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Merge in latest changes from HammerAddons #93

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Commits on Jul 28, 2020

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Commits on Aug 2, 2020

  1. Add "boolean" option to comp_scriptvar_setter

    This allows converting 0/1 values to proper true/false.
    TeamSpen210 committed Aug 2, 2020
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Commits on Aug 4, 2020

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Commits on Aug 29, 2020

  1. Added logo, new text

    mrrogersgit committed Aug 29, 2020
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  2. Update README.md

    mrrogersgit committed Aug 29, 2020
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Commits on Sep 5, 2020

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Commits on Sep 20, 2020

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Commits on Sep 22, 2020

  1. Add a few engine entities

    TeamSpen210 committed Sep 22, 2020
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Commits on Oct 3, 2020

  1. Add a direct CBaseEntity definition for engine dumps

    This allows us to ensure all entities get these common keyvalues (rendermode, model, etc). Strip these from individual entities to greatly reduce the size of the dump.
    TeamSpen210 committed Oct 3, 2020
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  7. Fix typo

    TeamSpen210 committed Oct 3, 2020
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Commits on Oct 12, 2020

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Commits on Oct 17, 2020

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Commits on Nov 4, 2020

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Commits on Nov 5, 2020

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Commits on Nov 12, 2020

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Commits on Nov 17, 2020

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  2. Split Node into NodeEnt for the value passed as the deduplication key

    Also switch to use Matrix class for the orientation
    TeamSpen210 committed Nov 17, 2020
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Commits on Nov 18, 2020

  1. Parse the UV FGD options

    TeamSpen210 committed Nov 18, 2020
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  4. Generate endcaps

    TeamSpen210 committed Nov 18, 2020
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  7. Improve UV generation

    TeamSpen210 committed Nov 18, 2020
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  9. Make it still hashable

    TeamSpen210 committed Nov 18, 2020
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Commits on Nov 19, 2020

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  2. Interpolate rope radius

    TeamSpen210 committed Nov 19, 2020
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Commits on Nov 22, 2020

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Commits on Dec 14, 2020

  1. Simplify down visgroups list

    Each individual entity doesn't need one, you can use Entity Report to
    do that.
    TeamSpen210 committed Dec 14, 2020
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Commits on Dec 21, 2020

  1. Don't run polyfills in engine mode

    These aren't required there, and wipe out our extension info for instancing
    TeamSpen210 committed Dec 21, 2020
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  4. Fix some visgroups

    TeamSpen210 committed Dec 21, 2020
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Commits on Dec 28, 2020

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Commits on Dec 31, 2020

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Commits on Jan 1, 2021

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Commits on Jan 6, 2021

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Commits on Jan 7, 2021

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Commits on Jan 9, 2021

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Commits on Jan 15, 2021

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Commits on Jan 16, 2021

  1. Transfer over various transforms from srctools

    These are from commit 7df16b4fc01e751cdd66553989d42dcfa8b75095.
    TeamSpen210 committed Jan 16, 2021
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Commits on Jan 17, 2021

  1. Switch our database to be read as UTF-8

    This keeps our source files nice and standardised
    TeamSpen210 committed Jan 17, 2021
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Commits on Feb 7, 2021

  1. Transfer over vactube transform code from srctools

    This is of db9ecc01e608569f247bf7a95625b57a2d7b6b60, with imports corrected.
    TeamSpen210 committed Feb 7, 2021
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Commits on Feb 19, 2021

  1. Lerp is now in srctools

    TeamSpen210 committed Feb 19, 2021
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Commits on Mar 16, 2021

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Commits on Mar 18, 2021

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Commits on Mar 19, 2021

  1. Merge pull request #113 from DrMeepster/playtest_manager

    Fix tags of playtest_manager
    TeamSpen210 authored Mar 19, 2021
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  2. Add icons for several L4D2 entities

    lazyRares authored and TeamSpen210 committed Mar 19, 2021
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Commits on Mar 22, 2021

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Commits on Mar 25, 2021

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  4. Merge pull request #101 from mrrogersgit/Improve-Readme

    Improve readme
    TeamSpen210 authored Mar 25, 2021
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Commits on Mar 26, 2021

  1. Fix this target keyvalue

    TeamSpen210 committed Mar 26, 2021
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  3. Recompile editor models using HL2's studiomdl

    This ensures they are loadable in all Source branches
    TeamSpen210 committed Mar 26, 2021
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  6. Merge pull request #120 from TeamSpen210/dev

    Version 2.2.0
    TeamSpen210 authored Mar 26, 2021
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Commits on Mar 27, 2021

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Commits on Mar 28, 2021

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Commits on Mar 30, 2021

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Commits on Mar 31, 2021

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Commits on Apr 2, 2021

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Commits on Apr 5, 2021

  1. Fix parsing of visgroups

    Visgroup parsing only strips tabs, so the spaces here are breaking generation.
    brae committed Apr 5, 2021
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  2. Merge pull request #124 from braem/fix/visgroup-gen

