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ScriptingSpotlight
SuperTux Bot edited this page Apr 22, 2023
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Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A Spotlight
that was given a name can be controlled by scripts.
A Spotlight
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
set_direction(string direction) |
Sets the direction of the spotlight. |
set_angle(float angle) |
Sets the angle of the spotlight. |
fade_angle(float angle, float time) |
Fades the angle of the spotlight in time seconds. |
ease_angle(float angle, float time, string easing) |
Fades the angle of the spotlight in time seconds, with easing. |
set_speed(float speed) |
Sets the speed of the spotlight. |
fade_speed(float speed, float time) |
Fades the speed of the spotlight in time seconds. |
ease_speed(float speed, float time, string easing) |
Fades the speed of the spotlight in time seconds, with easing. |
set_color_rgba(float r, float g, float b, float a) |
Sets the RGBA color of the spotlight. |
fade_color_rgba(float r, float g, float b, float a, float time) |
Fades the spotlight to a new RGBA color in time seconds. |
ease_color_rgba(float r, float g, float b, float a, float time, string easing) |
Fades the spotlight to a new RGBA color in time seconds, with easing. |
None.
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