put all files in src
folder into your project
- For Linux
mkdir build
cd build
cmake ..
make
sudo make install
- For Windows Not yet done
If You wish to actually output on console/file, you need to define DEBUG_MESSAGE
at compile time, like
g++ -o output output.cpp -DDEBUG_MESSAGE
Note: compiling without the macro, non of the debug code will be append to your source and you simply do not receive any log messages
before you start you could do
#include "kdebug/kdebug.h"
#### C++ In the c++ source code, simply write
// logging
LOG(INFO) << "info logging";
LOG(WARNING) << "warning logging";
LOG(ERROR) << "error logging";
LOG(null) << "info logging";
// debug
DBG(INFO) << "info debugging";
DBG(WARNING) << "warning debugging";
DBG(ERROR) << "error debugging";
DBG(null) << "nothing";
// timer
TIMER(INFO) << "info timing";
TIMER(WARNING) << "warning timing";
TIMER(ERROR) << "error timing";
TIMER(null) << "nothing";
// update start time
// logging
LOG(info) << "info logging\n";
LOG(warning) << "warning logging\n";
LOG(error) << "error logging\n";
// debugging
DBG(info) << "info debugging\n";
DBG(warning) << "warning debugging\n";
DBG(error) << "error debugging\n";
// timer
TIMER(info) << "info timing\n";
TIMER(warning) << "warning timing\n";
TIMER(error) << "error timing\n";
for different level of logging
To direct output to file, simply write
SET_OUTPUT_FILE("filename")
all types of debug will be written to file "filename"
to turn is on/off, write
// turn on
LOG_OUTPUT_FILE(true)
DBG_OUTPUT_FILE(true)
TIMER_OUTPUT_FILE(true)
// turn off
LOG_OUTPUT_FILE(false)
DBG_OUTPUT_FILE(false)
TIMER_OUTPUT_FILE(false)
to turn on/off the filename tag, write
// turn on
LOG_SOURCE_NAME(true)
DBG_SOURCE_NAME(true)
TIMER_SOURCE_NAME(true)
// turn off
LOG_SOURCE_NAME(false)
DBG_SOURCE_NAME(false)
TIMER_SOURCE_NAME(false)
LOG("logging");
ERROR("error");
for different level of logging
- Add Colors to debug messages
- Continuous timing
- More test on multithreaded