    Fix parsing of visgroups
    TeamSpen210 authored Apr 5, 2021
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Commits on Apr 8, 2021

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  4. Add 'keyvalue' option for comp_scriptvar_setter

    This reads an entity keyvalue, and converts it to the appropriate Squirrel type.
    TeamSpen210 committed Apr 8, 2021
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Commits on Apr 18, 2021

  1. Rename some fgds

    TF2 uses tf.fgd
    black mesa uses bms.fgd
    gmod uses garrysmod.fgd
    
    i wouldn't be surprised if some other fgds are different but i can't test them
    treacherousfiend authored Apr 18, 2021
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Commits on Apr 19, 2021

  1. Dont base light_environment on BaseLight

    This shouldn't be basing off of BaseLight, as constant/linear/quadratic/etc. isnt used in this ent for any game
    brae committed Apr 19, 2021
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  2. Merge pull request #129 from treacherousfiend/patch-1

    Rename some fgds
    TeamSpen210 authored Apr 19, 2021
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  3. Merge pull request #130 from braem/fix/lightenv

    Dont base light_environment on BaseLight
    TeamSpen210 authored Apr 19, 2021
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Commits on Apr 20, 2021

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Commits on Apr 21, 2021

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Commits on Apr 24, 2021

  1. + menu to build script

    Needs a slight change to the unify script: EP1 & EP2 are properly their own games instead of generating an episodic FGD.
    brae committed Apr 24, 2021
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  2. + linux build script

    brae committed Apr 24, 2021
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  3. + scripts to install srctools

    brae committed Apr 24, 2021
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  4. + github build & copy action

    brae committed Apr 24, 2021
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  5. Merge pull request #132 from braem/feat/gh-action

    Add menu to build script, linux build scripts, srctools install scripts, & Github action
    TeamSpen210 authored Apr 24, 2021
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Commits on Apr 27, 2021

  1. func_portal_orientation corrections, and note how to fix it in P2

    Luke18033 authored and Luke18033 committed Apr 27, 2021
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  2. Make info_player_deathmatch available in more games

    Luke18033 authored and Luke18033 committed Apr 27, 2021
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  3. Add Hover Turret FGDs

    Luke18033 authored and Luke18033 committed Apr 27, 2021
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Commits on Apr 29, 2021

  1. Fix #89: Duplicated model helpers on some entities

    Luke18033 authored and Luke18033 committed Apr 29, 2021
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  2. Fix incorrect info_player_deathmatch model path

    Luke18033 authored and Luke18033 committed Apr 29, 2021
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  3. Hover turrets have a field of view

    Luke18033 authored and Luke18033 committed Apr 29, 2021
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  4. Make energy ball prop entities engine-only

    These don't function properly when manually placed
    Luke18033 authored and Luke18033 committed Apr 29, 2021
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  5. Flag point_teleport's model keyvalue as non-engine

    Luke18033 authored and Luke18033 committed Apr 29, 2021
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Commits on Apr 30, 2021

  1. Clean up vehicle FGDs

    - Rearrange some keyvalues between the base classes
    - Slight keyvalue name/description tweaks
    - Add ExitVehicle input to airboat (fixes #109)
    - Correct default script for cannon
    - Correct default script for crane and add model keyvalue
    Luke18033 authored and Luke18033 committed Apr 30, 2021
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  2. Clean up jeep FGD

    - P1 uses the Episodic jeep
    - Correct Episodic script
    - Correct Episodic model name
    - Episodic doesn't remove anything
    - Hazard light controls are Mapbase-specific
    Luke18033 authored and Luke18033 committed Apr 30, 2021
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  3. Sorta fix #98

    The frustum helpers now rotate correctly, but they're still bugged in a bunch of other ways.
    Luke18033 authored and Luke18033 committed Apr 30, 2021
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  4. Move energy ball entities to engine folder

    Luke18033 authored and Luke18033 committed Apr 30, 2021
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  5. Move generic_actor out of a folder

    Luke18033 authored and Luke18033 committed Apr 30, 2021
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  6. Actually fix prop_portal_stats_display's doubled rotation

    Luke18033 authored and Luke18033 committed Apr 30, 2021
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Commits on May 6, 2021

  1. Refer to players as "they" in keyvalue descriptions

    NPCs as well in some cases
    Luke18033 authored and Luke18033 committed May 6, 2021
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  2. Helicopters are genderless inanimate objects

    Luke18033 authored and Luke18033 committed May 6, 2021
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Commits on May 9, 2021

  1. Better info_paint_sprayer defaults

    These are equivalent to a Heavy puzzlemaker dropper with streaks off
    Luke18033 authored and Luke18033 committed May 9, 2021
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  2. Add a unique decal helper model

    Luke18033 authored and Luke18033 committed May 9, 2021
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  3. Include and use a copy of the cube overlay helper

    Some older games use a flat one which is annoying on walls and ceilings
    Luke18033 authored and Luke18033 committed May 9, 2021
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Commits on May 10, 2021

  1. More frustum helper fixes

    Luke18033 authored and Luke18033 committed May 10, 2021
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Commits on May 12, 2021

