An MQTT client for iOS and OS X written with Swift
Currently supports MQTT 3.1 (not MQTT 3.1.1)
Builds in Xcode 6.4 / Swift 1.2
Optionally uses Swiftlint (only in install stage, remove run script build phase to skip or ignore linting)
Example in main.swift
(note this defaults to connect to localhost):
let mqtt = CocoaMQTT(clientId: "CocoaMQTT-ClientId")
mqtt.username = "test"
mqtt.password = "public"
mqtt.willMessage = CocoaMQTTWill(topic: "/will", message: "dieout")
mqtt.keepAlive = 5
mqtt.delegate = CocoaMQTTCli()
mqtt.connect()
/**
* Blueprint of the mqtt client
**/
protocol CocoaMQTTClient {
var host: String { get set }
var port: UInt16 { get set }
var clientId: String { get }
var username: String? {get set}
var password: String? {get set}
var cleansess: Bool {get set}
var keepAlive: UInt16 {get set}
var willMessage: CocoaMQTTWill? {get set}
func connect() -> Bool
func publish(topic: String, withString string: String, qos: CocoaMQTTQOS) -> UInt16
func publish(message: CocoaMQTTMessage) -> UInt16
func subscribe(topic: String, qos: CocoaMQTTQOS) -> UInt16
func unsubscribe(topic: String) -> UInt16
func ping()
func disconnect()
}
protocol CocoaMQTTDelegate {
/**
* MQTT connected with server
*/
func mqtt(mqtt: CocoaMQTT, didConnect host: String, port: Int)
func mqtt(mqtt: CocoaMQTT, didConnectAck ack: CocoaMQTTConnAck)
func mqtt(mqtt: CocoaMQTT, didPublishMessage message: CocoaMQTTMessage, id: UInt16)
func mqtt(mqtt: CocoaMQTT, didReceiveMessage message: CocoaMQTTMessage, id: UInt16 )
func mqtt(mqtt: CocoaMQTT, didSubscribeTopic topic: String)
func mqtt(mqtt: CocoaMQTT, didUnsubscribeTopic topic: String)
func mqttDidPing(mqtt: CocoaMQTT)
func mqttDidReceivePong(mqtt: CocoaMQTT)
func mqttDidDisconnect(mqtt: CocoaMQTT, withError err: NSError)
}
These third-party functions are used:
MIT License (see LICENSE
)