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Joule

A modular rhythm game validation tool.

How to run

  • Some variables can be changed using values in joule_config.ini

Command line usage:

Using Python 3, run joule.py with the location of the game file you wish to run checks on. A .json file will be created next to the file that is being checked.

If you are loading MIDI files, mido is required.

A second argument can be given to specify a different game to run checks for. If none is provided, the default source located in joule_data.py is assumed.

  • Example: joule.py D:\RockBandJunk\song.mid rb3

Alternatively, you can import the function joule_run and provide both arguments.

  • Example: joule_run("D:\RockBandJunk\song.mid", "rb3")

Using REAPER:

  • Mido is not required when using Joule inside of REAPER.

REAPER must have Python 3 enabled for use in ReaScripts.

Once Python is enabled, all you need to do is run joule.py as a ReaScript in REAPER.

The default game source located in joule_data.py or joule_config.ini is used.

Supported Games:

  • Rock Band 3: rb3
  • Rock Band 2: rb2
  • Lego Rock Band: lego
  • The Beatles: Rock Band: beatles
  • Phase Shift: ps
  • Yet Another Rhythm Game: yarg
    • Missing True Drums support.
  • Clone Hero: ch
    • Missing 6 Lane support.
  • Guitar Hero World Tour: Definitive Edition: ghwtde
    • Does not support native files, supports MIDI and .chart.

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A modular rhythm game validation tool.

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