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draft: Remove solidbsp fields #230

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7 changes: 0 additions & 7 deletions fgd/bases/Door.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -21,13 +21,6 @@
"if the player tries to block them with objects."
ignoredebris(boolean) : "Ignore Debris" : 0 : "If set this will change the door's collision group to one that ignore collisions with debris objects " +
"(note that this is not compatible with the non-solid-to-player spawnflag)."

solidbsp[engine](boolean) : "Solid Type" : 1
solidbsp(choices) : "Solid Type" : 1 : "How to calculate collisions. BSP is more rudimentarty but allows more stable collision with players." =
[
0 : "VPhysics"
1 : "BSP"
]

health(integer) : "Door Health" : : "The health of the door (allows someone to shoot it open). 0 means invincible."

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8 changes: 0 additions & 8 deletions fgd/brush/func/func_brush.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -18,14 +18,6 @@

invert_exclusion[+USE_AI](boolean) : "Invert NPC class exclusion" : "0" : "If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid."

solidbsp[engine](boolean) : "Solid Type" : 1
solidbsp(choices) : "Solid Type" : 1 : "How to calculate collisions. BSP is more rudimentary but allows more stable collision with players." =
[
0: "VPhysics"
1: "BSP"
]


// Inputs
input SetExcluded[+USE_AI](string) : "Change the NPC class excluded from collisions."
input SetInvert[+USE_AI](boolean) : "Set the state of inversion for NPC class exclusion (0 or 1)."
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8 changes: 0 additions & 8 deletions fgd/brush/func/func_movelinear.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -16,14 +16,6 @@
startsound(sound) : "Start Sound" : :"Sound played when the brush starts moving."
stopsound(sound) : "Stop Sound" : : "Sound played when the brush stops moving."

solidbsp[engine](boolean) : "Solid Type" : 1
solidbsp(choices) : "Solid Type" : 1 : "How to calculate collisions. BSP is more rudimentarty but allows more stable collision with players." =
[
0: "VPhysics"
1: "BSP"
]


// Inputs
input Open(void) : "Move the brush to the end position (starting position + (move direction * move distance))."
input Close(void) : "Move the brush to the starting position."
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8 changes: 0 additions & 8 deletions fgd/brush/func/func_rotating.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,6 @@

dmg(integer) : "Blocking Damage" : 0 : "Damage done to any entity that blocks the rotation, per frame."

solidbsp[engine](boolean) : "Solid Type" : 1
solidbsp(choices) : "Solid Type" : 1 : "How to calculate collisions. BSP is more rudimentarty but allows more stable collision with players." =
[
0: "VPhysics"
1: "BSP"
]


// Inputs
input SetSpeed(integer) : "Set the speed as a ratio of the specified Max Rotation Speed, where 0 is stopped and 1 is the Max Rotation Speed.."
input Start(void) : "Start the rotator rotating."
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8 changes: 0 additions & 8 deletions fgd/brush/momentary_rot_button.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -79,14 +79,6 @@
1: "Backward"
]

solidbsp[engine](boolean) : "Solid Type" : 1
solidbsp(choices) : "Solid Type" : 1 : "How to calculate collisions. BSP is more rudimentarty but allows more stable collision with players." =
[
0: "VPhysics"
1: "BSP"
]


// Inputs
input Lock(void) : "Lock the button, preventing it from functioning."
input Unlock(void) : "Unlock the button, allowing it to function."
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