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Growup: Do not change direction when landing on slope (#2996)
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Brockengespenst authored Oct 9, 2024
1 parent e7db1de commit 4dd3fee
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Showing 2 changed files with 26 additions and 21 deletions.
41 changes: 23 additions & 18 deletions src/object/growup.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,28 +26,28 @@

GrowUp::GrowUp(const Vector& pos, Direction direction, const std::string& custom_sprite) :
MovingSprite(pos, custom_sprite.empty() ? "images/powerups/egg/egg.sprite" : custom_sprite, LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
m_physic(),
m_custom_sprite(!custom_sprite.empty()),
shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
m_shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
m_lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == Direction::LEFT) ? -100.0f : 100.0f);
m_physic.enable_gravity(true);
m_physic.set_velocity_x((direction == Direction::LEFT) ? -100.0f : 100.0f);
SoundManager::current()->preload("sounds/grow.ogg");
// Set the shadow action for the egg sprite, so it remains in place as the egg rolls.
shadesprite->set_action("shadow");
m_shadesprite->set_action("shadow");
// Configure the light sprite for the glow effect.
lightsprite->set_blend(Blend::ADD);
lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
m_lightsprite->set_blend(Blend::ADD);
m_lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
}

void
GrowUp::update(float dt_sec)
{
if (!m_custom_sprite && physic.get_velocity_x() != 0)
if (!m_custom_sprite && m_physic.get_velocity_x() != 0)
m_sprite->set_angle(get_pos().x * 360.0f / (32.0f * math::PI));

m_col.set_movement(physic.get_movement(dt_sec));
m_col.set_movement(m_physic.get_movement(dt_sec));
}

void
Expand All @@ -58,19 +58,24 @@ GrowUp::draw(DrawingContext& context)
if (m_custom_sprite)
return;

shadesprite->draw(context.color(), get_pos(), m_layer);
lightsprite->draw(context.light(), get_bbox().get_middle(), 0);
m_shadesprite->draw(context.color(), get_pos(), m_layer);
m_lightsprite->draw(context.light(), get_bbox().get_middle(), 0);
}

void
GrowUp::collision_solid(const CollisionHit& hit)
{
if (hit.top)
physic.set_velocity_y(0);
if (hit.bottom && physic.get_velocity_y() > 0)
physic.set_velocity_y(0);
if (hit.left || hit.right) {
physic.set_velocity_x(-physic.get_velocity_x());
m_physic.set_velocity_y(0);

if (hit.bottom && m_physic.get_velocity_y() > 0)
m_physic.set_velocity_y(0);

if (hit.slope_normal.x == 0.0f &&
((hit.left && m_physic.get_velocity_x() < 0.0f) ||
(hit.right && m_physic.get_velocity_x() > 0.0f))) {
m_physic.set_velocity_x(-m_physic.get_velocity_x());
m_physic.set_acceleration_x(-m_physic.get_acceleration_x());
}
}

Expand All @@ -97,7 +102,7 @@ GrowUp::collision(GameObject& other, const CollisionHit& hit )
void
GrowUp::do_jump()
{
physic.set_velocity_y(-300);
m_physic.set_velocity_y(-300);
}

/* EOF */
6 changes: 3 additions & 3 deletions src/object/growup.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,11 @@ class GrowUp final : public MovingSprite
void do_jump();

private:
Physic physic;
Physic m_physic;

const bool m_custom_sprite;
SpritePtr shadesprite;
SpritePtr lightsprite;
SpritePtr m_shadesprite;
SpritePtr m_lightsprite;

private:
GrowUp(const GrowUp&) = delete;
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