  1. Clean up info_player_ping_detector sprite a bit

    Luke18033 authored and Luke18033 committed May 12, 2021
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  2. Remove func_instance_origin

    This doesn't seem to actually be supported in any branches
    Luke18033 authored and Luke18033 committed May 12, 2021
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  3. Remove the instancing tag

    This is no longer used
    Luke18033 authored and Luke18033 committed May 12, 2021
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Commits on May 14, 2021

  1. Change env_portal_laser "start off" to "start disabled"

    This is more consistent with other ents
    Luke18033 authored and Luke18033 committed May 14, 2021
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  2. Better document what Terminal Point does

    Luke18033 authored and Luke18033 committed May 14, 2021
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Commits on May 20, 2021

  1. Use python 3.9 for workflow builds

    Github actions builders run an older version and srctools was recently updated to use 3.9+ features.
    braem committed May 20, 2021
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Commits on May 21, 2021

  1. Merge pull request #134 from braem/fix/act-py-ver

    Use python 3.9 for workflow builds
    TeamSpen210 authored May 21, 2021
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Commits on May 28, 2021

  1. npc_clawscanner is in HL2, and switch to studioprop

    Luke18033 authored and Luke18033 committed May 28, 2021
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  2. Add hammer model keyvalue to npc_cscanner and add mine inputs

    Luke18033 authored and Luke18033 committed May 28, 2021
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Commits on May 30, 2021

  1. Add Portal 2 Sixense tag

    Luke18033 authored and Luke18033 committed May 30, 2021
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  2. Add Sixense ents

    Luke18033 authored and Luke18033 committed May 30, 2021
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Commits on May 31, 2021

  1. Start as an Box

    Luke18033 authored and Luke18033 committed May 31, 2021
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  2. Default monster boxes to allowing SilentDissolve

    Luke18033 authored and Luke18033 committed May 31, 2021
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  3. More his/him swaps

    Luke18033 authored and Luke18033 committed May 31, 2021
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Commits on Jun 1, 2021

  1. Fix #94: env_steam editor preview

    Luke18033 authored and Luke18033 committed Jun 1, 2021
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  2. Fix #88: Point_bonusmap_accessor sprite

    Luke18033 authored and Luke18033 committed Jun 1, 2021
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Commits on Jun 2, 2021

  1. Revert pronoun changes for Infra global states

    Mark is a specific voiced character
    Luke18033 authored and Luke18033 committed Jun 2, 2021
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Commits on Jun 3, 2021

  1. Merge pull request #136 from Luke18033/unified-fgd-changes-3

    Unified FGD changes 2 episode 1
    TeamSpen210 authored Jun 3, 2021
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Commits on Jun 10, 2021

  1. Fix typo

    TeamSpen210 committed Jun 10, 2021
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Commits on Jun 17, 2021

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Commits on Jun 18, 2021

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Commits on Jun 25, 2021

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Commits on Jun 26, 2021

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Commits on Jun 27, 2021

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  2. Update README.md

    darvil82 authored Jun 27, 2021
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  3. Merge pull request #140 from DarviL82/master

    Update README.md
    TeamSpen210 authored Jun 27, 2021
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Commits on Jun 30, 2021

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  3. Fix tabs used in indents

    TeamSpen210 committed Jun 30, 2021
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Commits on Jul 5, 2021

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Commits on Jul 6, 2021

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Commits on Jul 8, 2021

  1. Fix some spacing

    TeamSpen210 committed Jul 8, 2021
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Commits on Jul 18, 2021

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Commits on Jul 30, 2021

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Commits on Aug 3, 2021

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Commits on Aug 4, 2021

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  4. Fix FGD syntax

    TeamSpen210 committed Aug 4, 2021
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Commits on Aug 5, 2021

  1. Flip orientation

    TeamSpen210 committed Aug 5, 2021
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  4. Generate last beam side

    TeamSpen210 committed Aug 5, 2021
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  8. Fix cached rope models never matching to new compiles

    NodeEnt.pos needs to be treated as immutable, we can't edit inplace.
    TeamSpen210 committed Aug 5, 2021
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Commits on Aug 6, 2021

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  9. Fix whitespace

    TeamSpen210 committed Aug 6, 2021
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  12. Version 2.4.0

    TeamSpen210 committed Aug 6, 2021
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Commits on Oct 8, 2021

  1. Merge remote-tracking branch 'upstream/master' into feat/merge-upstream

    Luke18033 authored and Luke18033 committed Oct 8, 2021
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  2. fix: prop_energy_ball missing SetTime input

    Luke18033 authored and Luke18033 committed Oct 8, 2021
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  3. fix: Clean up references to some removed base classes

    Luke18033 authored and Luke18033 committed Oct 8, 2021
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  4. chore: Cleanup P2 Sixense ents

    Chaos doesn't currently implement these
    Luke18033 authored and Luke18033 committed Oct 8, 2021
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  5. chore: Clean up some other game-specific stuff

    Luke18033 authored and Luke18033 committed Oct 8, 2021
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