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refactor: Remove stick type from trigger_stick_explosive
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Panzerhandschuh committed Oct 5, 2024
1 parent e0b6ad9 commit aafa1cf
Showing 1 changed file with 1 addition and 8 deletions.
9 changes: 1 addition & 8 deletions fgd/brush/trigger/trigger_stick_explosive.fgd
Original file line number Diff line number Diff line change
@@ -1,15 +1,8 @@
@SolidClass base(Trigger)
appliesto(MOMENTUM)
line(255 255 255, targetname, filtername)
= trigger_stick_explosive : "Conc grenades, stickybombs, and other explosives will stick to or inside this area."
= trigger_stick_explosive : "Conc grenades, stickybombs, and other explosives will stick when colliding with anything inside this area."
[
stick_type[engine](integer) : "Method of explosive stick." : 0
stick_type(choices) : "Method of explosive stick." : 0 =
[
0: "Stick on collision inside this area."
1: "Stick on entering this area."
]

// Inputs
input Stick(void) : "Sticks all explosives in this area"
input Unstick(void) : "Unsticks all explosives in this area"
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