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Crystallo <-> Roof Crystallo on levelflip #2576
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scrystallo (awake) -> rcrystallo on levelflip scrystallo (sleeping) flips its texture on levelflip waking scrystallo during levelflip -> rcrystallo (attacking)
fix bug with Direction::AUTO in the editor for scrystallo and rcrystallo
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…#2588) This adds back the missing jumping sprite actions for crystallo (I accidentally removed them in #2576 ). It also re-disables gravity for Sleeping Crystallo, which I enabled in the same PR, but apparently, there is a legitimate use case and a reason for why it was disabled before, so I'm re-disabling it. The gravity will also be disabled for Roof Crystallos created by waking roof-attached Sleeping Crystallos (until they drop).
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This PR makes Crystallos transform into Roof Crystallos on levelflip() (and vice versa).
Awaken Sleeping Crystallos get transformed into Roof Crystallos too.
Asleep Sleeping Crystallos get their texture flipped.
If awaken during a levelflip(), the Sleeping Crystallo will transform into a Roof Crystallo and immediately drop/attack.
This PR also combines
crystallo.sprite
,scrystallo.sprite
andrcrystallo.sprite
into one (crystallo.sprite
) sprite file. This is done so that the crystallos can keep their sprite during the transformations, i.e. compatibility with custom sprites.crystalflip.mp4