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Update yeti behavior #2969
Update yeti behavior #2969
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- No more propagation of movement - Don't break if merging with upwards spikes. This is for some levels. Only break on downwards spikes if they fall hard on them.
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Works well
@@ -334,19 +448,27 @@ Yeti::collision_solid(const CollisionHit& hit) | |||
// Go to the other side after 3 jumps. | |||
if (m_stomp_count == 3) | |||
{ | |||
jump_down(); | |||
m_just_hit = false; | |||
if (m_pinch_mode) { |
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Maybe opening brace in a new line.
if (m_pinch_mode) { | ||
throw_big_snowballs(); | ||
} | ||
else { |
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ditto.
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Just looked through this, I think looking good.
This PR contains probably one of the final big features for 0.7.0, which is the revamp of the yeti, to fit the standards set in place by the other aspects of the game. Here is a todo list:
Discussion for this PR can happen here, on Discord, or IRC, since the new actions of the bosses are up to a lot of interpretation right now.
Fixes #1083
Fixes #979