIEKMI*, ENNEJEPMJLJ_FIGHFBNIDJA, (ENNEJEPMJLJ* __this, MethodInfo* method));
DO_APP_FUNC(0x00BB6740, bool, PCILGJOEPJM_PPAKPBOJLIP, (ENNEJEPMJLJ* IGBKKNODEGM, MethodInfo* method)); // Check if Entity is alive????

// Mission Time
DO_APP_FUNC(0x00F5DBC0, void, StageReadyPage_EnterUI, (StageReadyPage* __this, MethodInfo* method));
DO_APP_FUNC(0x00F61E10, void, StoryQuestChapterPage_EnterUI, (StoryQuestChapterPage* __this, MethodInfo* method));
DO_APP_FUNC(0x01018470, void, StageReadyPage_EnterUI, (StageReadyPage* __this, MethodInfo* method));
DO_APP_FUNC(0x004A0500, void, StoryQuestChapterPage_EnterUI, (StoryQuestChapterPage* __this, MethodInfo* method));
// Intro Movie
DO_APP_FUNC(0x00C3C6F0, void, IntroMovie_Update, (IntroMovie* __this, MethodInfo* method));
DO_APP_FUNC(0x00CDB770, void, IntroMovie_Update, (IntroMovie* __this, MethodInfo* method));
// Disable Web View
DO_APP_FUNC(0x02BD5160, void, WebViewDialog_Show, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02BD71A0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02C3A8A0, void, WebViewDialog_Show, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02C3C8E0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo* method));

//DO_APP_FUNC(0x00430040, EGLGAPIAANF__Enum, JIBDAHKJHOG_PCLINKFFGNE, (JIBDAHKJHOG* __this, MethodInfo* method));
//DO_APP_FUNC(0x00837FE0, void, JIBDAHKJHOG_KPDGECAFJKA, (JIBDAHKJHOG* __this, MethodInfo* method));
Expand All @@ -66,10 +66,10 @@ DO_APP_FUNC(0x02BD71A0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo*
//DO_APP_FUNC(0x00836410, void, JIBDAHKJHOG_COLDHPFDOHG, (JIBDAHKJHOG* __this, MethodInfo* method)); // StageStart

// Shadow Cooldown And Limit
DO_APP_FUNC(0x00B4B1A0, void, JLLMICINIDA_LFCGJLAFFOM, (JLLMICINIDA* __this, MethodInfo* method));
DO_APP_FUNC(0x00BC6B60, void, JLLMICINIDA_LFCGJLAFFOM, (JLLMICINIDA* __this, MethodInfo* method));

// Singletons
DO_APP_FUNC(0x00384E60, void*, TSingleton_GetInstance, (MethodInfo* method)); // Search for this in IDA. Seems to be Singleton<T> class
DO_APP_FUNC(0x0046C0E0, Object*, TSingleton_1_System_Object__get_Instance, (MethodInfo* method)); // Get the instance of the singleton
// DO_APP_FUNC(0x00384E60, void*, TSingleton_GetInstance, (MethodInfo* method)); // Search for this in IDA. Seems to be Singleton<T> class
DO_APP_FUNC(0x0046EC60, Object*, TSingleton_1_System_Object__get_Instance, (MethodInfo* method)); // Get the instance of the singleton
// DO_APP_FUNC_METHODINFO(0x04038380, TSingleton_1_JIBDAHKJHOG__get_Instance__MethodInfo);
// DO_APP_FUNC_METHODINFO(0x0403AC70, TSingleton_1_PJKMAOEINNH__get_Instance__MethodInfo); // Probably EntityManager or something similar

1 comment on commit 904c718

@robert0329
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

When I run it it is giving a unity error

Please sign in to comment.